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Tag Archives: BETA

Reflections on a SWTOR BETA Weekend, Pt. 1: Leveling

02 Friday Dec 2011

Posted by anexxia in BETA, crew skills, screenshots, space combat, spaceship

≈ 6 Comments

Tags

BETA, crew skills, Jedi Consular, Star Wars: The Old Republic, SWTOR

SWTOR BETA weekend screenshot

Like many of the gamer folks I know through twitter and the blogosphere, I participated in Bioware’s Star Wars: the Old Republic BETA weekend stress test over the long Thanksgiving weekend. The TL&DR Version? I absolutely loved it and only had a few, minor hiccups.

Choosing a Class to Test

I wanted to get a feel for what it would be like playing my Sith Inquisitor to be, but didn’t want to spoil the story for myself on a character I’d have to give up. Thus, I chose a Jedi Consular (Sage talents once she could specialize), who you can see in the above screenshot. Although I did my first level or two by myself, I was soon joined by my SO on a Jedi Knight, so we could check out the effects of grouping on leveling.

I’d decided pre-BETA that I wanted to focus my time on just 1 character, versus trying out a number of them, since you don’t get a true feel for the class characteristics until you hit level 10. I hoped to be able to make a significant dent in a profession or two, and to get to experience space travel. I was able to accomplish those goals pretty easily, despite working for 2 of the 4 days of testing.

Leveling Together as an Advantage

My SO and I have leveled together in World of Warcraft a number of times over the years, and more recently, leveling from the starting areas onward in Aion, Rift, and LoTRO. Inevitably, leveling together would end up feeling a little frustrating, with our having to kill twice as many mobs for quests in order to get the required number of quest items, one or the other of us running off to complete a class specific quest or a non-shareable quest we thought the other of us had also grabbed, etc.

It was thus a pleasant surprise to see that leveling together in SWTOR was actually an ADVANTAGE. Having an omnipresent second party member meant we were able to easily tackle the heroic quests/bosses we came upon in our questing travels. Once we both had our companions and got to Coruscant, we decided to 2-man the Esseles flashpoint. In retrospect, this was probably the smartest thing to have done at level 10, as it allowed me to really spend some time thinking about how to maximize use of my companion, and my crowd control skills. Other than my falling through the floor at one point, and dying on our first attempt on the first boss due to a lack of a healer (I later filled in on that role) it went pretty smoothly.

Other leveling pluses included being able to Holocron in for NPC conversations when one of us found a quest giver, versus having to wait for a slow runner to catch up, and getting to peek in on another class’ class storyline events as a guest.

How Can 3 Hours Have Gone Past?

I think my biggest surprise as we went through the leveling was how engrossing the story was. Hours would pass as I went through my class storyline and other starting quests, without feeling like it was taking a long time to progress.

This was due in large part to the participatory dialogues with the quest givers, but also with the way the questing itself was organized. For instance, when I would be out in the world on a specific quest, I would inevitably kill a mob or three on my way there. Often, these collateral kills would result in a “bonus objective” of killing X number of said creatures. If I was feeling particularly like smacking them around, I would complete that side quest before returning to my objective. But if I was especially intent on what I came out there to do, I just continued upon my original path, and once I completed the quest I came out there to do, the side quest would come off my quest list. Not having to manually go in and clean up quests in areas I was done exploring was a nice touch.

Once we hit level 10, my SO and I split up on our testing objectives (he went on to level up a total of 3 characters past level 10, to test out PvP on all of them.) I continued on in the hopes of getting a good feel for crafting leveling and with the goal of getting my spaceship, which you can see from the below screenshot, I accomplished.

Bug Report

As a Mac user who has to use Bootcamp in order to play SWTOR, I was crossing my fingers that there wouldn’t be too many glitches to report. And overall, until the end of testing, there were relatively few issues I encountered, and most of them minor. Those included:

  • All my screenshots were black. I put in a ticket on this but did not get a suggested fix. Once I thought to ask twitter, however, I was able to resolve that issue by unchecking the Exclusive Full Screen mode in the graphics options.
  • Unfortunately, unchecking Exclusive Full Screen mode in the graphics options meant I could no longer minimize the game. It also coincided with the game deciding to no longer recognize my Mac bluetooth keyboard. Having my keyboard flit in and out of usefulness is actually what put a stop to my BETA testing on Monday. After a lond day at work the last thing I wanted to do at home was fight with the computer over recognizing my keyboard.
  • When crafting, the list of required materials for a recipe would sometimes…blank itself out.
  • Mail in the mailbox seemed to often take 15-30 seconds and a number of clicks to open.

I had one crash to desktop, one server restart but no queues for login over the 4-day period. Not bad for a BETA test.

It's my ship and I'll fly if I want to...

It's my ship and I'll fly if I want to...

Next up: an overview of my crafting experience, space combat, and my search for vanity pets.

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SWTOR NDA Lifted: Avalanche of BETA Information Incoming!

19 Saturday Nov 2011

Posted by anexxia in BETA, official announcements

≈ Leave a comment

Tags

BETA, final BETA weekend date announced, flashpoint: hammer station video, legacy system, NDA lifted, spoiler forum, Star Wars: The Old Republic, SWTOR

Earlier this week, when the big BETA stress test weekend was confirmed as being November 25-28, A number of folks cross the twittersphere started hypothesizing that would also entail the NDA being lifted. But I don’t think any of us expected it to happen so soon. But it did — Friday, the SWTOR NDA was lifted, and thus started an avalanche of Star Wars: the Old Republic news across the blogosphere.

I’m still poking around amongst all the fansites that were part of the #SWTOUR earlier this month, and checking out the newly populated DB and WIKI sites, so for now, here are the highlights from the official information released over the past 48 hours:

  • Spoiler forum launched.
    This news caused me to bust out in a big grin because avoiding unwanted spoilers has been a hard task over the past few years. Between general chat spammers oversharing, twitter folks casually spilling the beans, or the developers tossing up a fountain that puts a cinematic you wanted to save all up in your screen, it’s been a real struggle to keep from getting TMI about content I have yet to finish. Although this won’t take care of it in other venues, I love that they are creating this subdivision for their official forums.
  • Legacy System announced.
    Not only will you be able to choose a last name for your character, that name will be used across all your characters on a server, uniting them under a familial name. Per the official forums “any and all characters on that server will now contribute to that player’s Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.” These legacy points will at a later date translate to rewards or achievements of some sort, thus giving you the ability to have bragging rights for goals accomplished all of your characters, versus having an altaholics achievements tax.

Return to the Old Republic Sooner…

29 Thursday Sep 2011

Posted by anexxia in BETA, silly

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Tags

BETA, Star Wars: The Old Republic, SWTOR

Don't Let the Adventure End

I was *sooo excited* to see email in my mailbox from the Old Republic Community mailbox…alas, it was not the much hoped for BETA invite. Instead, it was the above email, encouraging me, as a former BETA tester, to preorder SWTOR. Except, of course that I’ve never been granted the opportunity to BETA test.

And then I saw another email from the SWTOR gang…maybe this time it was an invite?

SWTOR BETA testers post-testing survey email

Oh, no, not an invite. Just a request to take a post-BETA completion survey.

*sniffle*

Ah well, maybe next time!

UPDATE: From the outcry on twitter tonight, I think a ton of folks got the email…like every gamer I follow it seems 🙂 The community managers are looking into it and have promised to report back soon.

9:40 p.m. UPDATE: Still no official word on what caused the email malfunction. Interesting to see how many folks jumped to 1) crazy speculation and accusations or 2) hurled profanity-laced emails and forum posts at Bioware. Yes, it sucks that we got our hopes up for a second, but seriously– it’s not the end of the world!

9:48 p.m. UPDATE: Official response up on the community forums now:

Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!

Allison Berryman | Senior Community Coordinator

BETA Weekend #1 Invitees to Get a Second Chance

16 Friday Sep 2011

Posted by anexxia in BETA, official announcements

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Tags

BETA, BETA invites, BETA weekend #1, Star Wars: The Old Republic, SWTOR

Contrary to what the BETA FAQs announced last week, there is a special group of BETA weekend testers who *will* get a second crack at testing — the folks who were invited to BETA Weekend #1.

In a post on the forums, Community Manager Stephen Reid announced that notification of impending testing reinvites had been sent to BETA Weekend #1 invitees.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Now before you start fuming about this being unfair, note that Reid has gone on to clarify that these folks being reinvited to a future testing weekend will not take away any other tester’s ability to participate in BETA– rather, those #s will just be added to the overall #s they are inviting.

In light of this news, be on the lookout for phishing emails telling you to click for a BETA key. The new build of the BETA is still in internal testing, with no new BETA weekend announced and no invites sent.

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