Guild Policies: The Application Process

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After the demise of the SWTOR forums-based guild application and forums, guild leaders have had to decide how they want to approach onboarding new members. Although many have gone for the “word of mouth” invite system, I am still a big fan  of having a solid application and a well-defined process.

Why I Like Filling Out Guild Applications

Having been in a number of guilds who have accepted all comers, and guilds that had well thought out applications, I am definitely a fan of the latter. A thoughtful selection of questions helps your guild define the attributes that are important to your members and the characteristics a new member will ideally have to fit in well with the personality of your guild.

On the flipside, the application and the process around vetting it can show an applicant a lot about your guild’s leadership structure and its members. I have actually decided against app’ing to a guild based upon its application questions and process. And that’s much better than joining a guild only to realize in a short amount of time its personality and activities are not at all in line with what you are looking for.

Deciding What Your Application Process Looks Like

It’s important that your guild’s officer team as a whole agrees upon how the process works, and what questions are important. If you have a rogue officer who will just invite folks willy-nilly, regardless of their app status, then there’s no point in having one. Likewise, if you have an officer who hazes all new applicants, but the other officers are not onboard with that, it can come across to the applicants and a dysfunctional officer team.

Call together an officer meeting and actually talk through how you want the process to work (i.e. if you even want an app, how long of a waiting period is there, is there public application review and comments, etc.) Then, if you have decided on an application, actually hammer out the questions. Finally, put the application up on your guild forum, with an explanation of the process.

4 Must-have Application Questions

For me, the following questions are the must-haves. If a guild isn’t asking these questions, they’re not getting a good sense of who their applicant is, in my opinion:

  1. What is your main character’s name, class, spec and level?
  2. This one is vital if you are running raids. It avoids the well-geared main being swapped for the brand new 50 after being invited to the guild, or the recruited healer morphing into a PvP spec’d DPS.

  3. Why are you leaving/why did you leave your last guild?
    Yes, I do realize this is often the big fat white lie section of an application. But you will be surprised at how often you do get a thoughtful response. If the reason smells fishy, talk to someone you know in their former guild and ask why they left. And beware the person app’ing to your guild who is currently in a rival guild — that is the smell of drama coming your way.
  4. Who do you know in the Guild?
    Follow-up with those named to see if they personally endorse the applicant. If not, this is not someone you want in your guild.
  5. If you don’t know anyone in the guild, what is prompting your application?
    This is a solid way to see if your forum posts, podcast pleas, and twitter recruitment calls are working. And if their reply is that they saw a guildie standing around the Fleet in their epic lootz and they want some, think about if you want this person in your guild.

Now, with that solid base in place, start thinking about what makes your guild unique, and start crafting some questions around that. If you are a raiding focused guild, you’ll want to ask questions about content completed, raiding availability, etc. If your guild is more casual and focused on alt leveling, ask about their stable of alts and how they like to spend their in-game time and what they are looking for a guild to provide them with socially.

Further reading from other guild management blog posts from my WoW blog:

Friday Five: Five Gaming Habits I’ve Changed with SWTOR

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Nothing like a nice change of scenery

This past week, in part due to the podcast, I’ve gotten to thinking about how I’m approaching my SWTOR playing time a little different than I have approached some of my previous gaming time. And I thought it was about time I posted a Friday Five. And thus, we have today’s five:

  1. I rolled my main on a PvP server.
    I’ve always liked world PvP, but had never played on a player versus player server, having primarily focused on PvE end game for my last 6 years of MMO playing. I found it truly heightens your factioncentricity — and hones your senses to be able to spot the enemy before they spot you.
  2. I started in on the PvP as soon as I was high enough level to queue.
    Yes, this meant I ended up playing way more Huttball than I would have liked, but I figured if I was going to be playing on a PvP server, I might as well get some solid PvP practicing in. The fact that I lucked out and the first champion bag I turned in at 50 had a sweet headpiece in it was just icing on the cake.
  3. I’ve already rolled alts on 3 servers.
    Rather than waiting until I was burnt out completely on my main to roll an alt or explore another server, I pretty much started thinking about friends I wanted to alt around with starting on day one. And yes I am still open to playing more alts on more servers so leave me a note as to where else I need a baby sorcerer (full up on sages atm.)
  4. I’m using my professions as a primary way to support my characters.
    Yes, I have always been a professions overachiever, leveling them up at the speed of light regardless of the impact on my pocketbook. But I am actively using them to finance my characters so that I am not dependent upon dailies or PvP or space missions or other such activities to fund them.
  5. I’ve crossed raiding off my agenda for now.
    That’s right. You read that correctly. Between real life being too busy and it being a significant effort to find and keep a regular raid team going of fun folks who have the same POV on raiding and teamwork as me, this has gone into the “maybe later” bucket list. I absolutely LOVE raiding as a sorcerer, mind you, but I don’t have the bandwidth to keep after it — and keep it enjoyable– right now.

So what about you? What changes have you seen to your gaming style or activities since you started playing SWTOR?

Be My SWTOR Valentine

ALthough you can’t send your SWTOR sweetheart a box of chocolates or a bouquet of flowers as a declaration of your love on Valentine’s Day, there are a few easy-to-procure items that still say “Be Mine”:

  • A shiny new speeder. So they’ll think of you as they zip along the planetary byways.
  • A pretty new moddable gear set. If you can’t make these items yourself, head to your local GTN station, search for your beloved’s armor proficiency, with the search parameters of 1 to whatever level your sweetheart is currently at, then sort by the left column, rarity. This will pop up all the empty moddable gear for your browsing enjoyment. Be sure to preview what the clothes will look like by choosing Control+click.
  • Courting Gifts. Sure, they won’t be able to use them if they aren’t actively pursuing the affections of a companion, but it’s a charming gesture nonetheless.

If you are more the experiential gift giver type, consider the following:

  • Take them on a trek to one of your favorite scenic in game spots and whisper sweet nothings in their ear.
  • Give them an IOU for doing their dailies for a week.
  • Make a pledge to do an hour of PvP with them each week until they get the one item they really need (*cough* purple lightsaber*cough*) from the PvP goodie bag.

Happy Valentines Day!

SWTOR Patch 1.1.3 Notes

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Happy Valentines Day SWTOR peeps! Bioware’s valentine for some of us at least is today’s bug fix patch. I’m happy to say it hits on a few of my hot issues:

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
    I can not tell you how many times I’ve crashed to the character screen when downloading mail (and temporarily lost all the mailed items to boot!) Very happy to see this fix.
  • On Illum, Players are now notified when they kill a player but do not receive credit due to rate limits.
    THANK YOU! This is probably the top complaint amongst guildies and general chat users.
  • Players will now properly receive mission credit for warzone wins when the first player to enter a Warzone leaves before the match ends.
    And this is probably the second most frequent complaint I’ve seen. Whoohoo! Now it’s time to get some PvP on…
  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.
    One last chance to spellcheck…

Full patch notes after the jump

Continue reading »

SWTOR Patch 1.1.2 Notes

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We have a small bug patch in SWTOR this morning. Also included are the recently discussed changes to the Biochem profession, to make it less of a mandatory for progression raiders. Changes that I’m most interested in include:

  • If Sprint was active when a player died, it now remains active when the player is revived.
    (no more running around playing Huttball without Sprint!)
  • Companion Characters no longer occasionally appear unclothed when summoned.
    (which is great b/c some of those companions naked = scary)
  • The message “There are no missions defined for the Crew Skill: [Crew Skill Name]” is no longer erroneously displayed.
    (I got this error message just about every time I completed a synthweaving item, if not every time.)
  • In Eternity Vault, Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
    (this happened to us a ton)
  • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
And here are the Biochem changes:
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Full patch notes behind the jump.

Continue reading »

Guild Policies: Selling to Guildies in Gchat?

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Every guild has its own flavor, as does every game. Something that’s struck me as surprising in my SWTOR guild is the frequency with which we have folks, including officers, offering items for sale in Gchat, “guildie discount.”

We don’t have a policy on the topic, but in all my recent non-SWTOR guilds, crafting was done for guildies free of charge (their mats or the guild’s mats), and selling items in G was a no-no. Sometimes that rule was spelled out explicitly in the guild rules, but even when it wasn’t, it just didn’t happen.

So tell me, is this the bounty hunter’s influence in SWTOR? Or is it just my group of credit-loving guildies? Take my poll and let me know!

Synthweaving Leveling Guide

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In that other MMO, I have several tailors, including my shadow priest. Thus, it was an obvious choice to make my first SWTOR character, my sorcerer, a Synthweaver. I like to make myself gear, and have found it to be a reasonably lucrative profession choice from an auction house resale standpoint.

Complimentary Professions

As a Synthweaver, you will want to have Archaeology as your gathering profession so you can pick up crystals and artifacts as you explore the world on your missions. For your mission skill, if you want to be able to have easy access to the materials for making blue quality or better gear, which I always do, you will want to level Underworld Trading. Note that many folks wait to level Underworld Trading until they hit max level then parcel out their 5 companions on a never ending marathon of missions until they hit 400. This is perfectly acceptable though not the route I choose. If you have a ton of cheap Underworld Trading goods in your Galactic Trade Network, you may decide to pursue Slicing or Diplomacy as your Mission skill instead, depending upon your game goals.

Re-Engineering

Re-Engineering allows you to recoup a few of the materials you used to make synthweaving items to level your skill. Typically, at lower levels, you are only getting back a crystal, occasionally a crystal and an artifact. But every little bit helps. And as a bonus, every so often, you’ll learn a blue/rare quality version of an item that adds an additional stat upon it. Those items are denoted as follows:

  • Critical versions of a green item have +Crit as a third stat.
  • Overkill versions of a green item have +Power as a third stat.
  • Redoubt  versions of a green item have +Defense as a third stat.

I’ve found that re-engineering is your best return on investment for your leveling synthweaving green items. I haven’t found that green gear, regardless of level, has been successful in GTN sales. Now, once you start having the materials to craft rare quality leveling gear, that’s a different story. You have two options with your blue gear crafting: sell the pieces occasionally on the GTN to help offset your Underworld Trading leveling costs, or re-engineer those pieces in the hopes of learning a purple quality version of the pattern. I personally did not start re-engineering blue quality items much until I started making level 40+ gear, but see plenty of the lower level purple pieces in the GTN.

Leveling Basics

The long and the short of it is: you want to make whichever pattern will net you the most skill for the lowest cost. Yes, make yourself some pieces to wear as well, but to efficiently get your Synthweaving up to 400, you will want to be selecting your recipes carefully. On the left side of your recipe name, you will see a number that denotes how many of an item you can make with the supplies you have in your inventory and in your cargo hold. If you look more closely, you will notice that number has a color: Orange, yellow, green or gray.

  • Orange recipes will give you 2 skill points upon completion
  • Yellow recipes will give you 1 point
  • Green recipes will sometimes give you 1 point
  • Gray recipes do not provide any skill points.

I find this small detail is what most folks miss when starting out with professions in SWTOR, and thus end up crafting recipes that have gone gray, peeved that they are no longer receiving skill points. Also note that every 20 skill points you can go back to your trainer and learn some new patterns. Make sure you do this every time you hit a multiple of 20 to ensure you have orange quality recipes available to you.

Getting Started: Leveling Your Synthweaving to 120

That’s right, I’m not going to take you all the way up to 400 with this guide because I’ve found that even when leveling two characters’ synthweaving simultaneously, 140-160 is where their paths diverge. This is due to the difference in availability of materials from server-to-server, and the difference in RNG as to what blue quality recipes they’ve learned, and what orange moddable gear recipes they’ve managed to scrape up.

1-20: Savant Sash. 2 Rubat Crystals.

21-40: Savant Gloves. 4 Rubat Crystals.

41-80: Acolyte Bracers. 2 Rubat Crystals. Keep making these until the pattern goes green After 60, will only result in 1 point each but since the other patterns require additional materials, it’s still your cheapest bet.

81-100: Rugged War Waistcord or Reinforced Fiber Belt. 2 Lost Archaeology Fragments, 2 Fibrous Nylite Solution, 2 Eralam Crystals.

101-120: Rugged War Gloves or Reinforced Fiber Handgear. 2 Sacred Artifact Fragments, 2 Fibrous Nylite Solution, 4 Eralam Crystals.

121-140: Reinforced Fiber Boots or Rugged War Boots. 2 Thermoionic Gel Suspension, 4 Nextor Crystals, 2 Sacred Artifact Fragments.

141-160: You’ll choose Acolyte Lower Robe or Acolyte Vestments if you have bountiful artifact fragments and fewer crystals, or Reinforced Fiber Chestguard or either legging recipe you’ve just learned if you have more crystals.

161 onward: Make whichever of the recipes you’ve just learned that you want to focus on RE’ing into a blue for you or your companion to wear.

Note that throughout this process, for maximum efficiency and lowest cost, you’ll want to be picking up materials as you complete missions, and occasionally send your companions out on an archaeology mission to grab a hard to obtain/expensive item, such as those pesky Sacred Archaeology Fragments. Although RE’ing your greens will yield a few materials, it will have to be augmented with a flow of materials from your gathering or the GTN.

Happy Synthweaving!

So You Just Hit 50 in SWTOR — Now What?

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Despite how hell bent some folks can be on getting to 50 quickly, many of those same folks are the ones lolling about on the fleet, asking in chat — “I’m 50 — so where do I go now?” Of course that’s not a simple one-word answer, even though one-word answers are all they’re likely to hear in reply, at best. Where to head to once you’ve hit 50 totally depends upon your max level goals. Do you want to gear up to raid? Or is PvP your focus? Or did you have a sense of obligation to get at least one character to 50 before starting an alt factory? Regardless of your end game goals, there is something waiting for you as a fresh 50.

Dailies

“I only have 300 credits. Can someone give me some cash?”

This is a true life quote. And I’m telling you now what I told that person then: go do some dailies! You have two places to head for your dailies: Ilum and Belsavis.

Since you’ve already seen the sights of Belsavis, I suggest you head to Ilum first and knock of the introductory mission chain and start in on some of the dailies. Then head to Belsaavis and complete the bonus chain. The comments on the Daily Commendation item on TORhead have a full list of the quests you can do Empire and Republic side, and how many commendations each will net you. Note that some of the more difficult quests have a little sumthin’ extra: various mods for your moddable gear, orange weapon for your companion.

Gearing Up

Regardless of your end game goals, you’re going to want to be working on improving your gear so it is all at max level. To do so, you have three options (in addition to running max level or hard mode flashpoints which will go a lot better if you’ve upgraded your gear first anyhow):

  1. Daily Commendations
  2. PvP tokens
  3. Crafted gear

You’ll get your daily commendations from running your daily quests on Ilum and Belsavis as noted above. Once you are full up on your commendations for the day, go check out your mission support vendor on Ilum and see what he has to offer. I spent my commendations on additional level 50 mods for my gear, and dream of saving up enough to buy the speeder.

PvP tokens are another great way to gear yourself up. Despite dong only a small amount of PvP, I was able to purchase my PvP Champion Gear goodie bag as soon as I hit 50, and had a helm token inside. For more details on how the PvP token earning and spending process works, including an explanation of how Mercenary Commendations are used in conjunction with Warzone Commendations to buy those Champion Gear Bags, check out this post on Gamezone.

Last but not least, crafted gear has a lot to offer the discerning max level character. Whether it is haunting the Galactic Trade Network terminal to buy level 50 blues to start, or finding an attractive moddable set to pimp out with your daily commendation mods, or crafting epics you’ve learned from Synthweaving (or whatever your profession may be) crafted gear should definitely not be overlooked.

Alts/Legacy time

Now that you’re in the groove with your dailies and rolling in cash and great looking max level gear, get cracking on those alts! Every alt you make on your same server, including those of the opposite faction, will immediately start earning you those precious legacy points. Sure, they’re not much more than bragging rights currently, but there are definitely some serious plans in the works for making them a heck of a lot more than that.

Congratulations on 50! You’ll be mowing through the Hard Mode Flashpoints and max level PvP and Raids in no time!

SWTOR Vanity Pets Q&A with Damion Schubert

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As a serial MMO vanity pet collector, I’m thrilled to have gotten a few minutes of lead systems designer Damion Schubert’s time to talk about SWTOR’s adorable mechanical vanity pets. Read on for some details on upcoming additional ways to obtain vanity pets beyond purchasing from a vendor, pet improvements we can expect to see in the next major content patch, and find out which of the current pets is his favorite.

IR: Vanity or companion pets were added to the game pretty close to the end after a significant amount of forum speculation as to whether or not they would be in-game. Were they always on the road map for inclusion?

DS: They were always on the road map for inclusion!  One of the things about project development of a massive MMO is that you have to prioritize features in the best way to ensure the project gets done.  Tops are features that have high content requirements (such as story) and/or have major impacts on testing the core gameplay and world flow (such as combat and worldbuilding), so features that impacted those elements were built first.  Features that were more auxiliary to that, such as vanity pets and the dressing room, were less central – not having them in wasn’t going to make the beta substantially worse or prevent other devs from doing their jobs — and so those features were prioritized downwards.  But we knew we wanted them in.

IR: Right now, the pets we are seeing are all purchasable, some with light/dark side alignment requirements. Any intentions of having some that are drops in the future?

DS: Absolutely!  In fact, some of these should show up in our next major patch!  I don’t want to give out too big a hint, but they smell kinda bad on the outside.

IR: Do any of the currently discovered pets interact with their environment? i.e. in reply to locations/activities or emotes?

DS: Not at this time.  It’s something we’d like to add, but there are higher code priority features in queue right now.

IR: Is there going to be any way for characters to obtain opposite-faction pets?

DS: We currently have LS/DS pets, not opposite faction pets.  That’s not to say this won’t change.  One of the things we want to do a lot more of is adding items that take a bit of communal exploration to discover – we’re well aware of how popular Datacrons and the Magenta Lightsaber crystal is – and minipets is one place where we’ve identified adding fun things like that could really pay off.

IR: Are there plans to add in more pets? I’ve seen some pretty swanky robots out there I’d love to have miniaturized and following me along on my journeys.

DS: We plan to add a steady stream of new vanity pets to most major patches.  Note: I didn’t say ‘all’, but we’re making a concerted effort to do this frequently.

IR: Will social level and eventually legacy level be key items pet collectors will want to focus on for access to more pets? Or do you think you will be finding additional ways such as random drops to spread around the pets?

DS: Yes, and yes!  We want to use the pets to reward as many kinds of gameplay as we can.

IR: Which is your favorite vanity pet in game currently and why?

DS: I gotta say, the little sandcrawler just cracks me up every time I see it.

IR: Any other improvements we can count on?

DS: Yep!  The abilities page just got restructured to improve usability, and one of the things that fell out of that was a dedicated ‘Pets’ section.  This will come in the next major patch.

A big THANK YOU! to Damion for taking the time to talk minipets with us!

The SWTOR Legacy System and You

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What is the Legacy System?

The Legacy System is a sort of server-wide achievement and activities tracking system for your characters. Currently a work in progress, the SWTOR Devs have recently released some details on how they plan to evolve the system. Some highlights:

  • ability to identify the family relationships between your characters on any given server. (i.e. you can make your characters the sons, daughters, brothers, cousins, friends of your main character.)
  • points will eventually unlock abilities, perks and “bind on Legacy” items.
  • legacy perks will range from attacks to the ability to customize your next character’s in-game experience.
  • an example of the game experience customization is spending legacy points to buy a speeder bike at a much earlier level than your first character, thus allowing you to traverse the world more quickly (a perk I would definitely splash out on.)

After you complete the first Chapter of your class story, you will be alerted that you have an opportunity to choose your Legacy Surname. Choose carefully and consult spell-check or Wookieepedia before hitting enter on that name– it will stay with you across all your characters on that server and can not be changed (though it can be hidden if you discover you’ve made a mistake.)

When Do I get My Legacy Bar?

As soon as you have access to your Legacy surname, a second tracking bar will appear below your experience bar. That is the bar that will show you your legacy progress.

What Gives me Legacy Points?

Pretty much any activity that has you out and about in the world exploring and killing mobs will award you with legacy points. You will start to notice that every time you are awarded with XP for a new codec discovery, completing a quest or killing a mob that you will receive a small amount of Legacy experience as well. As you start rolling alts, everything they do from the moment they are rolled onward will grant you legacy points after you have unlocked the Legacy on your primary character. This includes alts of the opposite faction but rolled on the same server as your first legacy character.

Thoughts on Your Legacy Name

When you roll new alts, you will want their names to work well with your Legacy name, provided you plan to show it. That’s why you may want to skip the comedy legacy name or one that works only with your main, and think a little more broadly about what you plan to do within your SWTOR family of characters. Are you *really* going to want all of your characters running around with that other MMORPG reference as a Surname? In a year ? Two years? I pose the same question to all the folks who have rolled characters using the Game of Thrones universe as their naming platform. Similarly, I’ve seen a number of folks running around with a surname that is exactly the same as their primary character’s name. I can see that working for your alts, but I have to say, especially with jokey names, it looks a little off to see a toon running around the Imperial fleet with their first name repeated.

Naming Resources

Hands down, the best place to get ideas for your SWTOR characters’ names is Wookieepedia. You can browse through the pages and see hundreds, perhaps even thousands of great first and last names you can tweak and make your own. Other good places to research names:

Naming Restrictions

Contrary to what you might think from some of the names you see running around or trolling general chat, SWTOR does actually have a naming policy, as found in the Terms of Service. As of this writing, they include:

  1. You may not use any names that violate the General Rules. This includes the use of names that are hateful, defamatory, racist, ethnically offensive, obscene, vulgar, sexually explicit, or any other language that is offensive in nature.
  2. You may not use names that are harassing or defamatory to other players or employees of EA, BioWare or LucasArts, e.g. EASUX, Timsretarded, and Biowaresux.
  3. You may not use names of any EA, BioWare, or LucasArts employee or service related to Star Wars: The Old Republic.
  4. You may not use names of copyrighted or trademarked characters, materials or products, e.g. Coca-Cola or Dr. Pepper.
  5. You may not use names from popular culture or media, e.g. Lady Gaga or George Lucas.
  6. You may not use names that are religiously or historically significant, e.g. Jesus, Winston Churchill.
  7. You may not use proper names of areas within Star Wars for character names. Guild names, however, MAY use the proper names of specific areas to help promote role-playing and realm pride, e.g. Defenders of Tython or Protectors of Hutta.
  8. You may not use proper names of non-player characters within Star Wars: The Old Republic, e.g. Darth Malgus, Satele Shan, Yoda, Darth Vader or Luke Skywalker.
  9. You may not use names containing titles or ranks within them, e.g. General Supertrooper, Captain Tim, Darth Timmy, Knight Wakey.
  10. You may not use names that refer to drugs or that are drug related.
  11. You may not use names that contain an inappropriate phrase, sentence or any fragment of a sentence or Leet speak, e.g. uberhaxer, xxspeederxx, lolface, rofl, Noobwhacker, TimmyF**k, kock, fuk.
  12. You may not use misspellings or alternative spellings of names that violate any of the above rules, e.g. Hamsolo, Yooda, DorthVader.
  13. You may not use gibberish names when creating character, e.g. ajsdu, rifndsw, qweszs.

It appears that as with many other MMOs, enforcing the name policy is done both within the character creation interface (for obvious items such as popular character’s names), and enforced through other players reporting your name. The latter is most likely to happen when someone has an offensive name. Penalties for villating the naming rules can include being assigned a new name, being asked to rename your character or, in extreme cases, account closure.

I expect we’ll be hearing a lot more about the Legacy System, as the Devs get closer to rolling out these updates and more in a future patch.

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