SWTOR Patch 1.1.2 Notes

Tags

, , ,

We have a small bug patch in SWTOR this morning. Also included are the recently discussed changes to the Biochem profession, to make it less of a mandatory for progression raiders. Changes that I’m most interested in include:

  • If Sprint was active when a player died, it now remains active when the player is revived.
    (no more running around playing Huttball without Sprint!)
  • Companion Characters no longer occasionally appear unclothed when summoned.
    (which is great b/c some of those companions naked = scary)
  • The message “There are no missions defined for the Crew Skill: [Crew Skill Name]” is no longer erroneously displayed.
    (I got this error message just about every time I completed a synthweaving item, if not every time.)
  • In Eternity Vault, Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
    (this happened to us a ton)
  • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
And here are the Biochem changes:
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Full patch notes behind the jump.

Continue reading

Guild Policies: Selling to Guildies in Gchat?

Tags

, , ,

Every guild has its own flavor, as does every game. Something that’s struck me as surprising in my SWTOR guild is the frequency with which we have folks, including officers, offering items for sale in Gchat, “guildie discount.”

We don’t have a policy on the topic, but in all my recent non-SWTOR guilds, crafting was done for guildies free of charge (their mats or the guild’s mats), and selling items in G was a no-no. Sometimes that rule was spelled out explicitly in the guild rules, but even when it wasn’t, it just didn’t happen.

So tell me, is this the bounty hunter’s influence in SWTOR? Or is it just my group of credit-loving guildies? Take my poll and let me know!

Synthweaving Leveling Guide

Tags

, , , ,

In that other MMO, I have several tailors, including my shadow priest. Thus, it was an obvious choice to make my first SWTOR character, my sorcerer, a Synthweaver. I like to make myself gear, and have found it to be a reasonably lucrative profession choice from an auction house resale standpoint.

Complimentary Professions

As a Synthweaver, you will want to have Archaeology as your gathering profession so you can pick up crystals and artifacts as you explore the world on your missions. For your mission skill, if you want to be able to have easy access to the materials for making blue quality or better gear, which I always do, you will want to level Underworld Trading. Note that many folks wait to level Underworld Trading until they hit max level then parcel out their 5 companions on a never ending marathon of missions until they hit 400. This is perfectly acceptable though not the route I choose. If you have a ton of cheap Underworld Trading goods in your Galactic Trade Network, you may decide to pursue Slicing or Diplomacy as your Mission skill instead, depending upon your game goals.

Re-Engineering

Re-Engineering allows you to recoup a few of the materials you used to make synthweaving items to level your skill. Typically, at lower levels, you are only getting back a crystal, occasionally a crystal and an artifact. But every little bit helps. And as a bonus, every so often, you’ll learn a blue/rare quality version of an item that adds an additional stat upon it. Those items are denoted as follows:

  • Critical versions of a green item have +Crit as a third stat.
  • Overkill versions of a green item have +Power as a third stat.
  • Redoubt  versions of a green item have +Defense as a third stat.

I’ve found that re-engineering is your best return on investment for your leveling synthweaving green items. I haven’t found that green gear, regardless of level, has been successful in GTN sales. Now, once you start having the materials to craft rare quality leveling gear, that’s a different story. You have two options with your blue gear crafting: sell the pieces occasionally on the GTN to help offset your Underworld Trading leveling costs, or re-engineer those pieces in the hopes of learning a purple quality version of the pattern. I personally did not start re-engineering blue quality items much until I started making level 40+ gear, but see plenty of the lower level purple pieces in the GTN.

Leveling Basics

The long and the short of it is: you want to make whichever pattern will net you the most skill for the lowest cost. Yes, make yourself some pieces to wear as well, but to efficiently get your Synthweaving up to 400, you will want to be selecting your recipes carefully. On the left side of your recipe name, you will see a number that denotes how many of an item you can make with the supplies you have in your inventory and in your cargo hold. If you look more closely, you will notice that number has a color: Orange, yellow, green or gray.

  • Orange recipes will give you 2 skill points upon completion
  • Yellow recipes will give you 1 point
  • Green recipes will sometimes give you 1 point
  • Gray recipes do not provide any skill points.

I find this small detail is what most folks miss when starting out with professions in SWTOR, and thus end up crafting recipes that have gone gray, peeved that they are no longer receiving skill points. Also note that every 20 skill points you can go back to your trainer and learn some new patterns. Make sure you do this every time you hit a multiple of 20 to ensure you have orange quality recipes available to you.

Getting Started: Leveling Your Synthweaving to 120

That’s right, I’m not going to take you all the way up to 400 with this guide because I’ve found that even when leveling two characters’ synthweaving simultaneously, 140-160 is where their paths diverge. This is due to the difference in availability of materials from server-to-server, and the difference in RNG as to what blue quality recipes they’ve learned, and what orange moddable gear recipes they’ve managed to scrape up.

1-20: Savant Sash. 2 Rubat Crystals.

21-40: Savant Gloves. 4 Rubat Crystals.

41-80: Acolyte Bracers. 2 Rubat Crystals. Keep making these until the pattern goes green After 60, will only result in 1 point each but since the other patterns require additional materials, it’s still your cheapest bet.

81-100: Rugged War Waistcord or Reinforced Fiber Belt. 2 Lost Archaeology Fragments, 2 Fibrous Nylite Solution, 2 Eralam Crystals.

101-120: Rugged War Gloves or Reinforced Fiber Handgear. 2 Sacred Artifact Fragments, 2 Fibrous Nylite Solution, 4 Eralam Crystals.

121-140: Reinforced Fiber Boots or Rugged War Boots. 2 Thermoionic Gel Suspension, 4 Nextor Crystals, 2 Sacred Artifact Fragments.

141-160: You’ll choose Acolyte Lower Robe or Acolyte Vestments if you have bountiful artifact fragments and fewer crystals, or Reinforced Fiber Chestguard or either legging recipe you’ve just learned if you have more crystals.

161 onward: Make whichever of the recipes you’ve just learned that you want to focus on RE’ing into a blue for you or your companion to wear.

Note that throughout this process, for maximum efficiency and lowest cost, you’ll want to be picking up materials as you complete missions, and occasionally send your companions out on an archaeology mission to grab a hard to obtain/expensive item, such as those pesky Sacred Archaeology Fragments. Although RE’ing your greens will yield a few materials, it will have to be augmented with a flow of materials from your gathering or the GTN.

Happy Synthweaving!

So You Just Hit 50 in SWTOR — Now What?

Tags

, , , ,

Despite how hell bent some folks can be on getting to 50 quickly, many of those same folks are the ones lolling about on the fleet, asking in chat — “I’m 50 — so where do I go now?” Of course that’s not a simple one-word answer, even though one-word answers are all they’re likely to hear in reply, at best. Where to head to once you’ve hit 50 totally depends upon your max level goals. Do you want to gear up to raid? Or is PvP your focus? Or did you have a sense of obligation to get at least one character to 50 before starting an alt factory? Regardless of your end game goals, there is something waiting for you as a fresh 50.

Dailies

“I only have 300 credits. Can someone give me some cash?”

This is a true life quote. And I’m telling you now what I told that person then: go do some dailies! You have two places to head for your dailies: Ilum and Belsavis.

Since you’ve already seen the sights of Belsavis, I suggest you head to Ilum first and knock of the introductory mission chain and start in on some of the dailies. Then head to Belsaavis and complete the bonus chain. The comments on the Daily Commendation item on TORhead have a full list of the quests you can do Empire and Republic side, and how many commendations each will net you. Note that some of the more difficult quests have a little sumthin’ extra: various mods for your moddable gear, orange weapon for your companion.

Gearing Up

Regardless of your end game goals, you’re going to want to be working on improving your gear so it is all at max level. To do so, you have three options (in addition to running max level or hard mode flashpoints which will go a lot better if you’ve upgraded your gear first anyhow):

  1. Daily Commendations
  2. PvP tokens
  3. Crafted gear

You’ll get your daily commendations from running your daily quests on Ilum and Belsavis as noted above. Once you are full up on your commendations for the day, go check out your mission support vendor on Ilum and see what he has to offer. I spent my commendations on additional level 50 mods for my gear, and dream of saving up enough to buy the speeder.

PvP tokens are another great way to gear yourself up. Despite dong only a small amount of PvP, I was able to purchase my PvP Champion Gear goodie bag as soon as I hit 50, and had a helm token inside. For more details on how the PvP token earning and spending process works, including an explanation of how Mercenary Commendations are used in conjunction with Warzone Commendations to buy those Champion Gear Bags, check out this post on Gamezone.

Last but not least, crafted gear has a lot to offer the discerning max level character. Whether it is haunting the Galactic Trade Network terminal to buy level 50 blues to start, or finding an attractive moddable set to pimp out with your daily commendation mods, or crafting epics you’ve learned from Synthweaving (or whatever your profession may be) crafted gear should definitely not be overlooked.

Alts/Legacy time

Now that you’re in the groove with your dailies and rolling in cash and great looking max level gear, get cracking on those alts! Every alt you make on your same server, including those of the opposite faction, will immediately start earning you those precious legacy points. Sure, they’re not much more than bragging rights currently, but there are definitely some serious plans in the works for making them a heck of a lot more than that.

Congratulations on 50! You’ll be mowing through the Hard Mode Flashpoints and max level PvP and Raids in no time!

SWTOR Vanity Pets Q&A with Damion Schubert

Tags

, , , , ,

As a serial MMO vanity pet collector, I’m thrilled to have gotten a few minutes of lead systems designer Damion Schubert’s time to talk about SWTOR’s adorable mechanical vanity pets. Read on for some details on upcoming additional ways to obtain vanity pets beyond purchasing from a vendor, pet improvements we can expect to see in the next major content patch, and find out which of the current pets is his favorite.

IR: Vanity or companion pets were added to the game pretty close to the end after a significant amount of forum speculation as to whether or not they would be in-game. Were they always on the road map for inclusion?

DS: They were always on the road map for inclusion!  One of the things about project development of a massive MMO is that you have to prioritize features in the best way to ensure the project gets done.  Tops are features that have high content requirements (such as story) and/or have major impacts on testing the core gameplay and world flow (such as combat and worldbuilding), so features that impacted those elements were built first.  Features that were more auxiliary to that, such as vanity pets and the dressing room, were less central – not having them in wasn’t going to make the beta substantially worse or prevent other devs from doing their jobs — and so those features were prioritized downwards.  But we knew we wanted them in.

IR: Right now, the pets we are seeing are all purchasable, some with light/dark side alignment requirements. Any intentions of having some that are drops in the future?

DS: Absolutely!  In fact, some of these should show up in our next major patch!  I don’t want to give out too big a hint, but they smell kinda bad on the outside.

IR: Do any of the currently discovered pets interact with their environment? i.e. in reply to locations/activities or emotes?

DS: Not at this time.  It’s something we’d like to add, but there are higher code priority features in queue right now.

IR: Is there going to be any way for characters to obtain opposite-faction pets?

DS: We currently have LS/DS pets, not opposite faction pets.  That’s not to say this won’t change.  One of the things we want to do a lot more of is adding items that take a bit of communal exploration to discover – we’re well aware of how popular Datacrons and the Magenta Lightsaber crystal is – and minipets is one place where we’ve identified adding fun things like that could really pay off.

IR: Are there plans to add in more pets? I’ve seen some pretty swanky robots out there I’d love to have miniaturized and following me along on my journeys.

DS: We plan to add a steady stream of new vanity pets to most major patches.  Note: I didn’t say ‘all’, but we’re making a concerted effort to do this frequently.

IR: Will social level and eventually legacy level be key items pet collectors will want to focus on for access to more pets? Or do you think you will be finding additional ways such as random drops to spread around the pets?

DS: Yes, and yes!  We want to use the pets to reward as many kinds of gameplay as we can.

IR: Which is your favorite vanity pet in game currently and why?

DS: I gotta say, the little sandcrawler just cracks me up every time I see it.

IR: Any other improvements we can count on?

DS: Yep!  The abilities page just got restructured to improve usability, and one of the things that fell out of that was a dedicated ‘Pets’ section.  This will come in the next major patch.

A big THANK YOU! to Damion for taking the time to talk minipets with us!

The SWTOR Legacy System and You

Tags

, , , , ,

What is the Legacy System?

The Legacy System is a sort of server-wide achievement and activities tracking system for your characters. Currently a work in progress, the SWTOR Devs have recently released some details on how they plan to evolve the system. Some highlights:

  • ability to identify the family relationships between your characters on any given server. (i.e. you can make your characters the sons, daughters, brothers, cousins, friends of your main character.)
  • points will eventually unlock abilities, perks and “bind on Legacy” items.
  • legacy perks will range from attacks to the ability to customize your next character’s in-game experience.
  • an example of the game experience customization is spending legacy points to buy a speeder bike at a much earlier level than your first character, thus allowing you to traverse the world more quickly (a perk I would definitely splash out on.)

After you complete the first Chapter of your class story, you will be alerted that you have an opportunity to choose your Legacy Surname. Choose carefully and consult spell-check or Wookieepedia before hitting enter on that name– it will stay with you across all your characters on that server and can not be changed (though it can be hidden if you discover you’ve made a mistake.)

When Do I get My Legacy Bar?

As soon as you have access to your Legacy surname, a second tracking bar will appear below your experience bar. That is the bar that will show you your legacy progress.

What Gives me Legacy Points?

Pretty much any activity that has you out and about in the world exploring and killing mobs will award you with legacy points. You will start to notice that every time you are awarded with XP for a new codec discovery, completing a quest or killing a mob that you will receive a small amount of Legacy experience as well. As you start rolling alts, everything they do from the moment they are rolled onward will grant you legacy points after you have unlocked the Legacy on your primary character. This includes alts of the opposite faction but rolled on the same server as your first legacy character.

Thoughts on Your Legacy Name

When you roll new alts, you will want their names to work well with your Legacy name, provided you plan to show it. That’s why you may want to skip the comedy legacy name or one that works only with your main, and think a little more broadly about what you plan to do within your SWTOR family of characters. Are you *really* going to want all of your characters running around with that other MMORPG reference as a Surname? In a year ? Two years? I pose the same question to all the folks who have rolled characters using the Game of Thrones universe as their naming platform. Similarly, I’ve seen a number of folks running around with a surname that is exactly the same as their primary character’s name. I can see that working for your alts, but I have to say, especially with jokey names, it looks a little off to see a toon running around the Imperial fleet with their first name repeated.

Naming Resources

Hands down, the best place to get ideas for your SWTOR characters’ names is Wookieepedia. You can browse through the pages and see hundreds, perhaps even thousands of great first and last names you can tweak and make your own. Other good places to research names:

Naming Restrictions

Contrary to what you might think from some of the names you see running around or trolling general chat, SWTOR does actually have a naming policy, as found in the Terms of Service. As of this writing, they include:

  1. You may not use any names that violate the General Rules. This includes the use of names that are hateful, defamatory, racist, ethnically offensive, obscene, vulgar, sexually explicit, or any other language that is offensive in nature.
  2. You may not use names that are harassing or defamatory to other players or employees of EA, BioWare or LucasArts, e.g. EASUX, Timsretarded, and Biowaresux.
  3. You may not use names of any EA, BioWare, or LucasArts employee or service related to Star Wars: The Old Republic.
  4. You may not use names of copyrighted or trademarked characters, materials or products, e.g. Coca-Cola or Dr. Pepper.
  5. You may not use names from popular culture or media, e.g. Lady Gaga or George Lucas.
  6. You may not use names that are religiously or historically significant, e.g. Jesus, Winston Churchill.
  7. You may not use proper names of areas within Star Wars for character names. Guild names, however, MAY use the proper names of specific areas to help promote role-playing and realm pride, e.g. Defenders of Tython or Protectors of Hutta.
  8. You may not use proper names of non-player characters within Star Wars: The Old Republic, e.g. Darth Malgus, Satele Shan, Yoda, Darth Vader or Luke Skywalker.
  9. You may not use names containing titles or ranks within them, e.g. General Supertrooper, Captain Tim, Darth Timmy, Knight Wakey.
  10. You may not use names that refer to drugs or that are drug related.
  11. You may not use names that contain an inappropriate phrase, sentence or any fragment of a sentence or Leet speak, e.g. uberhaxer, xxspeederxx, lolface, rofl, Noobwhacker, TimmyF**k, kock, fuk.
  12. You may not use misspellings or alternative spellings of names that violate any of the above rules, e.g. Hamsolo, Yooda, DorthVader.
  13. You may not use gibberish names when creating character, e.g. ajsdu, rifndsw, qweszs.

It appears that as with many other MMOs, enforcing the name policy is done both within the character creation interface (for obvious items such as popular character’s names), and enforced through other players reporting your name. The latter is most likely to happen when someone has an offensive name. Penalties for villating the naming rules can include being assigned a new name, being asked to rename your character or, in extreme cases, account closure.

I expect we’ll be hearing a lot more about the Legacy System, as the Devs get closer to rolling out these updates and more in a future patch.

UPDATE 4/12/12 With Patch 1.2 going live today, there are now a number of legacy unlocks available to you. See a few in my PTR post, and there will be a new post on Legacy incoming from me soon.

SWTOR Game Update 1.1 – Rise of the Rakghouls

Tags

, , ,

Hey SWTOR folks — don’t forget you have a Patch to download and install today! Patch highlights include:

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Also in Karagga’s Palace, Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.
  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear (not just a specific slot’s item. )
  • All Bonus Series missions and their required missions can now be abandoned (so no more grey missions hanging around forever in your log.)
  • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Full patch notes after the jump.

Continue reading

Finding the Right Fit

Tags

, , ,

Greetings, fellow addicts of the purple lighting. This is @Psynister stopping in with a guest post. When people started poking me into submission for guest posts I chuckled and said, “alright, alright, I’ll get around to it.” But then when Anexxia threatened to send Khemmy to poke me I decided I’d better stop slacking and get to work. The last thing I need is another shadow assassin trying to consume my soul.

Nexi asked me to share my thoughts and experiences with finding the right fit for your characters. My stance is a bit outside the norm when it comes to characters in MMO’s because, unlike the majority of the player base out there, I develop almost no attachments to my characters at all. If a character becomes less fun, accomplishes all the goals I had set out for them, or in any way just doesn’t give me a feeling of wanting to play them then I have no problem at all deleting the character. It doesn’t matter to me that they are max level, have over a year worth of /played time, have spent millions of credits leveling their professions, have collected every mount in the game, or anything else. I can delete any character, at any time.

So we’re going to take a quick look at how the classes feel in SWTOR to give you an idea of which classes you may want to pursue, or avoid, in order to find a good fit so that you don’t find yourself in a position like me where your highest level character no longer feels right but, unlike me, you can’t bring yourself to delete them.

Classes & How They Feel
SWTOR offers some really cool classes. I’m not a big fan of futuristic fantasy. I mean, sure the Star Wars movies were kind of cool and all, but it’s really not my thing; I’m more of a medieval, dragons, barbarians and wizards kind of nerd. In most cases if I’m sitting down for a bit of entertainment and someone pulls out a blaster, I’m done. What does that have to do with the SWTOR MMORPG? Well, nothing. And everything.

The reason why I not only play SWTOR despite the presence of blasters and droids but stopped playing World of Warcraft in favor of it is because despite the look, it still has the same feel as the kind of game that I’m used to playing. It has enough familiarity with the worlds that I am comfortable in that I can look beyond just the graphics on the screen.

Melee DPS: At first glance this seems to be one of the most underrepresented combat styles in the game since the only class that directly fits the bill is the Jedi Knight/Sith Warrior. However, every class has at least one Advanced Class and/or talent tree that places some degree of focus on melee combat. While the Knight/Warrior is definitely the strongest example of this, you’ll find a melee focus as a Jedi Shadow/Sith Assassin, Trooper Vanguard/Bounty Hunter Powertech, or a Scoundrel/Imperial Operative.

Caster DPS: This is actually the most underrepresented combat style in the game as there is only one class/AC that truly fits this: Jedi Sage/Sith Sorcerer. The Force is the only form of magic that exists within the world of SWTOR, unless you’re able to view technology as another source of magic. I’ll cover healers here in a moment, so if you’re looking forward to a caster feel and enjoy healing then I suggest you read on as healing brings in a couple more caster feels.

Ranged DPS: The Bounty Hunter Mercenary/Trooper Commando and Imperial Sniper/Gunslinger are where you want to look if this is how you like to play. Some players feel that these classes are more caster like because there are so many spells that have cast times or channels, but I just don’t get that feeling personally. It’s easy to see why blaster-wielding classes fit the hunter mold, but as you’ll see in just a moment, carrying a gun to a knife fight is sometimes the way to do it.

Tanking: Tanks come in a lot of different varieties in SWTOR. The presence of blasters and the existence of the force adds a somewhat new dimension to tanking as it’s easier to tank things that are outside of your melee range. However, the feel does change just a little bit because none of the tanks in this game wield a physical shield like you typically see in MMO’s. Shields in this game are little techno-devices or generated from force power instead. However, there is the added coolness of blocking blaster fire with your red (or purple!) lightsaber.

The closest look and feel you’ll get for a tank in SWTOR is the Jedi Guardian/Sith Juggernaut as they’re the primary example of a melee class. However, every class except for the Smuggler has a tanking AC/Spec so you may also find your tanking feel via Jedi Shadow/Sith Assassin (a mitigation tank), Trooper Vanguard/BH Powertech (beefy AoE-heavy tanks), or the Jedi Guardian/Sith Juggernaut (cooldown-heavy tanks).

Healering: Healers are most often associated with being magic users or religious figures, but SWTOR has only one caster and an odd singular religion sort of but not really relates well to healing. So SWTOR spices things up a bit by adding another style of healer – medics. The best fit for the traditional healer is our chief caster, the Jedi Sage/Sith Sorcerer. Our medics come in the form of the Trooper Commando/BH Mercenary and the Smuggler Scoundrel/Imperial Operative.

I found that the healing specs of these technology-based classes had a much more defined caster feel to them than their damage dealing variants.

Fits Like A Glove: The Right Fit for You
When you’re trying out a new game and looking at all of the classes that are available, chances are you’re looking for a class that seems like it’s a good fit. You might be looking for a class that fits your playstyle, or maybe one that fits your character concept, or that fills an empty role in a group you’re planning to level with, or maybe you’re just in the mood to stab things in the face and you want something that will let you do that. Some people know what kind of a fit they’re looking for and others don’t really have anything in particular in mind, they’re looking for something to spark their interest.

From the people I follow on twitter, the most common example I see of those who know exactly what they want to do is healers. There are some players that feel that healing is just hands down THE THING that they want to do in an MMO no matter what the setting. Some of them just love healing that much that nothing else matters and others feel that they suck at anything other than healing so they stick with what they know.

For those of you who don’t already know your role, here’s a quick Per-Psyn-ality test for you. After answer, note the scores for each role (Tanking, Healing, DPS (all kinds), Ranged DPS, and Melee DPS) in the answer summaries below.

  1. Do you have poor coordination or slow reflexive/reactive skills? (Yes/No)
  2. Do you like feeling of having multiple people relying on you? (Yes/No)
  3. How quickly do you trust a person who you barely know? (Immediate, Soon, Slowly, Never)
  4. Rank the following in order of appeal: Recognition, Chaos, Excitement, Rewards

Question 1: If you answered yes to this question then the roles that you’re most likely to struggle with is tanking, followed by melee combat. Note, that does not mean that you cannot be good at those roles, simply that in general they will make you the most uncomfortable. The most suitable positions for you include Caster DPS (3), Ranged DPS (3), and Healing (2). Tanks (1) and Melee DPS (1) tend to struggle the most when fight mechanics call for a lot of movement or switching targets.

Question 2: If you answered yes to this question then the roles you’re most likely to excel at are Tanking and Healing. Some people find that they become more focused and can think more clearly when they know that they have people counting on them, giving them a bit of a mental high as they feel more alive and in the zone while they’re doing it. So if you answered Yes, then your order is Healing (3), Tanking (2.5), DPS (2).

If you don’t like the feeling of having other people relying on you then you’re best suited for a DPS role, followed by Tanking. Tanking is a pretty crucial role when you’re in a group, but there are steps that you can take when forming groups and describing your methods of pulling and such that can make up for your discomfort such as setting rules for engagement (example: nobody attacks until the tank casts Ability X). Healers on the other hand typically deal with a lot of stress if they don’t like to have people relying on their performance. If you said No then your order is DPS (2), Tanking (1.5), Healing (1).

Question 3: If you build Immediate trust with people then your order is DPS (3), Tanking (2), Healing (2). If you said Soon then your roles become Tanking (3), DPS (2), Healing (2). If you are Slow to trust then your order becomes Tanking (3), Healing (2.5), DPS (2). And finally, if you have problems trusting anybody that you don’t know and Never assume then your order is Healing (3), Tanking (2), DPS (1).

DPS is the most trusting role because as long as everyone is doing their job then you have nothing to worry about. Tanks are the next most trusting because as long as the healers are doing their job then you can usually pull through an encounter. Healers come last because your ability to do your job is reliant on everyone else being able to do theirs – if the tank can’t hold agro, you’re probably going to die, and if DPS can’t manage their agro then everyone is likely to die.

Note: Everything I just mentioned for question 3 is based on the assumption that you will want to take part in group play in some form or fashion whether it be questing, PvP, dungeons, or raiding. If you are a solo player then this question is of little use to you.

Question 4: Recognition, Chaos, Excitement, and Rewards

    • Recognition:

Traditionally this has been linked most closely with the DPS role. However, in SWTOR the lack of mods makes judging and individual’s performance very hard unless enough deaths occur to pinpoint who was responsible for what. Because of that, Tanks and Healers are now the ones receiving most of the recognition for success in terms of individuals because their performance can be somewhat monitored by success or failure. If this was one of your top two then your order is Tanking (2.5) & Healing (2.5), DPS (1.5). If this is one of your bottom two then your order becomes DPS (3), Healing (2.5), Tanking (2).

    • Chaos:

Some people just thrive on being thrown into some insane situation and making it through alive. If this is one of your top two then your order is Ranged/Caster DPS (2.5), Healing (2.5), Tanking (2), Melee DPS (1). If this was one of your bottom two then your order becomes Tanking/Melee DPS (3), Healing (2.5), DPS (2).

    • Excitement:

If you’re all about the thrills (top two) then chances are you want to be one of those that gets to see it up close and personal: DPS (2.5), Tanking (2), Healing (1.5). Don’t take this to mean that healing isn’t exciting, but realize that the nature of healing means you’re often paying attention to things other than what’s going on in game (health bars, debuffs, etc) which means you’re going to be distracted from some of the excitement by default in order to fill your role.

If you prefer things to be more calm and smooth (bottom two) where you can just get into a nice rhythm and not worry about what’s going on on the monitor then your order becomes: Healing (2.5), Tanking (2), and DPS (2).

    • Rewards:

If you like to face new challenges for the sake of getting rewards, then you’re best suited for the roles where rewards have the fewest number of grabby hands (top two): Tanking (3), Healing (2), DPS (1). If this was one of your bottom two then your order becomes DPS (2.5), Healing (2), Tanking (2).

If you took the Per-Psyn-ality test, add up your totals for each one and rank them in order from highest to lowest to get an idea of which roles might suit you best. Your total for DPS should be added to both Melee DPS and Caster DPS to see if you might be better suited for one over the other.

Also, be aware that I just completely made this test up on the fly, it has absolutely no scientific backing whatsoever.

Fits Like a Sock: Deleting/Rerolling Alts
So what do you do when you have a character who suddenly just doesn’t feel right to you? What about when that character is the one you had fully intended to be your main? What if you’re one of those players who has “a name” that is given to the character who is supposed to represent you?

SWTOR is a little bit different than MMO’s because of how it handles classes. There are only four base classes (with their four mirrors on the opposing faction), but each of those four breaks off into two once you choose your Advanced Class which gives us a total of 8 actual classes within the game. While you can go back and reset your talent points (for a fee), you cannot go back and change your Advanced Class. So in essence, you roll a training class that gives you a small taste of two different classes (AC’s) and then you pick one that you’re stuck with forever more.

I played a Sith Inquisitor during Beta and I had a blast with it, so I knew that when the game launched for real that I was going to roll one as well. So when early access rolled around I started off where anyone would expect me to – Psynister, Sith Inquisitor. But, I made a decision that day that came back to bite me. I didn’t go with the Sorcerer AC like I did in beta, I chose Assassin because I had recently had fun with some stealthed PvP. What did I find out? That I hate playing as an Assassin in PvE. Hate, with a passion. So that left me with a level 20 character who was broke because I made some noob mistakes on my crew skills, who had an AC that I didn’t like and couldn’t change, and who had my name. This character who was supposed to be my main character and my primary source of entertainment just didn’t fit me at all.

So what did I do? I left the server.

We ended up on a server where I had rolled what I call “feeler alts”, which are alts that I roll on a brand new server to get an idea for how the server community is and to take a look at some potential guild options. Since I often like to roll feelers on servers where I have friends I generally use one of my common names for them. On this particular server I had rolled Psynister as a Trooper. Trooper was the one class that going into SWTOR I had almost no interest in ever playing at all, so he really was meant to just get a feel for things and then get deleted. Did that happen? Nope.

While getting a feel for the guild I played Trooper-Psyn and found out that they were the kings of AoE. I love AoE. I’m not talking “woohoo, AoE” here. I’m talking like, Anexxia’s love of all things purple and lightning-like doesn’t even begin to compare to my love for AoE. If AoE were a thing that I could follow around, I would totally get arrested for stalking, I’m not even playing. So Trooper-Psyn didn’t burn out in a flash of glory and get deleted, he became my leveling obsession, took on the literal role as my SWTOR main and he was the man! All the way up to level 34…

Did I mention I hate blasters?

And that’s when it all sank in. I still hate blasters. I love the class, I have tons of fun with this guy – but he uses blasters. He’s a big, bald, AoE-chuckin’ cyborg of mass destruction, and he has my name. Psynister, the character, isn’t a blaster toting officer in the armed forces who makes Light side choices. Psynister is a soul destroying, corpse raising, spell flinging, necromancer who loves nothing more than killing everyone you love and then raising them from the dead and forcing them to turn against you. Does that scream Trooper to you? It sure didn’t for me! So here I am in that crappy situation again, except this time the character is incredibly enjoyable but he doesn’t fit with the concept that my name has embraced for years.

No matter how much fun I’ve had with this guy while leveling up, he doesn’t fit the name that he was given and his name isn’t his, it’s mine. And so, he’s going to get deleted very soon so that I can replace him with a Jedi Consular who will most definitely be a spell flinging Sage, leveling via the Balance (Madness) tree. I already have a Balance Sage that’s level 25 right now, but I can just respec him to heals to level with my wife’s Trooper instead. That way I have a main worthy of carrying my name, I don’t waste the investment of the Sage I already have because he gets to respec into a healing role to play with others, and I’ll reroll another Trooper that has a different name entirely so that I can still enjoy the class.

Oh, and I’m not the only one who does this.

My wife had a similar situation with her main character. Just as we were getting ready to finish up questing in Nar Shaddaa we found out more information about companion characters and that we had been missing opportunities for her to gain affection all along. She also realized that she had sold off items that he had given to her that could have been modded and used throughout leveling that even though they wouldn’t make a huge impact on her game play they would have held significant importance to the characters themselves. So right after she spend over 80k credits on gear upgrades and we had spent a few weeks leveling the character, she deleted and rerolled her main so that she could correct those mistakes and not make them again.

I know that was a lot of my own story, but here’s how it relates to you.

When you have a character that doesn’t fit, for any reason, don’t be afraid to make the necessary change. Whether that change is small like moving from one talent tree to another, or it’s big like deleting the character completely and starting over. If your character doesn’t feel right, make the change. If you read Anexxia’s recent post, Guess What? We’re ALL Newbs in SWTOR!, that same concept applies here. Right now is the best time for you to make a decision like this because the game is still less than a month old. Sure, you might have “wasted” a month’s worth of time leveling a character and getting them geared up and such, but if you’re not having as much fun with them as you could if you were able to make some changes then you’re nerfing your own fun.

Would you rather feel like you wasted a month of game play or deal with a year’s worth of regretting that you hadn’t wasted only a single month and feel like now that there’s a year’s worth of history with that character that you’re stuck with your decision forever?

I would also urge you to try out some of those classes that you didn’t think you would like. You might find yourself in a position like I did with the Trooper where the one class I was sure I would hate has actually been one of the most enjoyable. Putting a sock on your hand doesn’t necessarily feel bad, maybe just a little bit weird, or maybe it actually feels fantastic. Similarly, putting a glove on might feel nice and comfortable, but there could be another glove that fits you even better. Don’t reach for one glove just because it seems familiar and fit like the last pair you were wearing, give one of the other pairs a test and you just might find the perfect fit.

Back in the Saddle: Raiding the Eternity Vault

Tags

, , ,

See that sexy Sorcerer sitting in front of this victorious all-Coconut Monkeys raid team? That’s me!

Last night marked two milestones for me. First of all, it was my first raid with the guild, and we kicked some serious butt in the Eternity Vault. Three bosses down (and would have had the 4th except, despite meeting its particular demands, it kept bugging out and resetting.)

The second milestone is this was my first time raiding since throwing in the towel on raiding in World of Warcraft this Summer. And luckily for me, it was exactly what I’d hoped for.

All of the team — tanks included– had a great time. Even when there were some comedy wipes due to instance bugs, folks saw the humor in it and cracked jokes. It’s been a while since I’ve had the pleasure of playing with a raid team that was truly enjoying itself this much– AND still learning fights and owning bosses so quickly.

Speaking of comedy wipes, my favorite was when we’d wiped on the second boss, all gone out to repair, and then got insta-killed where we stood. That’s right– killed as we repaired on the Ziost Shadow mission dock. And then there were the poor folks who kept being insta killed as we regrouped near the boss. Despite the many stims wasted by these untimely deaths, spirits remained high and we soldiered on.

And I have to say, it felt really good to be CC’in raid trash and spewing the purple lightning at the big baddies. I can’t wait to get in there again.

A super huge THANK YOU! to all the monkeys who made the raid possible, with an extra special shout out to our raid leader, Wrenz, who has worked hit tush off compiling strats and curating videos, and spending I don’t know how many hours talking to folks about raiding.

Guess What? We’re ALL Newbs in SWTOR!

Tags

, , , ,

The other day, a guildie shared in gchat that his Flashpoint had just fallen apart, after a wipe, with the departing members calling him a newb and dropping group.

I have to tell you, this provoked an actual laugh out loud IRL moment for me.

“ZOMG you SUCK Newb! Peace out!” …says one 3 or 4 week old character to the other.

Really? Really???

Oh, I know, some folks are such old pros because they were in BETA since wave 1 of BETA. And all us new players are such bads. Because we only started during early game access. Or worse yet, at launch. What a bunch of newbs!

GET OVER YOURSELF, NERD!

BETA is not live game. Live game is the real deal with the final talents and the final class tweaks and a whole slew of new folks playing the game for the fun of it. Some of these folks were World of Warcraft players. Some play(ed) other MMOs. But many are just huge Star Wars fans stepping into their first MMORPG and learning the ropes.

But the fact remains, mister elitist player, we’re ALL newbs, including you because it is a new game! So get over yourself. Wipes will happen as folks learn content that is new to them. It will be some time before everyone is over geared and PUGS are able to faceroll content.

Sit back, relax, and enjoy the newness of the game.