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Category Archives: BETA

Reflections on a SWTOR BETA Weekend, Pt. 2: Professions

12 Monday Dec 2011

Posted by anexxia in BETA, companions, crew skills, screenshots

≈ 6 Comments

Tags

archaeology, crew skills, leveling your SWTOR professions, maximizing your crew skills, Star Wars: The Old Republic, SWTOR, synthweaving, underworld trading

spaceshipI had 2 big goals for my BETA time, in addition to just getting a feel for caster game play and gaining familiarity with companions as party members: 1) to see how far I could get with leveling my professions, and 2) to earn my spaceship. Happily, despite having to work for half the BETA weekend, I was able to make great progress against these goals.

As soon as you complete the first portion of your class quest, and get sent off to the Fleet, at level 10 or so, you are able to start training your professions. Special note: if you go ahead and talk to all the trainers as soon as you arrive at the fleet (only accepting those skills you actually want to train, mind you), you can earn a nice chunk of experience. There is a great visual that shows the best skills to pair with each other to maximize your leveling ability. You may only train a total of 3 crew skills per character, which may be any combination of gathering skills, a maximum of 1 crafting skill, and mission skills. I went with Synthweaving, Archaeology, and Underworld Trading.

Crafting Skill: Synthweaving

In other games, I’ve often taken up tailoring, so it was no surprise that I chose to go with Synthweaving for my cloth wearing caster. I like having the ability to craft gear upgrades for myself, and have typically found the rare or better crafted gear to sell pretty well, especially in the early days of a game/expansion.

I ended my BETA time with a skill of 160 or so in Synthweaving (I had an annoying keyboard not recognized problem as I was wrapping up my BETA time and neglected to write down my final #.) I was able to easily finance this leveling, at level 16, through selling a few world drop items, and making 6 blue quality belts and gloves, which I put on the auction house for 1200-1500 credits. Despite buying a few rare quality cloths from the auction house in order to do this crafting, I ended up with 8500 credits at the end of my professions leveling spree.

My primary tip is to reverse engineer every green quality item you make that you do not need for yourself or your companion. I found that I usually got 1-2 power crystals back for every item reverse engineered at the lower levels, which came in handy. I always made the most inexpensive item that was available to craft, but that had not yet been greyed out (once a pattern is in grey text in your skill window, it will no longer give you a skill point for crafting it.)

I also suggest making a blue quality item that will give you skill points whenever you have the special materials on hand that are required. You can obtain those special materials from some of your more expensive Archaeology and Underworld Trading missions, however, you will soon run into Fibrous Nylite Solution, which is an item you can purchase from any Crew Skill Trade Vendor, as is Thermoionic Gel Suspension.

Gathering Skill: Archaeology

One of the nice things about Archaeology, is once you get out into the world after level 10, you should be seeing crystal nodes as you go about your everyday questing. Although I did spend a good chunk of time sending my companions out on Archaeology missions to get up to 100 or so in skill, I also raked in a ton of power crystals as I walked around completing quests.

You are able to send your companion out to complete archaeology missions whenever you’d like. I personally kept my companion at my side for questing, so I could more effectively handle large packs and heroic quests by myself. But whenever I was zooming back to a capital city, I sent him off on an errand. Who knew bossing around my minions would be so much fun? Ahem. I mean, it was a very rewarding bonding experience to allow my companion to do my bidding. Oh nevermind– I think you are already seeing why I am going Sith.

There are two key factors that will help you decide which missions to send your companion out on — the cost and the potential end result. The cost to send my companion out on the mission started at 95 credits, and topped out at 295 credits. You receive new missions to send your companion on as you increase your character’s level, starting with 4 missions available to you at level 10. I found that I eventually had an archaeology skill level above the level of items available to me for completing the missions, but that was only due to some serious focus on profession leveling.

The third factor to influence what mission you send your companion on is what the potential reward will be. A few examples of how entry level quest yields are described:

  • Moderate Yield: Grade 1 Color Crystals
  • Moderate Yield: Grade 1 Power Crystals
  • Bountiful Yield: Grade 1 Artifact Fragments

Moderate yield missions can result in a return of 1 or 2 items upon completion. Bountiful yield quests were often 3-4 items in total. But it is important to note that on occasion, my companion would come back empty handed, especially when sent out on a bountiful yield (and more expensive I might add) quest.

Mission Skill: Underworld Trading

Underworld Trading was the more vexing of all the crew skills for me. Mission times started out being relatively short (3 minutes) and increased to 6 minutes over my small leveling journey. Now before you say “Aw, Anexxia, you are just too impatient!” let me remind you that these quests can fail. And somehow, it seemed it was always the 275 credit 6 minute quest that would fail.

In the BETA stress test weekend, quests would note that they could result in either Underworld Metals  or Grade 1 Luxury Fabrics. Under that design, I found I most often ended up with metals, and had to buy my cloth from the auction house. I believe the last minute professions fine tuning has broken the rewards down to separate them out, which will be helpful for maximizing your mission time and credits to enable you to obtain the raw materials you want for crafting your preferred items.

Due to the longer amount of time and greater credit cost per mission (starting at 95 but quickly headed into the 200s), this was the skill I got the least far (only mid 40s.) I have a feeling I’ll end up falling a little behind on this one as I level, but the upside is I think there will be a good auction house market for the cloth and metals if I don’t need to put them to use in my synthweaving.

Final Impressions on Professions

Overall, I found the professions to be easy enough to level, and without breaking the bank. I didn’t make my 10k credit goal (I wanted to buy a sandcrawler vanity pet from the lightside vendor), but I made a serious dent in my synthweaving leveling and made myself and my companion a few nice pieces. I think a lot of folks will be tempted to skip over the professions leveling in a mad rush to get to max level, but I would caution against that. You will not want to be sitting around in a capital city just sending your crew on missions, as a huge money sink, making items you can’t use at max level. In the long run, it’s a lot more efficient — and personally rewarding– to add the crew skills missions into your daily pace. And if you happen to be working from home and on a conference call, which prohibits you from actually being out and about completing quests with your character, crew skills leveling is a great multitasking activity. but don’t tell your boss I said so…

See you in the game soon!

dancing fools

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Reflections on a SWTOR BETA Weekend, Pt. 1: Leveling

02 Friday Dec 2011

Posted by anexxia in BETA, crew skills, screenshots, space combat, spaceship

≈ 6 Comments

Tags

BETA, crew skills, Jedi Consular, Star Wars: The Old Republic, SWTOR

SWTOR BETA weekend screenshot

Like many of the gamer folks I know through twitter and the blogosphere, I participated in Bioware’s Star Wars: the Old Republic BETA weekend stress test over the long Thanksgiving weekend. The TL&DR Version? I absolutely loved it and only had a few, minor hiccups.

Choosing a Class to Test

I wanted to get a feel for what it would be like playing my Sith Inquisitor to be, but didn’t want to spoil the story for myself on a character I’d have to give up. Thus, I chose a Jedi Consular (Sage talents once she could specialize), who you can see in the above screenshot. Although I did my first level or two by myself, I was soon joined by my SO on a Jedi Knight, so we could check out the effects of grouping on leveling.

I’d decided pre-BETA that I wanted to focus my time on just 1 character, versus trying out a number of them, since you don’t get a true feel for the class characteristics until you hit level 10. I hoped to be able to make a significant dent in a profession or two, and to get to experience space travel. I was able to accomplish those goals pretty easily, despite working for 2 of the 4 days of testing.

Leveling Together as an Advantage

My SO and I have leveled together in World of Warcraft a number of times over the years, and more recently, leveling from the starting areas onward in Aion, Rift, and LoTRO. Inevitably, leveling together would end up feeling a little frustrating, with our having to kill twice as many mobs for quests in order to get the required number of quest items, one or the other of us running off to complete a class specific quest or a non-shareable quest we thought the other of us had also grabbed, etc.

It was thus a pleasant surprise to see that leveling together in SWTOR was actually an ADVANTAGE. Having an omnipresent second party member meant we were able to easily tackle the heroic quests/bosses we came upon in our questing travels. Once we both had our companions and got to Coruscant, we decided to 2-man the Esseles flashpoint. In retrospect, this was probably the smartest thing to have done at level 10, as it allowed me to really spend some time thinking about how to maximize use of my companion, and my crowd control skills. Other than my falling through the floor at one point, and dying on our first attempt on the first boss due to a lack of a healer (I later filled in on that role) it went pretty smoothly.

Other leveling pluses included being able to Holocron in for NPC conversations when one of us found a quest giver, versus having to wait for a slow runner to catch up, and getting to peek in on another class’ class storyline events as a guest.

How Can 3 Hours Have Gone Past?

I think my biggest surprise as we went through the leveling was how engrossing the story was. Hours would pass as I went through my class storyline and other starting quests, without feeling like it was taking a long time to progress.

This was due in large part to the participatory dialogues with the quest givers, but also with the way the questing itself was organized. For instance, when I would be out in the world on a specific quest, I would inevitably kill a mob or three on my way there. Often, these collateral kills would result in a “bonus objective” of killing X number of said creatures. If I was feeling particularly like smacking them around, I would complete that side quest before returning to my objective. But if I was especially intent on what I came out there to do, I just continued upon my original path, and once I completed the quest I came out there to do, the side quest would come off my quest list. Not having to manually go in and clean up quests in areas I was done exploring was a nice touch.

Once we hit level 10, my SO and I split up on our testing objectives (he went on to level up a total of 3 characters past level 10, to test out PvP on all of them.) I continued on in the hopes of getting a good feel for crafting leveling and with the goal of getting my spaceship, which you can see from the below screenshot, I accomplished.

Bug Report

As a Mac user who has to use Bootcamp in order to play SWTOR, I was crossing my fingers that there wouldn’t be too many glitches to report. And overall, until the end of testing, there were relatively few issues I encountered, and most of them minor. Those included:

  • All my screenshots were black. I put in a ticket on this but did not get a suggested fix. Once I thought to ask twitter, however, I was able to resolve that issue by unchecking the Exclusive Full Screen mode in the graphics options.
  • Unfortunately, unchecking Exclusive Full Screen mode in the graphics options meant I could no longer minimize the game. It also coincided with the game deciding to no longer recognize my Mac bluetooth keyboard. Having my keyboard flit in and out of usefulness is actually what put a stop to my BETA testing on Monday. After a lond day at work the last thing I wanted to do at home was fight with the computer over recognizing my keyboard.
  • When crafting, the list of required materials for a recipe would sometimes…blank itself out.
  • Mail in the mailbox seemed to often take 15-30 seconds and a number of clicks to open.

I had one crash to desktop, one server restart but no queues for login over the 4-day period. Not bad for a BETA test.

It's my ship and I'll fly if I want to...

It's my ship and I'll fly if I want to...

Next up: an overview of my crafting experience, space combat, and my search for vanity pets.

The SWTOR BETA Tester’s Guide to Strategic Thanksgiving Leftovers Deployment

24 Thursday Nov 2011

Posted by anexxia in BETA, food

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food

(U.S. BETA testers, this post is for you.)

Today, at some point between lunchtime and dinner, you will likely be expected to step away from the computer and spend some quality time with the family. Make the most of this with strategic selection of leftovers to bring home with you to fuel your BETA testing weekend.

Emphasis is on food you can eat with one hand, without reheating. Enjoy!

DO BRING HOME:

  • Rolls
  • Turkey
  • Sweet potato bake
  • Pie
  • Cheese plate remainders
  • Pumpkin bread
  • Fruit salad
  • Deviled eggs
  • Baby carrots and other veggies with onion dip

POLITELY DECLINE:

  • Green bean casserole
  • Gravy
  • Cranberry sauce
  • Artichoke dip
  • TurDucken
  • Stuffing
  • Mashed potatoes
  • Cheesy rice

Pretty much everything in the decline list requires reheating at best, and has a drippy sticky element at worst that is likely to get all over your keyboard.

HAPPY THANKSGIVING!

Planning my Sith Inquisitor Sorcerer’s Talent Build

21 Monday Nov 2011

Posted by anexxia in BETA, talent builds, theorycrafting

≈ 5 Comments

Tags

inquisitor sorcerer talents, Sith Inquisitor, Star Wars: The Old Republic, SWTOR, talent builds, talent trees

talent calculator imageI’ve been playing around with the Talent Calculator on Darth Hater, to get some ideas around how I will eventually be building out my talent tree for my Sorcerer. I’m a little torn regarding PvE or PvP build, given I expect to be doing a good amount of PvE, but will be playing on a PvP server. Also, having not been in BETA, I’m going based on my past gaming experience and talent choices versus having seen first hand how much utility there is in some of the noted abilities.

That said, here is what I’m considering:

  • Inquisitor Sorcerer PvE build
  • Inquisitor Sorcerer PvP Build

I should note that I wouldn’t normally take an ability that limits pushback when casting as part of a PvE build, but Subversion snuck in that Force regeneration component, so I had to tag it.

At this point, I am leaning towards the PvE build; we’ll see if I stick with it. After next weekend’s BETA test, I’ll have a better handle on if the lightning tree’s initial abilities work well for leveling, or if I need to go with the PvP talents instead.

As you are poking through the talent calculators, it’s likely you will start wondering what some of the listed abilities *are* exactly. Luckily, crewskills.net has a nice overview post that include a list of the primary stats for each class. For Inquisitors, that would be Willpower, which affects our Force damage. And of the secondary stats, most seem pretty self explanatory, but I had to look up Alacrity, which turns out to be spell haste, which means it’s my new favorite secondary stat.

What builds are you considering? And what sites are you finding to have the best theorycrafting around talent builds?

SWTOR NDA Lifted: Avalanche of BETA Information Incoming!

19 Saturday Nov 2011

Posted by anexxia in BETA, official announcements

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BETA, final BETA weekend date announced, flashpoint: hammer station video, legacy system, NDA lifted, spoiler forum, Star Wars: The Old Republic, SWTOR

Earlier this week, when the big BETA stress test weekend was confirmed as being November 25-28, A number of folks cross the twittersphere started hypothesizing that would also entail the NDA being lifted. But I don’t think any of us expected it to happen so soon. But it did — Friday, the SWTOR NDA was lifted, and thus started an avalanche of Star Wars: the Old Republic news across the blogosphere.

I’m still poking around amongst all the fansites that were part of the #SWTOUR earlier this month, and checking out the newly populated DB and WIKI sites, so for now, here are the highlights from the official information released over the past 48 hours:

  • Spoiler forum launched.
    This news caused me to bust out in a big grin because avoiding unwanted spoilers has been a hard task over the past few years. Between general chat spammers oversharing, twitter folks casually spilling the beans, or the developers tossing up a fountain that puts a cinematic you wanted to save all up in your screen, it’s been a real struggle to keep from getting TMI about content I have yet to finish. Although this won’t take care of it in other venues, I love that they are creating this subdivision for their official forums.
  • Legacy System announced.
    Not only will you be able to choose a last name for your character, that name will be used across all your characters on a server, uniting them under a familial name. Per the official forums “any and all characters on that server will now contribute to that player’s Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.” These legacy points will at a later date translate to rewards or achievements of some sort, thus giving you the ability to have bragging rights for goals accomplished all of your characters, versus having an altaholics achievements tax.

BETA invites for everyone!

12 Saturday Nov 2011

Posted by anexxia in BETA, video

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Tags

Choose Your Side: Trooper versus Sith Inquisitor video, Star Wars The Old Republic Hardcover Atlas: Prima Official Game Guide, Star Wars: The Old Republic, SWTOR

You have been selected to test Star Wars: the Old Republic

SWTOR BETA invite

Like a million and a half others who signed up to test Star Wars: the Old Republic, I did a little happy dance when I received the BETA invite email. Turns out, they’re inviting all comers to help out in a nice big pre-launch stress test BETA weekend in the next few weeks.  Of course, I was really hoping to have gotten an invitation for this weekend, but c’est la vie.

I’m looking forward to getting a sneaky peek at the game this way, before the early access kicks in.

In other news, I couldn’t resist picking up the Star Wars The Old Republic Hardcover Atlas: Prima Official Game Guide via Amazon, to be released w/release day delivery on 12/20. I had the World of Warcraft game atlas when I started playing WoW back in the day, and found it to be an invaluable reference. Yes, I am sure that given the many blogs and Wikis and fansites out there, soon enough all of its information will be spread across the Internet for free, but there is something awesome about having a game world atlas to reference.

Until next time, I leave you with the Inquisitor vs. Trooper video. Not to spoil it for you, but the Inquisitor wins, of course. And I’m not just saying that because I like to shoot purple lightning out of my hands…

Return to the Old Republic Sooner…

29 Thursday Sep 2011

Posted by anexxia in BETA, silly

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Tags

BETA, Star Wars: The Old Republic, SWTOR

Don't Let the Adventure End

I was *sooo excited* to see email in my mailbox from the Old Republic Community mailbox…alas, it was not the much hoped for BETA invite. Instead, it was the above email, encouraging me, as a former BETA tester, to preorder SWTOR. Except, of course that I’ve never been granted the opportunity to BETA test.

And then I saw another email from the SWTOR gang…maybe this time it was an invite?

SWTOR BETA testers post-testing survey email

Oh, no, not an invite. Just a request to take a post-BETA completion survey.

*sniffle*

Ah well, maybe next time!

UPDATE: From the outcry on twitter tonight, I think a ton of folks got the email…like every gamer I follow it seems 🙂 The community managers are looking into it and have promised to report back soon.

9:40 p.m. UPDATE: Still no official word on what caused the email malfunction. Interesting to see how many folks jumped to 1) crazy speculation and accusations or 2) hurled profanity-laced emails and forum posts at Bioware. Yes, it sucks that we got our hopes up for a second, but seriously– it’s not the end of the world!

9:48 p.m. UPDATE: Official response up on the community forums now:

Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!

Allison Berryman | Senior Community Coordinator

BETA Weekend #1 Invitees to Get a Second Chance

16 Friday Sep 2011

Posted by anexxia in BETA, official announcements

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Tags

BETA, BETA invites, BETA weekend #1, Star Wars: The Old Republic, SWTOR

Contrary to what the BETA FAQs announced last week, there is a special group of BETA weekend testers who *will* get a second crack at testing — the folks who were invited to BETA Weekend #1.

In a post on the forums, Community Manager Stephen Reid announced that notification of impending testing reinvites had been sent to BETA Weekend #1 invitees.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Now before you start fuming about this being unfair, note that Reid has gone on to clarify that these folks being reinvited to a future testing weekend will not take away any other tester’s ability to participate in BETA– rather, those #s will just be added to the overall #s they are inviting.

In light of this news, be on the lookout for phishing emails telling you to click for a BETA key. The new build of the BETA is still in internal testing, with no new BETA weekend announced and no invites sent.

BETA weekend post-mortem

09 Friday Sep 2011

Posted by anexxia in BETA

≈ 1 Comment

Tags

BETA FAQs, new SWTOR BETA client incoming

How was that skirmish for you, Darth?For those of us who didn’t get in to last weekend’s BETA testing extravaganza, but had to hear tales of purple lightning from the twittersphere, it was a bit of a bummer to hear that this weekend will not be host to another round of BETA invites.

Given that there is a new BETA build right around the corner, it makes perfect sense. But that doesn’t make folks any less antsy about it. For now, we’re left reading the very thorough BETA FAQs and the BETA weekend #1 testing post mortem.

A few highlights from the BETA FAQs:

  • NDA is still in effect. Other than saying you are in the BETA test, you are not allowed to talk about your BETA experience. Leaking content online can get you kicked out of testing and blocked from future testing.
  • Currently, there are no plans for those who’ve participated in a BETA weekend to get a second shot at BETA. So be sure to maximize the use of that time!
  • If you don’t think you’d be able to play during the BETA weekend timeframe for which you receive an invite, you can decline and be thrown back in the pool for a potential (but not guaranteed) future shot at it. (you can’t just defer it.)
  • Guild testing and BETA weekends are separate programs.

 

BETA Weekends Incoming!

31 Wednesday Aug 2011

Posted by anexxia in BETA, blogs, official announcements, previews, video

≈ 4 Comments

Tags

BETA weekends, Eternity Vault developer's walkthrough

Lord Vader Sparring with a fledgling Jedi KnightPardon my absence, but I had very important business to attend to — Wrenz and I were the entire Empire cheering section at a recent Jedi Training Academy at Disneyland. See above for the photographic evidence of Lord Vader giving a fledgling knight a little light saber action.

I was psyched to see @Rockjaw‘s announcement on twitter that BETA weekend invites were going out today, and suffered the crush of disappointment upon not finding one in my mailbox. I shall be crossing my fingers that other Mac Bootcamp users will be in there and testing and documenting any difficulties we may have once the game launches…

And to all of you who got in to play this weekend, I am both happy for you and incredibly jealous. And I can’t wait to hear about it!

Thanks to being on vacation and mostly offline for a week, then catching up with work, I’ve fallen behind in my Star Wars the Old Republic news, but here are some of my recent favorites news bits…

  • The Eternity Vault Developer Walkthrough released late last week gave a good idea of what the raiding game play will feel like. And I have to say, I liked what I saw. Especially those adorable little heal bots flitting about healing players. So adorable! And have I mentioned recently just how anxious I am to be shooting out purpley lightning?
  • Darth Hater is hosting a live Q&A tomorrow night. Great opportunity to pick the team’s brains about what they learned and played at PAX. Oh yeah– and they also filmed the final day’s PAX SWTOR panel.
  • Ask a Jedi had a nice post on how the item modification system will allow RPers and other stylish players to retain the looks they want without sacrificing the power their character level allows.

P.S. This one’s an oldie but goodie (and watching it this weekend made me even more impatient to get started playing):

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