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Tag Archives: patch 1.2

SWTOR Patch 1.2 FAQs

13 Friday Apr 2012

Posted by anexxia in FAQs, SWTOR

≈ 13 Comments

Tags

FAQs, patch 1.2, Star Wars: The Old Republic, SWTOR

With a Patch as extensive as 1.2 it’s no wonder there are a lot of questions cropping up right out of the starting gate. I’ve started off with the ones I’m hearing most often. Have a question not answered here? Or keep having to answer the same question over and over for guildies? Leave it in the comments and I’ll add it to the FAQs!

Where’s the Guild Bank?

On the fleet, head to the GTN, and you will find it in its own room on the outer circle of the area. Note that personal bank vaults are also here. If your guild has not purchased a vault, and you are not the GM, you will not be able to interact with the  guild bank vault.

OK, then how do we get our guild bank?

Your GM will have to purchase the tab(s), hopefully with member assistance given the costs: The first tab is 600k credits ; the second is 1 million credits ; the third is 2 million credits ; the fourth is 3.5 million credits. A guild can purchase up to 7 Vault Tabs, but the pricing for the last 3 not yet confirmed in live but per below, on PTR was: fifth tab is 7 million, sixth tab is 15 million, and seventh tab is 30 million. That means if you want to have all seven tabs you will be spending a total of 60 million credits! Thanks to @LegioUmbraSWTOR for the info!

Where are the Legacy vendors?

For Republic folks, head to the Senate Commercial District on Coruscant.  For Imperials, on Dromund Kaas, the vendors are downstairs from the Craft and Trade Market, on your way to the central speeder point. Dulfy has a great post on what you can find on the vendors.

Where’s my PTR title?

You will receive an in-game mail with an object that will grant the title (as was the case with the Founder title). Per the forums, this should be delivered today.

My custom gear crafting is not critting– did that actually make it in the game?

Yes it did. But it is only about a 10% chance of critting. Some folks are crafting 11 items without a crit, while others are averaging 1 out of every 5 items critting. It’s all luck of the RNG.

How do I find a Tauntaun pet in the wilds?

Head to Hoth. So far, I haven’t heard about anyone figuring out this mystery yet, but I would be surprised if we make it through the weekend without some progress on it.

How do I find an Orobird egg and hatch it to obtain an Orokeet companion pet?

Check out my updated SWTOR Companion Pets post for details, including 3 egg locations and how to hatch them. If you find another egg location, please leave it in the comments!

What are the new speeder training prices?

The level 25 training is 35,000. The Rank 2 speeder training, available at 40, is 150,000 credits. And Ranks 3, available at level 50 is either 220,000 or 225,000 (need a secondary confirm.)

Ugh. My UI is different! How do I change it around?

I highly recommend checking out the UI preview video. It’s a quick way to get up-to-speed on how to manipulate your UI.

I don’t want to waste time messing around with my UI. What are my quick/easy options?

You can choose one of the premade UIs. Just hit the + on your action bar and choose from one of the premade UIs. You can also check out the MMO Mechanics UI share, and pick a user-modified UI to use.

Do I have to be level 50 to buy the new Battlemaster PvP gear?

Yes. This is unlike many other items in game that allow you to purchase them before you may use them.

Where is the new daily quest hub?

Corellia is now home to the “Black Hole” level 50 daily quest hub with 6 new dailies you can complete. To get to the Black Hole area of Corellia, when you exit the spaceport immediately head right and you will see a shuttle. Click on the door and it will take you to the Black Hole area. Thanks to Jaramukhti for the info and suggestion!

What’s the new Flashpoint?

‘The Lost Island’ is the new Flashpoint, with a storyline that follows immediately after the events of ‘Kaon Under Siege.’

What other questions do you keep hearing? Let me know in the comments and I’ll get them added! Happy Patch 1.2 weekend!

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SWTOR Patch 1.2 Patch Notes

12 Thursday Apr 2012

Posted by anexxia in patch notes

≈ Leave a comment

Tags

patch 1.2, patch notes, Star Wars: The Old Republic, SWTOR

That’s right! It’s Patch Day! I hope you set your launcher to download the patch before you left for work because it’s a big one…

I’ve covered a number of my favorite changes, and what I’ve been doing to get ready for the patch, so just sharing a few more odds and ends of interest:

Galactic Trade Network

    • The Galactic Trade Network interface now supports text-based searches without category restrictions.
    • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
    • A ‘Slot’ pulldown menu has been added to the GTN Interface for more specific item searches.
    • Players can now compare items on the GTN or in mail to items equipped by their companion.
    • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

    Social

      • Players can now leave comments on entries in their Friends List in the Social Window.
      • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual’s LFG message.
      • “Reply” chat targets are no longer cleared upon area transitions.
      • The /bow emote no longer loops when used.
      • Base crafted items can now be hyperlinked in chat.
      • A new option to suppress the Crew Mission reward window while in Warzones has been added.
      • Emotes no longer remove a player from stealth.

      Full patch notes are after the jump.

      Continue reading →

      How I’ve Been Prepping for SWTOR Patch 1.2

      11 Wednesday Apr 2012

      Posted by anexxia in crew skills, legacy system, pets, PTR

      ≈ 1 Comment

      Tags

      baby tauntaun pet, patch 1.2, Star Wars: The Old Republic, SWTOR, Taun Fawn

      Thanks to playing around a bit on the PTR over the past 2 weeks, I’d started to get my characters ready for the Patch. I wasn’t expecting it to be coming out this week mind you, but now that it’s confirmed for Thursday, I’m glad I’d started preparing.

      Grabbing Items That Have Planned Obsolescence

      As previously noted, my first and foremost goal in this area was obtaining some purple lightsaber crystals. In addition to the one I equipped on Anexxia, I stuck a few in the bank for future 50s. Unfortunately, I’m not going to be able to score two purple crystals for my Marauder on my new server. I just didn’t have quite enough time to level her up and gather the credits to buy her crystals. I’ll just have to cross my fingers that as an artificer she’ll eventually be able to make some sort of super awesome crystals for her dual lightsabers.

      The next thing I did, on my original server, was splash out on a sweet new ride, as seen above. They’re taking this mounts out of the game with Patch 1.2 so this was my last chance to grab one. And since I had the unused cash there, it was worth spending the million credits on. Some day, when I can move Anexxia over to a server I am actually playing on, it will have been worth it.

      Mulling Over My Family Trees

      If I had to make a prediction, I’d say that deciding on family tree structure and setting up custom UIs will consume most players’ entire Thursday night play time. That’s why I’ve been trying to think through my family connections this week. The matriarch picks have been easy enough, but then I have to think through for each of the alts, which of these roles is their best fit:

      • rival
      • ally
      • spouse
      • child
      • adopted child
      • sibling

      I think the rival is a really fun choice and I’m planning to have at least 1 rival per family tree, to keep my matriarchs on their toes. Rival is a good way to deal with those opposite faction alts, for sure, but in my case, I think it’s more likely that we have a few strong willed Siths who’d just as soon murder each other as cooperate. I highly suggest thinking this through and sketching out your trees prior to logging in post-patch, especially if you’re like me and have families on multiple servers to setup.

      Preparing for the Crafting Changes

      I slowed down on my moddable gear crafting and instead made sure to shore up my stores of crafting materials. I expect there to be significant demand for the augmented custom pieces in the first few weeks post-patch, and as such, want to ensure I have enough materials on hand to make a good number of items right after the servers come back up.

      The incoming crafting changes are a primary reason I hurried my new character through leveling her artifice to 400 so quickly, even though it meant missing out on her chance at her purple lightsaber crystals.

      If you haven’t checked out the Patch Notes yet, a few of the key profession-wide crafting changes include:

      • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
      • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
      • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
      • Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
      • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
      • Augments can now be crafted by several professions.
      • Schematics are no longer consumed if a player attempts to use one that is already known.

      Similarly, the Reverse Engineering process by which we obtain schematics and materials from crafted or found items is being improved significantly:

        • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
        • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
        • Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
        • Random items, particularly armor, can now be reverse engineered by crafters based on the items’ stats.
        • Crafted Vibroknives and shotguns can now be researched via reverse engineering. Reverse engineering Vibroknives and shotguns may now yield research variants for Armstechs.
        • Artificers can now reverse engineer relics, shields, generators, and foci.
        • Cybertechs can now reverse engineer all earpieces.
        • The chance of researching schematics via reverse engineering has been significantly increased.
        • Augments may now be reverse engineered for a chance to research their schematics by several professions.
        • Players can now decide how many items from a stack they wish to reverse engineer.

      Synthweaving is one of the crafting professions that will gain the ability to craft augments, among a few other key changes:

      • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
      • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
      • Additional lower-level light armor schematics have been added.
      • Material requirements for some Custom (orange) outfits have changed.
      • The Codex entry for Synthweaving has been updated.
      • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.

      I’m excited to log in and poke around on Thursday! Are you ready? How have you been preparing?

      P.S. Thanks to my awesome TOR Reporter podcast co-host Chris, who picked up the code at PAX East, I am also the proud mama of this baby Taun Fawn! I got to visit him on the PTR last night, and have been assured by the protocol droids that he will come to stay with all the characters across my account in Live as soon as Patch 1.2 hits.

      Getting Down on the SWTOR Patch 1.2 PTR

      05 Thursday Apr 2012

      Posted by anexxia in companions, crew skills, legacy system, PTR, video

      ≈ 9 Comments

      Tags

      crafting improvements, crew skills, legacy system, patch 1.2, PTR, Star Wars: The Old Republic, SWTOR

      I have been on vacation, in a land without Internet or cellphone service, known as the NorCal coast. As such I have only just now gotten a chance to hop on the SWTOR PTR and check out all the changes that await us.

      But first and foremost, I  have to tell you about the above screenshot. That isn’t a hack — that is me getting to dance with Khem Val!! That’s right, you too can unlock the companion dance ability (which you will find in your abilities window, under the legacy tab, so you can pull it out to your action bars to use it.) This totally awesome ability is available for the low low cost of only attaining social level II, or purchasable with Legacy level 3.

      I didn’t realize just how much fun I would have with this one. But dancing with Khemmy totally made my day.

      Ahem.

      There are a number of other equally awesome and amazing changes now available to us on the PTR.

      Family Tree

      When you open your legacy window for the first time, you’ll get to start building your family tree. That means right now is the time to start thinking about how you plan to populate it. Whom will be your family matriarch/patriarch?

      I made Anexxia my family matriarch then set about thinking about where all my other characters would fit in. AS of this writing, the options available to you for each successive character are:

      • rival
      • ally
      • spouse
      • child
      • adopted child
      • sibling

      As you drag each character into the family tree, over the matriarch/patriarch, you will have the opportunity to decide where they fit in. And don’t stress — you can move them around if you don’t get it quite right on first click-and-drag.

      Enhanced Character Screen

      The biggest addition here is the Unify Colors button. You may toggle on or off which visible clothing pieces you would like to have color coordinated to match your chestpiece. That means no more putting off equipping that new piece of gear because you don’t want to look like a clown college’s wardrobe mistress.

      Additionally, your character screen now has a few character customization options available at your fingertips that used to require some poking around in the preferences menu:

      • Show Dark Side Corruption
      • Hide Head Slot

      Legacy Unlocks

      AS you can see, my flitting around from character to character, on different servers, means I haven’t unlocked too many of the available legacy unlocks. But as seen at the top of the post, I did unlock the all important Companion Dance. Other easily attainable unlocks are the Tech Emotes, which allow you to /datapad, /holocom, and /map whenever the feeling suits you.

      Crafting Improvements

      The Crafting changes we’re seeing on the PTR are going to make those crafters among us very happy, starting with the individual profession windows. You can now sort by custom. That means no more clicking on every blue recipe in your window to try to find your moddable gear! And, those custom pieces now show as orange, which gives a visual queue and makes so much more sense.

      To check out the critical success of moddable pieces, I crafted 25 synthweaving items, across all 3 armor proficiencies. Of those, 5 pieces critted, resulted in an augment slot being added. For ease of ID’ing these exceptional pieces, their names have [augmented] following their name.

      Other nice changes to the items is showing you if an item is not able to be researched to find a new schematic, as in this example:

      Or if an item *does* have the ability to be researched for finding a new schematic, it lists its % chance, as in this example:

      User Interface (UI) Changes

      Last and definitely not least, players will now be able to significantly customize their user interface, using in-game functionality. To say that I’m impressed with the level of customization is an understatement. but don’t just take my word for it– take a look at this UI overview window. I consider it to be required viewing for showing you how to make the most of the UI customization options available to you in Patch 1.2.

      Current Specials

      • SWTOR Patch Notes — Game Update 1.6: Ancient Hypergate
      • Fall Hiatus: Coming Soon to a Roadhouse Near You
      • The Reconsolidation Begins!
      • How Was the Grand Acquisition Race?
      • Investigating the Grand Acquisition Race
      • You Have Failed me for the Last Time, Qyzen Fess!

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