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Inquisitor's Roadhouse

Tag Archives: patch notes

SWTOR Patch 1.3.4 Patch Notes

24 Tuesday Jul 2012

Posted by anexxia in patch notes

≈ 4 Comments

Tags

patch notes, Star Wars: The Old Republic, SWTOR, SWTOR Patch 1.3.4

Another Tuesday means another Star Wars: the Old Republic (SWTOR) patch. A few of the highlights:

  • Players can now use vehicles on Coruscant in the large areas of the Black Sun, Old Galactic Market, The Works, and the Jedi Temple districts. This makes purchasers of the Legacy Character Perk of speeder riding at level10 very very happy.
  • The crafting UI now correctly takes companion affection and other factors into account when displaying mission times.
  • An issue that could prevent some players from being displayed in the Warzone group frames has been corrected.

Full notes after the jump!

Continue reading →

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Patch 1.3 Allies Patch Notes

26 Tuesday Jun 2012

Posted by anexxia in patch notes

≈ 7 Comments

Tags

patch 1.3, patch notes, Star Wars: The Old Republic, SWTOR

Well, it’s finally here– Patch 1.3 has been deployed on live servers! For recaps of some of the changes I’m most excited about, check out:

  • Patch 1.3 Crew Skills Changes: Q&A with SWTOR Systems Designers David Hunt and Patrick Malott
  • Friday 5: Five Things I’m Looking Forward to in SWTOR Patch 1.3

Full final patch notes after the jump!

Continue reading →

SWTOR Patch 1.2.1 Patch Notes

24 Tuesday Apr 2012

Posted by anexxia in patch notes

≈ 5 Comments

Tags

patch notes, Star Wars: The Old Republic, SWTOR

A small patch this morning, presumably to remove the Plague, and with a few small fixes:

  • Earpieces and implants now properly apply their stat bonuses when equipped on companions.
  • Helmets now work correctly when unifying colors on the character sheet.
  • Corrected an issue that could cause characters in cinematics to appear grey in color.
  • Corrected an issue that prevented players from adding offline players to their friends list. (maybe this will mean Anexxia will stop getting the character does not exist error message when folks try to friend her?)

For those of you behind a firewall, I give you the full patch notes after the jump…

Continue reading →

SWTOR Patch 1.2 Patch Notes

12 Thursday Apr 2012

Posted by anexxia in patch notes

≈ Leave a comment

Tags

patch 1.2, patch notes, Star Wars: The Old Republic, SWTOR

That’s right! It’s Patch Day! I hope you set your launcher to download the patch before you left for work because it’s a big one…

I’ve covered a number of my favorite changes, and what I’ve been doing to get ready for the patch, so just sharing a few more odds and ends of interest:

Galactic Trade Network

    • The Galactic Trade Network interface now supports text-based searches without category restrictions.
    • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
    • A ‘Slot’ pulldown menu has been added to the GTN Interface for more specific item searches.
    • Players can now compare items on the GTN or in mail to items equipped by their companion.
    • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

    Social

      • Players can now leave comments on entries in their Friends List in the Social Window.
      • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual’s LFG message.
      • “Reply” chat targets are no longer cleared upon area transitions.
      • The /bow emote no longer loops when used.
      • Base crafted items can now be hyperlinked in chat.
      • A new option to suppress the Crew Mission reward window while in Warzones has been added.
      • Emotes no longer remove a player from stealth.

      Full patch notes are after the jump.

      Continue reading →

      SWTOR Patch 1.1.3 Notes

      14 Tuesday Feb 2012

      Posted by anexxia in patch notes

      ≈ 1 Comment

      Tags

      patch notes, Star Wars: The Old Republic, SWTOR

      Happy Valentines Day SWTOR peeps! Bioware’s valentine for some of us at least is today’s bug fix patch. I’m happy to say it hits on a few of my hot issues:

      • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
        I can not tell you how many times I’ve crashed to the character screen when downloading mail (and temporarily lost all the mailed items to boot!) Very happy to see this fix.
      • On Illum, Players are now notified when they kill a player but do not receive credit due to rate limits.
        THANK YOU! This is probably the top complaint amongst guildies and general chat users.
      • Players will now properly receive mission credit for warzone wins when the first player to enter a Warzone leaves before the match ends.
        And this is probably the second most frequent complaint I’ve seen. Whoohoo! Now it’s time to get some PvP on…
      • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.
        One last chance to spellcheck…

      Full patch notes after the jump

      Continue reading →

      SWTOR Patch 1.1.2 Notes

      07 Tuesday Feb 2012

      Posted by anexxia in patch notes

      ≈ 1 Comment

      Tags

      Patch 1.1.2, patch notes, Star Wars: The Old Republic, SWTOR

      We have a small bug patch in SWTOR this morning. Also included are the recently discussed changes to the Biochem profession, to make it less of a mandatory for progression raiders. Changes that I’m most interested in include:

      • If Sprint was active when a player died, it now remains active when the player is revived.
        (no more running around playing Huttball without Sprint!)
      • Companion Characters no longer occasionally appear unclothed when summoned.
        (which is great b/c some of those companions naked = scary)
      • The message “There are no missions defined for the Crew Skill: [Crew Skill Name]” is no longer erroneously displayed.
        (I got this error message just about every time I completed a synthweaving item, if not every time.)
      • In Eternity Vault, Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
        (this happened to us a ton)
      • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
      And here are the Biochem changes:
      • Energized and Exotech stims and adrenals no longer require Biochem to use.
      • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
      • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
      • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

      Full patch notes behind the jump.

      Continue reading →

      SWTOR Game Update 1.1 – Rise of the Rakghouls

      18 Wednesday Jan 2012

      Posted by anexxia in patch notes

      ≈ Leave a comment

      Tags

      patch notes, Rise of the Rakghouls, Star Wars: The Old Republic, SWTOR

      Hey SWTOR folks — don’t forget you have a Patch to download and install today! Patch highlights include:

      • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes
      • Four new bosses can now be battled by players in Karagga’s Palace!
      • Also in Karagga’s Palace, Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.
      • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear (not just a specific slot’s item. )
      • All Bonus Series missions and their required missions can now be abandoned (so no more grey missions hanging around forever in your log.)
      • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

      Full patch notes after the jump.

      Continue reading →

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      • SWTOR Patch Notes — Game Update 1.6: Ancient Hypergate
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