We’re starting to get spoiled as far as Star Wars: the Old Republic news goes these days. We kicked off the weekend with the above “Signs of War” video and a new Operations overview added to the Game Systems page on the community site, and then all the NYCC SWTOR coverage started to kick in!
Live coverage of the Main Panel and the Q&A panel was shared via:
- Darth Hater (main panel liveblog and Q&A liveblog)
- Corellian Run Radio
- TORwars
Here are some of the prime info nuggets I saw thanks to the many intrepid live bloggers/tweeters…
Modification System
As the game currently stands, you can modify a high % of items. Lets you keep old stuff longer, especially iconic anesthetic armor. Keep your favorite look. High level mods difficult to get. More details later, mods and how they work are still being worked on to make it less complex.
Morality and How Romance Can Affect Dark/Light Side Affinity
Q: Is romance a problem with the Jedi Knight?
A: Erickson: Choices have to be hard. If you’re dark side, your commitment will be tested. A huge amount of Jedi fall to dark side because of romance. Three levers influence morality – social pressure, companions, your morals.
Sith Pureblood Inquisitor confirmed as a race/class combo.
Contract, Please!
Voice actors locked into long term contracts, will not change. Why is this a big deal? If you were a vanilla WoW horde player, and had to eventually live through the WotLK transformation of Lady Sylvanas from strong leader to bubbly cheerleader due to a change in voice actor, you will understand.
15 Flashpoints Available at Launch
Devs state there will always be a Flashpoint available to you as you move through the leveling experience. And promise more details at launch. Conflicting reports as to max level versions of flashpoints available to you at max level (level 50.)
Can Shuttle to Other Origin Worlds
If you and your buddies choose different races, it is possible to take a shuttle to another origin world after a short time of playing (30 mins) to help them quest. Thus no need to agree on starting race combos in order to play together.