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~ a SWTOR blog

Inquisitor's Roadhouse

Category Archives: Star Wars: the Old Republic

At Long Last: I Have my Purple Lightsaber!!!!!!

06 Tuesday Mar 2012

Posted by anexxia in gear

≈ 16 Comments

Tags

Patch 1.1.5, purchaseable color crystals for lightsabers, purple lightsaber crystal, Star Wars: The Old Republic, SWTOR

Today marks a major milestone in my SWTOR playing: I. Have. My. Purple. Lightsaber!!!!!!!!!!!!!!!!!!

Deep breath.

Yes, the first thing I did tonight once I made it home from work was head to the Galactic fleet to track down the new vendor who was selling the lightsaber crystals. And for the low low price of only 125,000 credits, the awesome purple crystal was all mine.

*cackles*

So, where do you buy the new crystals, you may ask? On the Imperial fleet, Geologist Pajro in the middle of the outer ring of the Galactic Trade sector sells the purple crystals, along with red, green, yellow/black and white crystals, and the pattern for the magenta crystal. On the Republic Fleet, it’s Geologist Breshin in that same spot.

I would like to give a big THANK YOU to the developers who heard loud and clear that there was a major desire for the purple crystals and made it happen for us. The devotees of the purple lightning and the purple crystals are much appreciative.

xo Anexxia

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SWTOR Patch 1.1.3 Notes

14 Tuesday Feb 2012

Posted by anexxia in patch notes

≈ 1 Comment

Tags

patch notes, Star Wars: The Old Republic, SWTOR

Happy Valentines Day SWTOR peeps! Bioware’s valentine for some of us at least is today’s bug fix patch. I’m happy to say it hits on a few of my hot issues:

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
    I can not tell you how many times I’ve crashed to the character screen when downloading mail (and temporarily lost all the mailed items to boot!) Very happy to see this fix.
  • On Illum, Players are now notified when they kill a player but do not receive credit due to rate limits.
    THANK YOU! This is probably the top complaint amongst guildies and general chat users.
  • Players will now properly receive mission credit for warzone wins when the first player to enter a Warzone leaves before the match ends.
    And this is probably the second most frequent complaint I’ve seen. Whoohoo! Now it’s time to get some PvP on…
  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.
    One last chance to spellcheck…

Full patch notes after the jump

Continue reading →

SWTOR Patch 1.1.2 Notes

07 Tuesday Feb 2012

Posted by anexxia in patch notes

≈ 1 Comment

Tags

Patch 1.1.2, patch notes, Star Wars: The Old Republic, SWTOR

We have a small bug patch in SWTOR this morning. Also included are the recently discussed changes to the Biochem profession, to make it less of a mandatory for progression raiders. Changes that I’m most interested in include:

  • If Sprint was active when a player died, it now remains active when the player is revived.
    (no more running around playing Huttball without Sprint!)
  • Companion Characters no longer occasionally appear unclothed when summoned.
    (which is great b/c some of those companions naked = scary)
  • The message “There are no missions defined for the Crew Skill: [Crew Skill Name]” is no longer erroneously displayed.
    (I got this error message just about every time I completed a synthweaving item, if not every time.)
  • In Eternity Vault, Soa now frees all players in mind traps before transitioning to his platform phase. Players will no longer be stuck in mind traps during the platforming sequence as a result.
    (this happened to us a ton)
  • Champion bags now always contain 15 Centurion Commendations and 7 Champion Commendations, and the chance to obtain a direct trade item token has been reduced. Battlemaster bags now always contain 15 Champion Commendations.
And here are the Biochem changes:
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. However, the tooltips for these items have not been updated and will still display old values.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Full patch notes behind the jump.

Continue reading →

So You Just Hit 50 in SWTOR — Now What?

26 Thursday Jan 2012

Posted by anexxia in alts, end game, gear

≈ 9 Comments

Tags

commendations, dailies, gearing up, Star Wars: The Old Republic, SWTOR

Despite how hell bent some folks can be on getting to 50 quickly, many of those same folks are the ones lolling about on the fleet, asking in chat — “I’m 50 — so where do I go now?” Of course that’s not a simple one-word answer, even though one-word answers are all they’re likely to hear in reply, at best. Where to head to once you’ve hit 50 totally depends upon your max level goals. Do you want to gear up to raid? Or is PvP your focus? Or did you have a sense of obligation to get at least one character to 50 before starting an alt factory? Regardless of your end game goals, there is something waiting for you as a fresh 50.

Dailies

“I only have 300 credits. Can someone give me some cash?”

This is a true life quote. And I’m telling you now what I told that person then: go do some dailies! You have two places to head for your dailies: Ilum and Belsavis.

Since you’ve already seen the sights of Belsavis, I suggest you head to Ilum first and knock of the introductory mission chain and start in on some of the dailies. Then head to Belsaavis and complete the bonus chain. The comments on the Daily Commendation item on TORhead have a full list of the quests you can do Empire and Republic side, and how many commendations each will net you. Note that some of the more difficult quests have a little sumthin’ extra: various mods for your moddable gear, orange weapon for your companion.

Gearing Up

Regardless of your end game goals, you’re going to want to be working on improving your gear so it is all at max level. To do so, you have three options (in addition to running max level or hard mode flashpoints which will go a lot better if you’ve upgraded your gear first anyhow):

  1. Daily Commendations
  2. PvP tokens
  3. Crafted gear

You’ll get your daily commendations from running your daily quests on Ilum and Belsavis as noted above. Once you are full up on your commendations for the day, go check out your mission support vendor on Ilum and see what he has to offer. I spent my commendations on additional level 50 mods for my gear, and dream of saving up enough to buy the speeder.

PvP tokens are another great way to gear yourself up. Despite dong only a small amount of PvP, I was able to purchase my PvP Champion Gear goodie bag as soon as I hit 50, and had a helm token inside. For more details on how the PvP token earning and spending process works, including an explanation of how Mercenary Commendations are used in conjunction with Warzone Commendations to buy those Champion Gear Bags, check out this post on Gamezone.

Last but not least, crafted gear has a lot to offer the discerning max level character. Whether it is haunting the Galactic Trade Network terminal to buy level 50 blues to start, or finding an attractive moddable set to pimp out with your daily commendation mods, or crafting epics you’ve learned from Synthweaving (or whatever your profession may be) crafted gear should definitely not be overlooked.

Alts/Legacy time

Now that you’re in the groove with your dailies and rolling in cash and great looking max level gear, get cracking on those alts! Every alt you make on your same server, including those of the opposite faction, will immediately start earning you those precious legacy points. Sure, they’re not much more than bragging rights currently, but there are definitely some serious plans in the works for making them a heck of a lot more than that.

Congratulations on 50! You’ll be mowing through the Hard Mode Flashpoints and max level PvP and Raids in no time!

SWTOR Game Update 1.1 – Rise of the Rakghouls

18 Wednesday Jan 2012

Posted by anexxia in patch notes

≈ Leave a comment

Tags

patch notes, Rise of the Rakghouls, Star Wars: The Old Republic, SWTOR

Hey SWTOR folks — don’t forget you have a Patch to download and install today! Patch highlights include:

  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Also in Karagga’s Palace, Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.
  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear (not just a specific slot’s item. )
  • All Bonus Series missions and their required missions can now be abandoned (so no more grey missions hanging around forever in your log.)
  • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Full patch notes after the jump.

Continue reading →

Finding the Right Fit

17 Tuesday Jan 2012

Posted by Jason Griffith in alts, guest post, Star Wars: the Old Republic

≈ 7 Comments

Tags

alts, finding the right SWTOR class for you, Star Wars: The Old Republic, SWTOR

Greetings, fellow addicts of the purple lighting. This is @Psynister stopping in with a guest post. When people started poking me into submission for guest posts I chuckled and said, “alright, alright, I’ll get around to it.” But then when Anexxia threatened to send Khemmy to poke me I decided I’d better stop slacking and get to work. The last thing I need is another shadow assassin trying to consume my soul.

Nexi asked me to share my thoughts and experiences with finding the right fit for your characters. My stance is a bit outside the norm when it comes to characters in MMO’s because, unlike the majority of the player base out there, I develop almost no attachments to my characters at all. If a character becomes less fun, accomplishes all the goals I had set out for them, or in any way just doesn’t give me a feeling of wanting to play them then I have no problem at all deleting the character. It doesn’t matter to me that they are max level, have over a year worth of /played time, have spent millions of credits leveling their professions, have collected every mount in the game, or anything else. I can delete any character, at any time.

So we’re going to take a quick look at how the classes feel in SWTOR to give you an idea of which classes you may want to pursue, or avoid, in order to find a good fit so that you don’t find yourself in a position like me where your highest level character no longer feels right but, unlike me, you can’t bring yourself to delete them.

Classes & How They Feel
SWTOR offers some really cool classes. I’m not a big fan of futuristic fantasy. I mean, sure the Star Wars movies were kind of cool and all, but it’s really not my thing; I’m more of a medieval, dragons, barbarians and wizards kind of nerd. In most cases if I’m sitting down for a bit of entertainment and someone pulls out a blaster, I’m done. What does that have to do with the SWTOR MMORPG? Well, nothing. And everything.

The reason why I not only play SWTOR despite the presence of blasters and droids but stopped playing World of Warcraft in favor of it is because despite the look, it still has the same feel as the kind of game that I’m used to playing. It has enough familiarity with the worlds that I am comfortable in that I can look beyond just the graphics on the screen.

Melee DPS: At first glance this seems to be one of the most underrepresented combat styles in the game since the only class that directly fits the bill is the Jedi Knight/Sith Warrior. However, every class has at least one Advanced Class and/or talent tree that places some degree of focus on melee combat. While the Knight/Warrior is definitely the strongest example of this, you’ll find a melee focus as a Jedi Shadow/Sith Assassin, Trooper Vanguard/Bounty Hunter Powertech, or a Scoundrel/Imperial Operative.

Caster DPS: This is actually the most underrepresented combat style in the game as there is only one class/AC that truly fits this: Jedi Sage/Sith Sorcerer. The Force is the only form of magic that exists within the world of SWTOR, unless you’re able to view technology as another source of magic. I’ll cover healers here in a moment, so if you’re looking forward to a caster feel and enjoy healing then I suggest you read on as healing brings in a couple more caster feels.

Ranged DPS: The Bounty Hunter Mercenary/Trooper Commando and Imperial Sniper/Gunslinger are where you want to look if this is how you like to play. Some players feel that these classes are more caster like because there are so many spells that have cast times or channels, but I just don’t get that feeling personally. It’s easy to see why blaster-wielding classes fit the hunter mold, but as you’ll see in just a moment, carrying a gun to a knife fight is sometimes the way to do it.

Tanking: Tanks come in a lot of different varieties in SWTOR. The presence of blasters and the existence of the force adds a somewhat new dimension to tanking as it’s easier to tank things that are outside of your melee range. However, the feel does change just a little bit because none of the tanks in this game wield a physical shield like you typically see in MMO’s. Shields in this game are little techno-devices or generated from force power instead. However, there is the added coolness of blocking blaster fire with your red (or purple!) lightsaber.

The closest look and feel you’ll get for a tank in SWTOR is the Jedi Guardian/Sith Juggernaut as they’re the primary example of a melee class. However, every class except for the Smuggler has a tanking AC/Spec so you may also find your tanking feel via Jedi Shadow/Sith Assassin (a mitigation tank), Trooper Vanguard/BH Powertech (beefy AoE-heavy tanks), or the Jedi Guardian/Sith Juggernaut (cooldown-heavy tanks).

Healering: Healers are most often associated with being magic users or religious figures, but SWTOR has only one caster and an odd singular religion sort of but not really relates well to healing. So SWTOR spices things up a bit by adding another style of healer – medics. The best fit for the traditional healer is our chief caster, the Jedi Sage/Sith Sorcerer. Our medics come in the form of the Trooper Commando/BH Mercenary and the Smuggler Scoundrel/Imperial Operative.

I found that the healing specs of these technology-based classes had a much more defined caster feel to them than their damage dealing variants.

Fits Like A Glove: The Right Fit for You
When you’re trying out a new game and looking at all of the classes that are available, chances are you’re looking for a class that seems like it’s a good fit. You might be looking for a class that fits your playstyle, or maybe one that fits your character concept, or that fills an empty role in a group you’re planning to level with, or maybe you’re just in the mood to stab things in the face and you want something that will let you do that. Some people know what kind of a fit they’re looking for and others don’t really have anything in particular in mind, they’re looking for something to spark their interest.

From the people I follow on twitter, the most common example I see of those who know exactly what they want to do is healers. There are some players that feel that healing is just hands down THE THING that they want to do in an MMO no matter what the setting. Some of them just love healing that much that nothing else matters and others feel that they suck at anything other than healing so they stick with what they know.

For those of you who don’t already know your role, here’s a quick Per-Psyn-ality test for you. After answer, note the scores for each role (Tanking, Healing, DPS (all kinds), Ranged DPS, and Melee DPS) in the answer summaries below.

  1. Do you have poor coordination or slow reflexive/reactive skills? (Yes/No)
  2. Do you like feeling of having multiple people relying on you? (Yes/No)
  3. How quickly do you trust a person who you barely know? (Immediate, Soon, Slowly, Never)
  4. Rank the following in order of appeal: Recognition, Chaos, Excitement, Rewards

Question 1: If you answered yes to this question then the roles that you’re most likely to struggle with is tanking, followed by melee combat. Note, that does not mean that you cannot be good at those roles, simply that in general they will make you the most uncomfortable. The most suitable positions for you include Caster DPS (3), Ranged DPS (3), and Healing (2). Tanks (1) and Melee DPS (1) tend to struggle the most when fight mechanics call for a lot of movement or switching targets.

Question 2: If you answered yes to this question then the roles you’re most likely to excel at are Tanking and Healing. Some people find that they become more focused and can think more clearly when they know that they have people counting on them, giving them a bit of a mental high as they feel more alive and in the zone while they’re doing it. So if you answered Yes, then your order is Healing (3), Tanking (2.5), DPS (2).

If you don’t like the feeling of having other people relying on you then you’re best suited for a DPS role, followed by Tanking. Tanking is a pretty crucial role when you’re in a group, but there are steps that you can take when forming groups and describing your methods of pulling and such that can make up for your discomfort such as setting rules for engagement (example: nobody attacks until the tank casts Ability X). Healers on the other hand typically deal with a lot of stress if they don’t like to have people relying on their performance. If you said No then your order is DPS (2), Tanking (1.5), Healing (1).

Question 3: If you build Immediate trust with people then your order is DPS (3), Tanking (2), Healing (2). If you said Soon then your roles become Tanking (3), DPS (2), Healing (2). If you are Slow to trust then your order becomes Tanking (3), Healing (2.5), DPS (2). And finally, if you have problems trusting anybody that you don’t know and Never assume then your order is Healing (3), Tanking (2), DPS (1).

DPS is the most trusting role because as long as everyone is doing their job then you have nothing to worry about. Tanks are the next most trusting because as long as the healers are doing their job then you can usually pull through an encounter. Healers come last because your ability to do your job is reliant on everyone else being able to do theirs – if the tank can’t hold agro, you’re probably going to die, and if DPS can’t manage their agro then everyone is likely to die.

Note: Everything I just mentioned for question 3 is based on the assumption that you will want to take part in group play in some form or fashion whether it be questing, PvP, dungeons, or raiding. If you are a solo player then this question is of little use to you.

Question 4: Recognition, Chaos, Excitement, and Rewards

    • Recognition:

Traditionally this has been linked most closely with the DPS role. However, in SWTOR the lack of mods makes judging and individual’s performance very hard unless enough deaths occur to pinpoint who was responsible for what. Because of that, Tanks and Healers are now the ones receiving most of the recognition for success in terms of individuals because their performance can be somewhat monitored by success or failure. If this was one of your top two then your order is Tanking (2.5) & Healing (2.5), DPS (1.5). If this is one of your bottom two then your order becomes DPS (3), Healing (2.5), Tanking (2).

    • Chaos:

Some people just thrive on being thrown into some insane situation and making it through alive. If this is one of your top two then your order is Ranged/Caster DPS (2.5), Healing (2.5), Tanking (2), Melee DPS (1). If this was one of your bottom two then your order becomes Tanking/Melee DPS (3), Healing (2.5), DPS (2).

    • Excitement:

If you’re all about the thrills (top two) then chances are you want to be one of those that gets to see it up close and personal: DPS (2.5), Tanking (2), Healing (1.5). Don’t take this to mean that healing isn’t exciting, but realize that the nature of healing means you’re often paying attention to things other than what’s going on in game (health bars, debuffs, etc) which means you’re going to be distracted from some of the excitement by default in order to fill your role.

If you prefer things to be more calm and smooth (bottom two) where you can just get into a nice rhythm and not worry about what’s going on on the monitor then your order becomes: Healing (2.5), Tanking (2), and DPS (2).

    • Rewards:

If you like to face new challenges for the sake of getting rewards, then you’re best suited for the roles where rewards have the fewest number of grabby hands (top two): Tanking (3), Healing (2), DPS (1). If this was one of your bottom two then your order becomes DPS (2.5), Healing (2), Tanking (2).

If you took the Per-Psyn-ality test, add up your totals for each one and rank them in order from highest to lowest to get an idea of which roles might suit you best. Your total for DPS should be added to both Melee DPS and Caster DPS to see if you might be better suited for one over the other.

Also, be aware that I just completely made this test up on the fly, it has absolutely no scientific backing whatsoever.

Fits Like a Sock: Deleting/Rerolling Alts
So what do you do when you have a character who suddenly just doesn’t feel right to you? What about when that character is the one you had fully intended to be your main? What if you’re one of those players who has “a name” that is given to the character who is supposed to represent you?

SWTOR is a little bit different than MMO’s because of how it handles classes. There are only four base classes (with their four mirrors on the opposing faction), but each of those four breaks off into two once you choose your Advanced Class which gives us a total of 8 actual classes within the game. While you can go back and reset your talent points (for a fee), you cannot go back and change your Advanced Class. So in essence, you roll a training class that gives you a small taste of two different classes (AC’s) and then you pick one that you’re stuck with forever more.

I played a Sith Inquisitor during Beta and I had a blast with it, so I knew that when the game launched for real that I was going to roll one as well. So when early access rolled around I started off where anyone would expect me to – Psynister, Sith Inquisitor. But, I made a decision that day that came back to bite me. I didn’t go with the Sorcerer AC like I did in beta, I chose Assassin because I had recently had fun with some stealthed PvP. What did I find out? That I hate playing as an Assassin in PvE. Hate, with a passion. So that left me with a level 20 character who was broke because I made some noob mistakes on my crew skills, who had an AC that I didn’t like and couldn’t change, and who had my name. This character who was supposed to be my main character and my primary source of entertainment just didn’t fit me at all.

So what did I do? I left the server.

We ended up on a server where I had rolled what I call “feeler alts”, which are alts that I roll on a brand new server to get an idea for how the server community is and to take a look at some potential guild options. Since I often like to roll feelers on servers where I have friends I generally use one of my common names for them. On this particular server I had rolled Psynister as a Trooper. Trooper was the one class that going into SWTOR I had almost no interest in ever playing at all, so he really was meant to just get a feel for things and then get deleted. Did that happen? Nope.

While getting a feel for the guild I played Trooper-Psyn and found out that they were the kings of AoE. I love AoE. I’m not talking “woohoo, AoE” here. I’m talking like, Anexxia’s love of all things purple and lightning-like doesn’t even begin to compare to my love for AoE. If AoE were a thing that I could follow around, I would totally get arrested for stalking, I’m not even playing. So Trooper-Psyn didn’t burn out in a flash of glory and get deleted, he became my leveling obsession, took on the literal role as my SWTOR main and he was the man! All the way up to level 34…

Did I mention I hate blasters?

And that’s when it all sank in. I still hate blasters. I love the class, I have tons of fun with this guy – but he uses blasters. He’s a big, bald, AoE-chuckin’ cyborg of mass destruction, and he has my name. Psynister, the character, isn’t a blaster toting officer in the armed forces who makes Light side choices. Psynister is a soul destroying, corpse raising, spell flinging, necromancer who loves nothing more than killing everyone you love and then raising them from the dead and forcing them to turn against you. Does that scream Trooper to you? It sure didn’t for me! So here I am in that crappy situation again, except this time the character is incredibly enjoyable but he doesn’t fit with the concept that my name has embraced for years.

No matter how much fun I’ve had with this guy while leveling up, he doesn’t fit the name that he was given and his name isn’t his, it’s mine. And so, he’s going to get deleted very soon so that I can replace him with a Jedi Consular who will most definitely be a spell flinging Sage, leveling via the Balance (Madness) tree. I already have a Balance Sage that’s level 25 right now, but I can just respec him to heals to level with my wife’s Trooper instead. That way I have a main worthy of carrying my name, I don’t waste the investment of the Sage I already have because he gets to respec into a healing role to play with others, and I’ll reroll another Trooper that has a different name entirely so that I can still enjoy the class.

Oh, and I’m not the only one who does this.

My wife had a similar situation with her main character. Just as we were getting ready to finish up questing in Nar Shaddaa we found out more information about companion characters and that we had been missing opportunities for her to gain affection all along. She also realized that she had sold off items that he had given to her that could have been modded and used throughout leveling that even though they wouldn’t make a huge impact on her game play they would have held significant importance to the characters themselves. So right after she spend over 80k credits on gear upgrades and we had spent a few weeks leveling the character, she deleted and rerolled her main so that she could correct those mistakes and not make them again.

I know that was a lot of my own story, but here’s how it relates to you.

When you have a character that doesn’t fit, for any reason, don’t be afraid to make the necessary change. Whether that change is small like moving from one talent tree to another, or it’s big like deleting the character completely and starting over. If your character doesn’t feel right, make the change. If you read Anexxia’s recent post, Guess What? We’re ALL Newbs in SWTOR!, that same concept applies here. Right now is the best time for you to make a decision like this because the game is still less than a month old. Sure, you might have “wasted” a month’s worth of time leveling a character and getting them geared up and such, but if you’re not having as much fun with them as you could if you were able to make some changes then you’re nerfing your own fun.

Would you rather feel like you wasted a month of game play or deal with a year’s worth of regretting that you hadn’t wasted only a single month and feel like now that there’s a year’s worth of history with that character that you’re stuck with your decision forever?

I would also urge you to try out some of those classes that you didn’t think you would like. You might find yourself in a position like I did with the Trooper where the one class I was sure I would hate has actually been one of the most enjoyable. Putting a sock on your hand doesn’t necessarily feel bad, maybe just a little bit weird, or maybe it actually feels fantastic. Similarly, putting a glove on might feel nice and comfortable, but there could be another glove that fits you even better. Don’t reach for one glove just because it seems familiar and fit like the last pair you were wearing, give one of the other pairs a test and you just might find the perfect fit.

SWTOR Patch 1.0.2 Now Downloading

04 Wednesday Jan 2012

Posted by anexxia in patch notes

≈ 3 Comments

Tags

Star Wars: The Old Republic, SWTOR

Get your patch notes while they’re piping hot!

Things I am happiest to see:

  • The Darth title is now properly granted to Sith Inquisitors. All hail Darth Anexxia!…well, soon…
  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item. Hello purple lightsaber I am coming for you!
  • Players can now use emotes while riding a vehicle. i.e. I no longer have to dismount in order to say hello via an emote to my guildies. This is a nice quality of life fix, especially on a PvP server.
  • I am hoping the # of UI bug fixes will increase my machine’s performance.

Full patch notes after the jump!

Continue reading →

Anexxia’s Rare or Better Synthweaving Patterns (level 50)

01 Sunday Jan 2012

Posted by anexxia in crew skills, gear, synthweaving

≈ 1 Comment

Tags

crew skills, gear, Star Wars: The Old Republic, SWTOR

I’ll be listing all the rare or better level 50 synthweaving patterns I can make here. See also my post of items up to level 49. BOE items available to Coconut Monkeys with your mats.

Light Armor

Bracers 

  • Rakata Force-Master’s Bracers (Epic, BOP)
  • Rakata Stalkers Bracers (Epic, BOP)

Chest

  • Anointed Zeyd-Cloth Vestments (Rare) Moddable.

Head

  • Anointed Zeyd-Cloth Headgear (Rare) Moddable.
  • Primeval Battlemind’s Headgear (Rare)

Legs

  • Anointed Zeyd-Cloth Lower Robe (Rare) Moddable.
  • Primeval Seeker’s Legwraps (Rare)

Waist

  • Rakata Force-Master’s Sash (Epic, BOP)
  • Rakata Stalkers Waistwrap (Epic, BOP)

Medium Armor

Chest

  • Resilient Polyplast Vest (Rare) Moddable.

Legs

  • Primeval Ardent Blade’s Leggings (Rare)
  • Resilient Polyplast Leggings (Rare) Moddable.

Heavy Armor

Head

  • Primeval Paragon’s Headgear (Rare)
  • Primeval Vindicator’s Headgear (Rare)

Legs

  • Fortified Electrum Greaves (Rare) Moddable.
  • Primeval Paragon’s Greaves (Rare)

Anexxia’s Rare or Better Synthweaving Patterns (levels 1-49)

15 Thursday Dec 2011

Posted by anexxia in crew skills, gear, synthweaving

≈ 1 Comment

Tags

crafting, gear, professions, Star Wars: The Old Republic, SWTOR

I’ll be listing all the rare or better pre-50 synthweaving patterns I can make here, which includes a number of moddable pieces. Following this up with a separate post for my Level 50 patterns.

Available to Coconut Monkeys on Th Bastion server with your mats. Items are listed with lowest level items at the top of the list, with item level in parens.

Note that the databases do not yet have all the variations on the patterns. Sometimes, when crafting and reengineering crafted items, you learn a blue quality version of an item that adds an additional stat upon it. Those items are denoted as follows:

  • Critical versions of a green item have +Crit as a third stat.
  • Overkill versions of a green item have +Power as a third stat.
  • Redoubt  versions of a green item have +Defense as a third stat.
Please also note that some pieces of gear require light or dark side alignment, and a few are for Republic characters; make sure your character can wear an item before I craft it!

Light Armor

  • Savant Sash (9) Critical, Overkill and Redoubt rare quality versions.
  • Savant Gloves (11) Redoubt rare quality version.
  • Dark Acolyte’s Robe (11) Moddable.
  • Dark Acolyte’s Lower Robe (11) Moddable.
  • Synth Defense Waistwrap (13)
  • Acolyte Bracers — Overkill, Redoubt rare quality versions.
  • Synth Defense Handwraps (15)
  • Inquisitor’s Vestments (15) Moddable.
  • Inquisitor’s Lower Robe (15) Moddable.
  • Sorcerer’s Headgear (19) Moddable.
  • Sorcerer’s Vestments (19) Moddable.
  • Sorcerer’s Lower Robe (19) Moddable.
  • Consular’s Lower Robe (19) Moddable.
  • Mentalist Bracers (21)
  • Synth Defense Bracers (21)
  • Synth Defense Boots (23)
  • Traditional Nylite Lower Robe (23) Moddable.
  • Traditional Nylite Vestments (23) Moddable.
  • Stalker Headgear (26)
  • Channeler’s Lower Robe (27) Moddable.
  • Channeler’s Vestments (27) Moddable.
  • Channeler’s Headgear (27) Moddable.
  • Mimetic Synth Waistwrap (29)
  • Psychokinetic Sash (29)
  • Sharpened Mind Waistwrap (29)
  • Muse Gloves (30)
  • Psychokinetic Bracers (31)
  • Sharpened Mind Bracers (31)
  • Mimetic Synth Bracers (31)
  • Traditional Thermoweave Vestments (31) Moddable.
  • Traditional Thermoweave Lower Robe (31) Moddable.
  • Traditional Thermoweave Headgear (31) Moddable.
  • Force Stoic Bracers (32)
  • Force Initiate Sash (33) Redoubt rare quality version.
  • Focused Mind Bracers (35)
  • Kinetic Weave Bracers (35)
  • Stalker Battle Bracers (35)
  • Anointed Demicot Lower Robe (35) Moddable.
  • Anointed Demicot Vestments (35) Moddable
  • Anointed Demicot Headgear (35) Moddable.
  • Reactive-impact Boots (37) Redoubt rare quality version.
  • Focused Mind Gloves (39)
  • Kinetic Weave Handwraps (39)
  • Stalker Battle Handwraps (39)
  • Traditional Demicot Vestments (39) Moddable.
  • Focused Battle Bracers (41) Redoubt rare quality version.
  • Force Assault Vestments (41)
  • Impenetrable Synth Robe (41)
  • Zeyd-Weave Robe (41)
  • Consular Adept Headgear (43) Moddable.
  • Sorcerer Adept Headgear (43) Moddable
  • Sorcerer Adept Lower Robe (43) Moddable.
  • Sorcerer Adept Vestments (43) Moddable.
  • Force Adept Sash (43) Critical rare quality version and Supremacy superior quality versions.
  • Cortosis-Weave Bracers (47)
  • Force Assault Bracers (47)
  • Impenetrable Synth Bracers (47)
  • Traditional Brocart Headgear (47) Moddable.
  • Traditional Brocart Lower Robe (47) Moddable.
  • Traditional Brocart Vestments (47) Moddable.
  • Arch-Savant Boots (49)
  • Arch-Savant Bracers (49) and Overkill superior purple quality version.
  • Arch-Savant Gloves (49)
  • Enigma Boots (49)
  • Enigma Bracers (49)
  • Enigma Handwraps (49)
  • Shade Boots (49)
  • Shade Bracers (49)
  • Shade Handwraps (49)

Medium Armor

  • Apprentice’s Vest (11)
  • Combat Synth Gloves (11) Crit, Overkill rare quality versions.
  • Sith Dueling Leathers (11) Moddable.
  • Sith Dueling Pants (11) Moddable.
  • Fiberweave Waistcord (13)
  • Rugged War Bracers (13) Crit, Overkill rare quality versions.
  • Fiber Weave Gloves (15)
  • Antagonist’s Vest (15)
  • Warrior’s Vest (15) Moddable.
  • Warrior’s Leggings (15) Moddable.
  • Aspiring Knight’s Leggings (15) Moddable.
  • Asiring Knight’s Vest (15) Moddable.
  • Marauder’s Headgear (19) Moddable.
  • Marauder’s Leggings (19) Moddable.
  • Marauder’s Vest (19) Moddable.
  • Sentinel’s Vest (19) Moddable.
  • Sentinel’s Leggings (19) Moddable.
  • Rugged War Boots (21) Critical, Overkill and Redoubt rare quality versions.
  • Fiber Weave Bracers (21)
  • Rugged War Vest (23) Overkill blue quality version.
  • Fiber Weave Boots (23)
  • Ablative Laminoid Vest (23) Moddable.
  • Ceramic Alloy Bracers (27) Critical rare quality version.
  • Blade Master Leggings (27) Moddable.
  • Sith Combatant Headgear (27) Moddable.
  • Sith Combatant Leggings (27) Moddable.
  • Sith Combatant Vest (27) Moddable.
  • Blade Master Headgear (27) Moddable.
  • Blade Master Leggings (27) Moddable.
  • Battle Weave Waistcord (29)
  • Ablative Plasteel Leggings (31) Moddable.
  • Battle Weave Bracers (33)
  • Resilient Lacqerous Vest (35) Moddable.
  • Photo-reactive bracers (35)
  • Reactive-Impact Handgear (35) Redoubt rare quality version.
  • Photo-reactive Gloves (39)
  • Ablative Lacqerous Leggings (39) Moddable.
  • Ballistic Synth Vest (41)
  • Marauder Elite Leggings (43) Moddable.
  • Marauder Elite Vest (43) Moddable.
  • Ballistic Synth Bracers (47)
  • Ablative Resinite Leggings (47)
  • Cerulean War Boots (49)
  • Cerulean War Bracers (49)
  • Cerulean War Gloves (49)

Heavy Armor

  • Synth Assault Belt (13)
  • Synth Assault Handgear (15)
  • Reinforced Fiber Handgear (19)  Critical rare quality version.
  • Warlord’s Greaves (19) Moddable.
  • Synth Assault Armguards (21)
  • Reinforced Fiber Boots (21) Redoubt rare quality version.
  • Synth Assault Boots (23)
  • Reinforced Fiber Greaves (23) Overkill rare quality version.
  • Reinforced Battle Headgear (23) Moddable.
  • Warrior’s Pulsing Greaves (27) Moddable.
  • Force-Infused Flex Belt (29)
  • Krayt Dragon Belt (29)
  • Rampage Assault Handgear (30)
  • Krayt Dragon Armguards (31)
  • Force-Infused Flex Armguards (31)
  • Reinforced Chanlon Greaves (31) Moddable.
  • Reinforced Chanlon Chestguard (31) Moddable.
  • Flex Heavy Armguards (33) Critical and Overkill rare quality version.
  • Stalwart Flex Armguards (35)
  • Inertial Dominion Armguards (35)
  • Fortified Phobium Headgear (35) Moddable.
  • Inertial Dominion Handgear (39)
  • Stalwart Flex Gloves (39)
  • Reinforced Phobium Chestguard (39) Moddable.
  • Reinforced Phobium Greaves (39) Moddable.
  • Reinforced Phobium Headgear (39) Moddable.
  • Nerve Supression Chestguard (41)
  • Composite Flex Body Armor (41)
  • Warlord Elite Chestguard (43) Moddable.
  • Warlord Elite Headgear (43)
  • Nerve Suppression Armguards (47)
  • Composite Flex Armguards (47)
  • Reinforced Diatium Chestguard (47) Moddable.
  • Reinforced Diatium Greaves (47) Moddable.
  • Reinforced Diatium Headgear (47)
  • Beskar’gam Armguards (49)
  • Beskar’gam Boots (49)
  • Beskar’gam Gloves (49)
  • Leviathan Armguards (49)
  • Leviathan Boots (49)
  • Leviathan Handgear (49)
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