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Author Archives: anexxia

SWTOR Patch 1.1.2 Notes

07 Tuesday Feb 2012

Posted by anexxia in patch notes

≈ 1 Comment

Tags

Patch 1.1.2, patch notes, Star Wars: The Old Republic, SWTOR

We have a small bug patch in SWTOR this morning. Also included are the recently discussed changes to the Biochem profession, to make it less of a mandatory for progression raiders. Changes that I’m most interested in include:

  • If Sprint was active when a player died, it now remains active when the player is revived.
    (no more running around playing Huttball without Sprint!)
  • Companion Characters no longer occasionally appear unclothed when summoned.
    (which is great b/c some of those companions naked = scary)
  • The message “There are no missions defined for the Crew Skill: [Crew Skill Name]” is no longer erroneously displayed.
    (I got this error message just about every time I completed a synthweaving item, if not every time.)
  • In Eternity Vault, Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
    (this happened to us a ton)
  • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
And here are the Biochem changes:
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Full patch notes behind the jump.

Continue reading →

Guild Policies: Selling to Guildies in Gchat?

05 Sunday Feb 2012

Posted by anexxia in guilds

≈ 25 Comments

Tags

guild policies, selling to guildies, Star Wars: The Old Republic, SWTOR

Every guild has its own flavor, as does every game. Something that’s struck me as surprising in my SWTOR guild is the frequency with which we have folks, including officers, offering items for sale in Gchat, “guildie discount.”

We don’t have a policy on the topic, but in all my recent non-SWTOR guilds, crafting was done for guildies free of charge (their mats or the guild’s mats), and selling items in G was a no-no. Sometimes that rule was spelled out explicitly in the guild rules, but even when it wasn’t, it just didn’t happen.

So tell me, is this the bounty hunter’s influence in SWTOR? Or is it just my group of credit-loving guildies? Take my poll and let me know!

Synthweaving Leveling Guide

01 Wednesday Feb 2012

Posted by anexxia in crew skills, synthweaving

≈ 5 Comments

Tags

crafting guide, crew skills, Star Wars: The Old Republic, SWTOR, synthweaving

In that other MMO, I have several tailors, including my shadow priest. Thus, it was an obvious choice to make my first SWTOR character, my sorcerer, a Synthweaver. I like to make myself gear, and have found it to be a reasonably lucrative profession choice from an auction house resale standpoint.

Complimentary Professions

As a Synthweaver, you will want to have Archaeology as your gathering profession so you can pick up crystals and artifacts as you explore the world on your missions. For your mission skill, if you want to be able to have easy access to the materials for making blue quality or better gear, which I always do, you will want to level Underworld Trading. Note that many folks wait to level Underworld Trading until they hit max level then parcel out their 5 companions on a never ending marathon of missions until they hit 400. This is perfectly acceptable though not the route I choose. If you have a ton of cheap Underworld Trading goods in your Galactic Trade Network, you may decide to pursue Slicing or Diplomacy as your Mission skill instead, depending upon your game goals.

Re-Engineering

Re-Engineering allows you to recoup a few of the materials you used to make synthweaving items to level your skill. Typically, at lower levels, you are only getting back a crystal, occasionally a crystal and an artifact. But every little bit helps. And as a bonus, every so often, you’ll learn a blue/rare quality version of an item that adds an additional stat upon it. Those items are denoted as follows:

  • Critical versions of a green item have +Crit as a third stat.
  • Overkill versions of a green item have +Power as a third stat.
  • Redoubt  versions of a green item have +Defense as a third stat.

I’ve found that re-engineering is your best return on investment for your leveling synthweaving green items. I haven’t found that green gear, regardless of level, has been successful in GTN sales. Now, once you start having the materials to craft rare quality leveling gear, that’s a different story. You have two options with your blue gear crafting: sell the pieces occasionally on the GTN to help offset your Underworld Trading leveling costs, or re-engineer those pieces in the hopes of learning a purple quality version of the pattern. I personally did not start re-engineering blue quality items much until I started making level 40+ gear, but see plenty of the lower level purple pieces in the GTN.

Leveling Basics

The long and the short of it is: you want to make whichever pattern will net you the most skill for the lowest cost. Yes, make yourself some pieces to wear as well, but to efficiently get your Synthweaving up to 400, you will want to be selecting your recipes carefully. On the left side of your recipe name, you will see a number that denotes how many of an item you can make with the supplies you have in your inventory and in your cargo hold. If you look more closely, you will notice that number has a color: Orange, yellow, green or gray.

  • Orange recipes will give you 2 skill points upon completion
  • Yellow recipes will give you 1 point
  • Green recipes will sometimes give you 1 point
  • Gray recipes do not provide any skill points.

I find this small detail is what most folks miss when starting out with professions in SWTOR, and thus end up crafting recipes that have gone gray, peeved that they are no longer receiving skill points. Also note that every 20 skill points you can go back to your trainer and learn some new patterns. Make sure you do this every time you hit a multiple of 20 to ensure you have orange quality recipes available to you.

Getting Started: Leveling Your Synthweaving to 120

That’s right, I’m not going to take you all the way up to 400 with this guide because I’ve found that even when leveling two characters’ synthweaving simultaneously, 140-160 is where their paths diverge. This is due to the difference in availability of materials from server-to-server, and the difference in RNG as to what blue quality recipes they’ve learned, and what orange moddable gear recipes they’ve managed to scrape up.

1-20: Savant Sash. 2 Rubat Crystals.

21-40: Savant Gloves. 4 Rubat Crystals.

41-80: Acolyte Bracers. 2 Rubat Crystals. Keep making these until the pattern goes green After 60, will only result in 1 point each but since the other patterns require additional materials, it’s still your cheapest bet.

81-100: Rugged War Waistcord or Reinforced Fiber Belt. 2 Lost Archaeology Fragments, 2 Fibrous Nylite Solution, 2 Eralam Crystals.

101-120: Rugged War Gloves or Reinforced Fiber Handgear. 2 Sacred Artifact Fragments, 2 Fibrous Nylite Solution, 4 Eralam Crystals.

121-140: Reinforced Fiber Boots or Rugged War Boots. 2 Thermoionic Gel Suspension, 4 Nextor Crystals, 2 Sacred Artifact Fragments.

141-160: You’ll choose Acolyte Lower Robe or Acolyte Vestments if you have bountiful artifact fragments and fewer crystals, or Reinforced Fiber Chestguard or either legging recipe you’ve just learned if you have more crystals.

161 onward: Make whichever of the recipes you’ve just learned that you want to focus on RE’ing into a blue for you or your companion to wear.

Note that throughout this process, for maximum efficiency and lowest cost, you’ll want to be picking up materials as you complete missions, and occasionally send your companions out on an archaeology mission to grab a hard to obtain/expensive item, such as those pesky Sacred Archaeology Fragments. Although RE’ing your greens will yield a few materials, it will have to be augmented with a flow of materials from your gathering or the GTN.

Happy Synthweaving!

So You Just Hit 50 in SWTOR — Now What?

26 Thursday Jan 2012

Posted by anexxia in alts, end game, gear

≈ 9 Comments

Tags

commendations, dailies, gearing up, Star Wars: The Old Republic, SWTOR

Despite how hell bent some folks can be on getting to 50 quickly, many of those same folks are the ones lolling about on the fleet, asking in chat — “I’m 50 — so where do I go now?” Of course that’s not a simple one-word answer, even though one-word answers are all they’re likely to hear in reply, at best. Where to head to once you’ve hit 50 totally depends upon your max level goals. Do you want to gear up to raid? Or is PvP your focus? Or did you have a sense of obligation to get at least one character to 50 before starting an alt factory? Regardless of your end game goals, there is something waiting for you as a fresh 50.

Dailies

“I only have 300 credits. Can someone give me some cash?”

This is a true life quote. And I’m telling you now what I told that person then: go do some dailies! You have two places to head for your dailies: Ilum and Belsavis.

Since you’ve already seen the sights of Belsavis, I suggest you head to Ilum first and knock of the introductory mission chain and start in on some of the dailies. Then head to Belsaavis and complete the bonus chain. The comments on the Daily Commendation item on TORhead have a full list of the quests you can do Empire and Republic side, and how many commendations each will net you. Note that some of the more difficult quests have a little sumthin’ extra: various mods for your moddable gear, orange weapon for your companion.

Gearing Up

Regardless of your end game goals, you’re going to want to be working on improving your gear so it is all at max level. To do so, you have three options (in addition to running max level or hard mode flashpoints which will go a lot better if you’ve upgraded your gear first anyhow):

  1. Daily Commendations
  2. PvP tokens
  3. Crafted gear

You’ll get your daily commendations from running your daily quests on Ilum and Belsavis as noted above. Once you are full up on your commendations for the day, go check out your mission support vendor on Ilum and see what he has to offer. I spent my commendations on additional level 50 mods for my gear, and dream of saving up enough to buy the speeder.

PvP tokens are another great way to gear yourself up. Despite dong only a small amount of PvP, I was able to purchase my PvP Champion Gear goodie bag as soon as I hit 50, and had a helm token inside. For more details on how the PvP token earning and spending process works, including an explanation of how Mercenary Commendations are used in conjunction with Warzone Commendations to buy those Champion Gear Bags, check out this post on Gamezone.

Last but not least, crafted gear has a lot to offer the discerning max level character. Whether it is haunting the Galactic Trade Network terminal to buy level 50 blues to start, or finding an attractive moddable set to pimp out with your daily commendation mods, or crafting epics you’ve learned from Synthweaving (or whatever your profession may be) crafted gear should definitely not be overlooked.

Alts/Legacy time

Now that you’re in the groove with your dailies and rolling in cash and great looking max level gear, get cracking on those alts! Every alt you make on your same server, including those of the opposite faction, will immediately start earning you those precious legacy points. Sure, they’re not much more than bragging rights currently, but there are definitely some serious plans in the works for making them a heck of a lot more than that.

Congratulations on 50! You’ll be mowing through the Hard Mode Flashpoints and max level PvP and Raids in no time!

SWTOR Vanity Pets Q&A with Damion Schubert

20 Friday Jan 2012

Posted by anexxia in legacy system, pets, SWTOR team interviews

≈ 18 Comments

Tags

minipets, Star Wars: The Old Republic, SWTOR, SWTOR pets, SWTOR vanity pets, vanity pets

As a serial MMO vanity pet collector, I’m thrilled to have gotten a few minutes of lead systems designer Damion Schubert’s time to talk about SWTOR’s adorable mechanical vanity pets. Read on for some details on upcoming additional ways to obtain vanity pets beyond purchasing from a vendor, pet improvements we can expect to see in the next major content patch, and find out which of the current pets is his favorite.

IR: Vanity or companion pets were added to the game pretty close to the end after a significant amount of forum speculation as to whether or not they would be in-game. Were they always on the road map for inclusion?

DS: They were always on the road map for inclusion!  One of the things about project development of a massive MMO is that you have to prioritize features in the best way to ensure the project gets done.  Tops are features that have high content requirements (such as story) and/or have major impacts on testing the core gameplay and world flow (such as combat and worldbuilding), so features that impacted those elements were built first.  Features that were more auxiliary to that, such as vanity pets and the dressing room, were less central – not having them in wasn’t going to make the beta substantially worse or prevent other devs from doing their jobs — and so those features were prioritized downwards.  But we knew we wanted them in.

IR: Right now, the pets we are seeing are all purchasable, some with light/dark side alignment requirements. Any intentions of having some that are drops in the future?

DS: Absolutely!  In fact, some of these should show up in our next major patch!  I don’t want to give out too big a hint, but they smell kinda bad on the outside.

IR: Do any of the currently discovered pets interact with their environment? i.e. in reply to locations/activities or emotes?

DS: Not at this time.  It’s something we’d like to add, but there are higher code priority features in queue right now.

IR: Is there going to be any way for characters to obtain opposite-faction pets?

DS: We currently have LS/DS pets, not opposite faction pets.  That’s not to say this won’t change.  One of the things we want to do a lot more of is adding items that take a bit of communal exploration to discover – we’re well aware of how popular Datacrons and the Magenta Lightsaber crystal is – and minipets is one place where we’ve identified adding fun things like that could really pay off.

IR: Are there plans to add in more pets? I’ve seen some pretty swanky robots out there I’d love to have miniaturized and following me along on my journeys.

DS: We plan to add a steady stream of new vanity pets to most major patches.  Note: I didn’t say ‘all’, but we’re making a concerted effort to do this frequently.

IR: Will social level and eventually legacy level be key items pet collectors will want to focus on for access to more pets? Or do you think you will be finding additional ways such as random drops to spread around the pets?

DS: Yes, and yes!  We want to use the pets to reward as many kinds of gameplay as we can.

IR: Which is your favorite vanity pet in game currently and why?

DS: I gotta say, the little sandcrawler just cracks me up every time I see it.

IR: Any other improvements we can count on?

DS: Yep!  The abilities page just got restructured to improve usability, and one of the things that fell out of that was a dedicated ‘Pets’ section.  This will come in the next major patch.

A big THANK YOU! to Damion for taking the time to talk minipets with us!

The SWTOR Legacy System and You

19 Thursday Jan 2012

Posted by anexxia in legacy system

≈ 56 Comments

Tags

family name, legacy system, naming, Star Wars: The Old Republic, SWTOR, what should I name my SWTOR character

What is the Legacy System?

The Legacy System is a sort of server-wide achievement and activities tracking system for your characters. Currently a work in progress, the SWTOR Devs have recently released some details on how they plan to evolve the system. Some highlights:

  • ability to identify the family relationships between your characters on any given server. (i.e. you can make your characters the sons, daughters, brothers, cousins, friends of your main character.)
  • points will eventually unlock abilities, perks and “bind on Legacy” items.
  • legacy perks will range from attacks to the ability to customize your next character’s in-game experience.
  • an example of the game experience customization is spending legacy points to buy a speeder bike at a much earlier level than your first character, thus allowing you to traverse the world more quickly (a perk I would definitely splash out on.)

After you complete the first Chapter of your class story, you will be alerted that you have an opportunity to choose your Legacy Surname. Choose carefully and consult spell-check or Wookieepedia before hitting enter on that name– it will stay with you across all your characters on that server and can not be changed (though it can be hidden if you discover you’ve made a mistake.)

When Do I get My Legacy Bar?

As soon as you have access to your Legacy surname, a second tracking bar will appear below your experience bar. That is the bar that will show you your legacy progress.

What Gives me Legacy Points?

Pretty much any activity that has you out and about in the world exploring and killing mobs will award you with legacy points. You will start to notice that every time you are awarded with XP for a new codec discovery, completing a quest or killing a mob that you will receive a small amount of Legacy experience as well. As you start rolling alts, everything they do from the moment they are rolled onward will grant you legacy points after you have unlocked the Legacy on your primary character. This includes alts of the opposite faction but rolled on the same server as your first legacy character.

Thoughts on Your Legacy Name

When you roll new alts, you will want their names to work well with your Legacy name, provided you plan to show it. That’s why you may want to skip the comedy legacy name or one that works only with your main, and think a little more broadly about what you plan to do within your SWTOR family of characters. Are you *really* going to want all of your characters running around with that other MMORPG reference as a Surname? In a year ? Two years? I pose the same question to all the folks who have rolled characters using the Game of Thrones universe as their naming platform. Similarly, I’ve seen a number of folks running around with a surname that is exactly the same as their primary character’s name. I can see that working for your alts, but I have to say, especially with jokey names, it looks a little off to see a toon running around the Imperial fleet with their first name repeated.

Naming Resources

Hands down, the best place to get ideas for your SWTOR characters’ names is Wookieepedia. You can browse through the pages and see hundreds, perhaps even thousands of great first and last names you can tweak and make your own. Other good places to research names:

  • babynames.com (browse through alphabetically)
  • thinkbabynames.com has a fun random name generator and allows you to browse names by gender
  • historicalnames.com has a great list of surnames, complete with coat-of-arms
  • mythindex.com has both Greek and Roman names from mythology that can be great building blocks for creating a new name
  • SWG Stratics Random name generator

Naming Restrictions

Contrary to what you might think from some of the names you see running around or trolling general chat, SWTOR does actually have a naming policy, as found in the Terms of Service. As of this writing, they include:

  1. You may not use any names that violate the General Rules. This includes the use of names that are hateful, defamatory, racist, ethnically offensive, obscene, vulgar, sexually explicit, or any other language that is offensive in nature.
  2. You may not use names that are harassing or defamatory to other players or employees of EA, BioWare or LucasArts, e.g. EASUX, Timsretarded, and Biowaresux.
  3. You may not use names of any EA, BioWare, or LucasArts employee or service related to Star Wars: The Old Republic.
  4. You may not use names of copyrighted or trademarked characters, materials or products, e.g. Coca-Cola or Dr. Pepper.
  5. You may not use names from popular culture or media, e.g. Lady Gaga or George Lucas.
  6. You may not use names that are religiously or historically significant, e.g. Jesus, Winston Churchill.
  7. You may not use proper names of areas within Star Wars for character names. Guild names, however, MAY use the proper names of specific areas to help promote role-playing and realm pride, e.g. Defenders of Tython or Protectors of Hutta.
  8. You may not use proper names of non-player characters within Star Wars: The Old Republic, e.g. Darth Malgus, Satele Shan, Yoda, Darth Vader or Luke Skywalker.
  9. You may not use names containing titles or ranks within them, e.g. General Supertrooper, Captain Tim, Darth Timmy, Knight Wakey.
  10. You may not use names that refer to drugs or that are drug related.
  11. You may not use names that contain an inappropriate phrase, sentence or any fragment of a sentence or Leet speak, e.g. uberhaxer, xxspeederxx, lolface, rofl, Noobwhacker, TimmyF**k, kock, fuk.
  12. You may not use misspellings or alternative spellings of names that violate any of the above rules, e.g. Hamsolo, Yooda, DorthVader.
  13. You may not use gibberish names when creating character, e.g. ajsdu, rifndsw, qweszs.

It appears that as with many other MMOs, enforcing the name policy is done both within the character creation interface (for obvious items such as popular character’s names), and enforced through other players reporting your name. The latter is most likely to happen when someone has an offensive name. Penalties for villating the naming rules can include being assigned a new name, being asked to rename your character or, in extreme cases, account closure.

I expect we’ll be hearing a lot more about the Legacy System, as the Devs get closer to rolling out these updates and more in a future patch.

UPDATE 4/12/12 With Patch 1.2 going live today, there are now a number of legacy unlocks available to you. See a few in my PTR post, and there will be a new post on Legacy incoming from me soon.

SWTOR Game Update 1.1 – Rise of the Rakghouls

18 Wednesday Jan 2012

Posted by anexxia in patch notes

≈ Leave a comment

Tags

patch notes, Rise of the Rakghouls, Star Wars: The Old Republic, SWTOR

Hey SWTOR folks — don’t forget you have a Patch to download and install today! Patch highlights include:

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Also in Karagga’s Palace, Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.
  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear (not just a specific slot’s item. )
  • All Bonus Series missions and their required missions can now be abandoned (so no more grey missions hanging around forever in your log.)
  • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Full patch notes after the jump.

Continue reading →

Back in the Saddle: Raiding the Eternity Vault

15 Sunday Jan 2012

Posted by anexxia in raiding

≈ 5 Comments

Tags

raiding, Star Wars: The Old Republic, SWTOR, the joys of raiding with a fun team

See that sexy Sorcerer sitting in front of this victorious all-Coconut Monkeys raid team? That’s me!

Last night marked two milestones for me. First of all, it was my first raid with the guild, and we kicked some serious butt in the Eternity Vault. Three bosses down (and would have had the 4th except, despite meeting its particular demands, it kept bugging out and resetting.)

The second milestone is this was my first time raiding since throwing in the towel on raiding in World of Warcraft this Summer. And luckily for me, it was exactly what I’d hoped for.

All of the team — tanks included– had a great time. Even when there were some comedy wipes due to instance bugs, folks saw the humor in it and cracked jokes. It’s been a while since I’ve had the pleasure of playing with a raid team that was truly enjoying itself this much– AND still learning fights and owning bosses so quickly.

Speaking of comedy wipes, my favorite was when we’d wiped on the second boss, all gone out to repair, and then got insta-killed where we stood. That’s right– killed as we repaired on the Ziost Shadow mission dock. And then there were the poor folks who kept being insta killed as we regrouped near the boss. Despite the many stims wasted by these untimely deaths, spirits remained high and we soldiered on.

And I have to say, it felt really good to be CC’in raid trash and spewing the purple lightning at the big baddies. I can’t wait to get in there again.

A super huge THANK YOU! to all the monkeys who made the raid possible, with an extra special shout out to our raid leader, Wrenz, who has worked hit tush off compiling strats and curating videos, and spending I don’t know how many hours talking to folks about raiding.

Guess What? We’re ALL Newbs in SWTOR!

12 Thursday Jan 2012

Posted by anexxia in community, silly

≈ 21 Comments

Tags

newbs, noobs, Star Wars: The Old Republic, SWTOR, SWTOR community

The other day, a guildie shared in gchat that his Flashpoint had just fallen apart, after a wipe, with the departing members calling him a newb and dropping group.

I have to tell you, this provoked an actual laugh out loud IRL moment for me.

“ZOMG you SUCK Newb! Peace out!” …says one 3 or 4 week old character to the other.

Really? Really???

Oh, I know, some folks are such old pros because they were in BETA since wave 1 of BETA. And all us new players are such bads. Because we only started during early game access. Or worse yet, at launch. What a bunch of newbs!

GET OVER YOURSELF, NERD!

BETA is not live game. Live game is the real deal with the final talents and the final class tweaks and a whole slew of new folks playing the game for the fun of it. Some of these folks were World of Warcraft players. Some play(ed) other MMOs. But many are just huge Star Wars fans stepping into their first MMORPG and learning the ropes.

But the fact remains, mister elitist player, we’re ALL newbs, including you because it is a new game! So get over yourself. Wipes will happen as folks learn content that is new to them. It will be some time before everyone is over geared and PUGS are able to faceroll content.

Sit back, relax, and enjoy the newness of the game.

Why the Rush to 50?

10 Tuesday Jan 2012

Posted by anexxia in opinion, screenshots

≈ 22 Comments

Tags

end game, Star Wars: The Old Republic, SWTOR, the rush to 50

…or more specifically, why the rush to end game?

This week, my Inquisitor hit 50. And somehow, she even had enough cash on hand to buy her level 3 speeder riding and speeder! And to clean up a few gear pieces. And thanks to an unusually awesome RNG, she got an epic headpiece out of her first PvP commendation bag. Not bad progress in a game with about 100 hours of playtime that only officially launched on December 20, in the midst of the holidays.

It’s sort of hard to believe that I’m at the end of my class story, and now ready to embark upon the many max level activities that lie ahead. I’ve got PvP matches aplenty to do, to farm for the elusive purple lightsaber. I want to do the max level versions of all the flashpoints no one wanted to do during the mad rush to 50. I want to maximize my number of daily quests so I can pick up the daily commendation level 3 speeder.

I was poised to take some time and bask in the glow and ease in to end game. I love raiding, as can be attested to by the volume of raiding related posts on the other blog, but I was honestly feeling as though there was plenty for me to do for a week or two or more before jumping in. So while I was excited about a raid this week, it wasn’t on my “it better happen or else” list.

I think I had a solid 5 minutes before I started to hear from folks that we were falling behind. And last night, I actually had my first /gquit from someone who had signed up to raid with us tomorrow night (our first official guild raid! huzzah!) because “we’re taking too long to do end game.”

o.O

I have to tell you I am honestly a little bit floored. I’ve watched my significant other talk to numerous guildies about raiding, including a good amount of pre-50s. He confirmed days and times that seem like they’ll work. Has had strats up on our Wiki for a week or more so everyone can be on the same page. And just this week we finally had enough tanks and healers publicly express interest in raiding that we’re going to give Karraga’s Palace a shot.

But it’s still not fast enough for some folks. Which just proves the adage “you can’t please all of the people all of the time.”

So, we’ll see how it goes. And you can bet I’ll report back here.

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