Oh my. I think I see an opportunity to make a few credits in my new future…
I’m headed out now to meet with the Chevin Conglomerate Grand Acquisition Race representative at the Nar Shadda Promenade. If you don’t hear from me in a few hours, send out the Empire bloodhound droids.
I have a certain lying jerkface companion I’ve been itching to airlock. I am certain you will do *quite nicely* as his replacement.
Ahem.
The video gives us an inside view of the droid factory wherein we will claim our prize. Now, as to how we will finally obtain access to it, that remains a mystery. Hopefully we will find out…soon. Real soon.
I’m guessing he will be tied in with our next big content patch, and hopefully a world event of some kind…All we know so far is what was released pre-Patch 1.3by Daniel Erickson:
“We wanted to make the rollout huge, so it is a galaxy-spanning quest. You’re going to need characters on both sides, on the Republic and the Empire, in order to get him. It is the biggest single quest in the game by leaps and bounds.”
What do you think it’s going to take to unlock this smooth-talking assassin droid?
I have been on vacation, in a land without Internet or cellphone service, known as the NorCal coast. As such I have only just now gotten a chance to hop on the SWTOR PTR and check out all the changes that await us.
But first and foremost, I have to tell you about the above screenshot. That isn’t a hack — that is me getting to dance with Khem Val!! That’s right, you too can unlock the companion dance ability (which you will find in your abilities window, under the legacy tab, so you can pull it out to your action bars to use it.) This totally awesome ability is available for the low low cost of only attaining social level II, or purchasable with Legacy level 3.
I didn’t realize just how much fun I would have with this one. But dancing with Khemmy totally made my day.
Ahem.
There are a number of other equally awesome and amazing changes now available to us on the PTR.
Family Tree
When you open your legacy window for the first time, you’ll get to start building your family tree. That means right now is the time to start thinking about how you plan to populate it. Whom will be your family matriarch/patriarch?
I made Anexxia my family matriarch then set about thinking about where all my other characters would fit in. AS of this writing, the options available to you for each successive character are:
rival
ally
spouse
child
adopted child
sibling
As you drag each character into the family tree, over the matriarch/patriarch, you will have the opportunity to decide where they fit in. And don’t stress — you can move them around if you don’t get it quite right on first click-and-drag.
Enhanced Character Screen
The biggest addition here is the Unify Colors button. You may toggle on or off which visible clothing pieces you would like to have color coordinated to match your chestpiece. That means no more putting off equipping that new piece of gear because you don’t want to look like a clown college’s wardrobe mistress.
Additionally, your character screen now has a few character customization options available at your fingertips that used to require some poking around in the preferences menu:
Show Dark Side Corruption
Hide Head Slot
Legacy Unlocks
AS you can see, my flitting around from character to character, on different servers, means I haven’t unlocked too many of the available legacy unlocks. But as seen at the top of the post, I did unlock the all important Companion Dance. Other easily attainable unlocks are the Tech Emotes, which allow you to /datapad, /holocom, and /map whenever the feeling suits you.
Crafting Improvements
The Crafting changes we’re seeing on the PTR are going to make those crafters among us very happy, starting with the individual profession windows. You can now sort by custom. That means no more clicking on every blue recipe in your window to try to find your moddable gear! And, those custom pieces now show as orange, which gives a visual queue and makes so much more sense.
To check out the critical success of moddable pieces, I crafted 25 synthweaving items, across all 3 armor proficiencies. Of those, 5 pieces critted, resulted in an augment slot being added. For ease of ID’ing these exceptional pieces, their names have [augmented] following their name.
Other nice changes to the items is showing you if an item is not able to be researched to find a new schematic, as in this example:
Or if an item *does* have the ability to be researched for finding a new schematic, it lists its % chance, as in this example:
User Interface (UI) Changes
Last and definitely not least, players will now be able to significantly customize their user interface, using in-game functionality. To say that I’m impressed with the level of customization is an understatement. but don’t just take my word for it– take a look at this UI overview window. I consider it to be required viewing for showing you how to make the most of the UI customization options available to you in Patch 1.2.
Like a million and a half others who signed up to test Star Wars: the Old Republic, I did a little happy dance when I received the BETA invite email. Turns out, they’re inviting all comers to help out in a nice big pre-launch stress test BETA weekend in the next few weeks. Of course, I was really hoping to have gotten an invitation for this weekend, but c’est la vie.
I’m looking forward to getting a sneaky peek at the game this way, before the early access kicks in.
In other news, I couldn’t resist picking up the Star Wars The Old Republic Hardcover Atlas: Prima Official Game Guide via Amazon, to be released w/release day delivery on 12/20. I had the World of Warcraft game atlas when I started playing WoW back in the day, and found it to be an invaluable reference. Yes, I am sure that given the many blogs and Wikis and fansites out there, soon enough all of its information will be spread across the Internet for free, but there is something awesome about having a game world atlas to reference.
Until next time, I leave you with the Inquisitor vs. Trooper video. Not to spoil it for you, but the Inquisitor wins, of course. And I’m not just saying that because I like to shoot purple lightning out of my hands…
While most of us Star Wars: the Old Republic fans were sitting at home watching the Imperial Agent (not Smuggler as pre coffee me wrote) progression video you see at the top of the page, a number of lucky fansite publishers were packing for a trip to Austin for Bioware’s second SWTOUR fansite tour.
Thanks to Darth Hater’s SWTOUR link roundup, I was able to live vicariously through these other bloggers, and gleaned a few interesting tidbits on PvP (which seems to have been the current content sharing focus):
Guild versus Guild operations are limited to 24 players. But it seems that # may not be set in stone.
In unbalanced open world PvP zones, such as 100v20, the smaller group will receive some sort of buff to assist them.
Warzones are always 8v8, and pull from your own server, and you can not go in with a full premade team.
Operations (raids) are expected to take about 3 hours.
The TORWARS team has a couple of videos from the fansite event, including this CE unboxing. It’s a good thing I can’t upgrade to a CE without losing my spot in the early access line… Enjoy!
We’re starting to get spoiled as far as Star Wars: the Old Republic news goes these days. We kicked off the weekend with the above “Signs of War” video and a new Operations overview added to the Game Systems page on the community site, and then all the NYCC SWTOR coverage started to kick in!
Live coverage of the Main Panel and the Q&A panel was shared via:
Here are some of the prime info nuggets I saw thanks to the many intrepid live bloggers/tweeters…
Modification System
As the game currently stands, you can modify a high % of items. Lets you keep old stuff longer, especially iconic anesthetic armor. Keep your favorite look. High level mods difficult to get. More details later, mods and how they work are still being worked on to make it less complex.
Morality and How Romance Can Affect Dark/Light Side Affinity
Q: Is romance a problem with the Jedi Knight?
A: Erickson: Choices have to be hard. If you’re dark side, your commitment will be tested. A huge amount of Jedi fall to dark side because of romance. Three levers influence morality – social pressure, companions, your morals.
Sith Pureblood Inquisitor confirmed as a race/class combo.
Contract, Please!
Voice actors locked into long term contracts, will not change. Why is this a big deal? If you were a vanilla WoW horde player, and had to eventually live through the WotLK transformation of Lady Sylvanas from strong leader to bubbly cheerleader due to a change in voice actor, you will understand.
15 Flashpoints Available at Launch
Devs state there will always be a Flashpoint available to you as you move through the leveling experience. And promise more details at launch. Conflicting reports as to max level versions of flashpoints available to you at max level (level 50.)
Can Shuttle to Other Origin Worlds
If you and your buddies choose different races, it is possible to take a shuttle to another origin world after a short time of playing (30 mins) to help them quest. Thus no need to agree on starting race combos in order to play together.
Although the “Choose Your Side: Jedi Knight Versus Bounty Hunter” video above got the bulk of the attention from the community this Friday, there was a developer blog continuation of note as well. It’s been a few weeks since the last Companion developer’s update, so it was nice to see this Friday’s developer blog pick up where the first part left off.
The blog notes that Companions originally have an AI that took on a life of their own, with little player control, but that after testing feedback, decided to go the route of more player control, similar to player-controlled combat pets we’ve gotten used to in other games, like World of Warcraft.
we’ve taken a page from other BioWare games and added AI toggles to each ability to control whether the companion should decide on their own when to use them, or whether they should be manually activated by the player. Players who are not interested in managing their companion can leave the default toggles on and let them run on autopilot. Skilled players can take complete control of the companion by expanding the companion bar onto their screen and using the abilities directly as though they were player abilities.
The blog goes on to note that you can choose to “disable some area-of-effect abilities when using crowd control or when fighting tough single enemies”, which rocks. It’s incredibly aggravating when a combat pet wreaks havoc on your CC.
It will be interesting to see what the most effective way will be to strike the balance with effectively managing your companion’s activities while not neglecting attention on what your character is doing as well. I’ve yet to get any BETA play time, so I’m not aware of if we’ll be able to write macros as a method of controlling their activities, or if it will be muscle-memory of hot keyed abilities that will make us successful in this area. Guess we’ll have to wait and see…
Gamespot got a scoop on the latest Star Wars: the Old Republic news with the release of a Companion Q&A article and the above Star Wars: the Old Republic — Developers Dispatch video yesterday. As with every recent video release, this one left me anxious to find out more and get into the game and start customizing my character experience. It will definitely be interesting to see how one’s actions will influence the companion’s affection levels and resulting behaviors and story.
This video gave us a nice look at how Inquisitors will be making the best use of their companions in battle– letting them run on in ahead of us and take a beating, as we stand in the back, looking cool and shooting purpley lightning at our enemies. Mwahahahaha.
Ahem.
Their Q&A was with Game Director James Ohlen, who gave some insight into how players will be able to customize their companions:
Players are able to customize the appearance of their companions in two ways. Because companions are full characters with inventory slots, players can change the equipment their companions are wearing. You can give your tough-as-nails Mandalorian warrior companion some badass Mandalorian armor. Or you can put her in clothes reminiscent of Princess Leia’s famous gold bikini. Players can also change the skin color, hair, and facial features of their companion characters.
Ohlen went on to confirm that companions will have their own class, and will level up as players do, and will gain additional skills as they progress. However, players will not be able to choose advanced professions for their companions.
Today’s SWTOR.com community updates also focused on companions, with a Developer blog on Companions as well. I appreciated the examples they showed of how we will be able to customize the appearance of our companions, as often *my* idea of customization doesn’t mesh with the limited amount of options available in many games for customization. The Mako example had a pretty wide range. Unfortunately, I don’t think there will be a ton of variation available for the Khem Val, but I think I can live with it.
After this big Companion update, I hope this means we’ll soon have a Jawa addition to the Companion pages on SWTOR.com…
Pardon my absence, but I had very important business to attend to — Wrenz and I were the entire Empire cheering section at a recent Jedi Training Academy at Disneyland. See above for the photographic evidence of Lord Vader giving a fledgling knight a little light saber action.
I was psyched to see @Rockjaw‘s announcement on twitter that BETA weekend invites were going out today, and suffered the crush of disappointment upon not finding one in my mailbox. I shall be crossing my fingers that other Mac Bootcamp users will be in there and testing and documenting any difficulties we may have once the game launches…
And to all of you who got in to play this weekend, I am both happy for you and incredibly jealous. And I can’t wait to hear about it!
Thanks to being on vacation and mostly offline for a week, then catching up with work, I’ve fallen behind in my Star Wars the Old Republic news, but here are some of my recent favorites news bits…
The Eternity Vault Developer Walkthrough released late last week gave a good idea of what the raiding game play will feel like. And I have to say, I liked what I saw. Especially those adorable little heal bots flitting about healing players. So adorable! And have I mentioned recently just how anxious I am to be shooting out purpley lightning?
Ask a Jedi had a nice post on how the item modification system will allow RPers and other stylish players to retain the looks they want without sacrificing the power their character level allows.
P.S. This one’s an oldie but goodie (and watching it this weekend made me even more impatient to get started playing):