Companion Update Pt. 2

Although the “Choose Your Side: Jedi Knight Versus Bounty Hunter” video above got the bulk of the attention from the community this Friday, there was a developer blog continuation of note as well. It’s been a few weeks since the last Companion developer’s update, so it was nice to see this Friday’s developer blog pick up where the first part left off.

The blog notes that Companions originally have an AI that took on a life of their own, with little player control, but that after testing feedback, decided to go the route of more player control, similar to player-controlled combat pets we’ve gotten used to in other games, like World of Warcraft.

we’ve taken a page from other BioWare games and added AI toggles to each ability to control whether the companion should decide on their own when to use them, or whether they should be manually activated by the player. Players who are not interested in managing their companion can leave the default toggles on and let them run on autopilot. Skilled players can take complete control of the companion by expanding the companion bar onto their screen and using the abilities directly as though they were player abilities.

The blog goes on to note that you can choose to “disable some area-of-effect abilities when using crowd control or when fighting tough single enemies”, which rocks. It’s incredibly aggravating when a combat pet wreaks havoc on your CC.

It will be interesting to see what the most effective way will be to strike the balance with effectively managing your companion’s activities while not neglecting attention on what your character is doing as well. I’ve yet to get any BETA play time, so I’m not aware of if we’ll be able to write macros as a method of controlling their activities, or if it will be muscle-memory of hot keyed abilities that will make us successful in this area. Guess we’ll have to wait and see…

Choosing Your Class, RP-PvP realms confirmed, and a TotalBiscuit look at Huttball

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Don't be sad Lord Vader-- even though launch is a few months away, there's still plenty of interesting postsin the SWTOR blogosphere!
Don’t be sad Lord Vader– even though launch is a few months away, there’s still plenty of interesting posts in the SWTOR blogosphere!

Now that the majority of the Interwebs has gotten over their dismay regarding last week’s BETA survey email snafu, the blogosphere is back to giving us interesting content to read. A few of my favorite reads over the past few days:

  • Torwars shared some thoughts about the announcement of RP-PvP realms, but without CM-enforcement of naming standards or behavior.
  • SW:TOR Strategies pointed us to TotalBiscuit’s Huttball video, shot at EuroGamer expo, and had a short post on choosing the class/role that’s the right fit for your play style.
  • Massively had a Hyperspace Beacon overview of the Star Wars story timeline leading up to SWTOR.
  • PC Gamer shared a really nicely written SWTOR preview article. Not a lot of News, but a great piece to remind you why we’re all so excited about this game, and to share with any of your friends who haven’t quite decided to take the plunge with you at launch.

I should note that I shared links out to the above content via my twitter account, so if you want a more timely report out on what I’m reading and recommending in the SWTOR blogosphere, follow me on twitter (@anexxia) or subscribe to my paper.li daily.

Return to the Old Republic Sooner…

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Don't Let the Adventure End

I was *sooo excited* to see email in my mailbox from the Old Republic Community mailbox…alas, it was not the much hoped for BETA invite. Instead, it was the above email, encouraging me, as a former BETA tester, to preorder SWTOR. Except, of course that I’ve never been granted the opportunity to BETA test.

And then I saw another email from the SWTOR gang…maybe this time it was an invite?

SWTOR BETA testers post-testing survey email

Oh, no, not an invite. Just a request to take a post-BETA completion survey.

*sniffle*

Ah well, maybe next time!

UPDATE: From the outcry on twitter tonight, I think a ton of folks got the email…like every gamer I follow it seems 🙂 The community managers are looking into it and have promised to report back soon.

9:40 p.m. UPDATE: Still no official word on what caused the email malfunction. Interesting to see how many folks jumped to 1) crazy speculation and accusations or 2) hurled profanity-laced emails and forum posts at Bioware. Yes, it sucks that we got our hopes up for a second, but seriously– it’s not the end of the world!

9:48 p.m. UPDATE: Official response up on the community forums now:

Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!

Allison Berryman | Senior Community Coordinator

Star Wars: the Old Republic Release Date Announced!

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It’s the big news we’ve been waiting for — Bioware and EA have announced that we’ll have SWTOR in our hands right before Christmas! During their keynote address at the Eurogamer Expo, Dr. Ray Muzyka and Dr. Greg Zeschuk, co-founders of BioWare™, announced that Star Wars™: The Old Republic™ will launch in North America on December 20, 2011 and in Europe on December 22, 2011.

Also announced were the monthly subscription fees that kick in after the 30 days of play time that come with the game:

  • 1 Month Subscription: $14.99 (£8.99/€12.99)
  • 3 Month Subscription: $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
  • 6 Month Subscription: $12.99 per month (one-time charge of $77.94/£46.14/€65.94)

Now, the waiting begins…I suggest you kill some time by leaving your feedback on yesterday’s Companion update blog post.

😉

UPDATE: Darth Hater has a brief audio interview with Stephen Reid at EuroGamer right after the team announced the release date. Read the transcript or listen to the audio here.

UPDATE 2: Eurogamer has the video clip of the announcement up. View it here.

SWTOR Companion Spotlight

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Gamespot got a scoop on the latest Star Wars: the Old Republic news with the release of a Companion Q&A article and the above Star Wars: the Old Republic — Developers Dispatch video yesterday. As with every recent video release, this one left me anxious to find out more and get into the game and start customizing my character experience. It will definitely be interesting to see how one’s actions will influence the companion’s affection levels and resulting behaviors and story.

This video gave us a nice look at how Inquisitors will be making the best use of their companions in battle– letting them run on in ahead of us and take a beating, as we stand in the back, looking cool and shooting purpley lightning at our enemies. Mwahahahaha.

Ahem.

Their Q&A was with Game Director James Ohlen, who gave some insight into how players will be able to customize their companions:

Players are able to customize the appearance of their companions in two ways. Because companions are full characters with inventory slots, players can change the equipment their companions are wearing. You can give your tough-as-nails Mandalorian warrior companion some badass Mandalorian armor. Or you can put her in clothes reminiscent of Princess Leia’s famous gold bikini. Players can also change the skin color, hair, and facial features of their companion characters.

Ohlen went on to confirm that companions will have their own class, and will level up as players do, and will gain additional skills as they progress. However, players will not be able to choose advanced professions for their companions.

Today’s SWTOR.com community updates also focused on companions, with a Developer blog on Companions as well. I appreciated the examples they showed of how we will be able to customize the appearance of our companions, as often *my* idea of customization doesn’t mesh with the limited amount of options available in many games for customization. The Mako example had a pretty wide range. Unfortunately, I don’t think there will be a ton of variation available for the Khem Val, but I think I can live with it.

After this big Companion update, I hope this means we’ll soon have a Jawa addition to the Companion pages on SWTOR.com…

One Size Does Not Fit All: What’s Your Ideal #SWTOR Guild Fit

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I’ve been giving a lot of thought as to what I want to be doing guild-wise when Star Wars: the Old Republic comes out. There are so many options — join a guild that’s forming now, play with one of my World of Warcraft guilds that’s planning to start a SWTOR guild, or even start my own guild.

I’ve given them all a serious amount of thought since I put up the guild poll here a while back. And I think that alt creation capabilities willing, I’ll be doing a little of each of those.

In a perfect world where I had unlimited free time, I would have gone with starting up my own guild. But this year has been anything but that. So although I do have plans to create a little alt guild with some of my favorite gaming people, I am not going to try to do that as a serious full-time endeavor. I simply do not have the time I would want to allot to it (which I think is also the case for most of my buddies, truth be told.)

Instead, keeping in mind my favorite WoW guild of all time, I decided to look for a nice big, boisterous guild that would hopefully be teaming with folks who want to be out and about and raising hell for the launch. I also wanted to think about doing something a little different from my usual PvE raiding focused recent past. And thus, I sought out Coconut Monkeys, the PC Gamer SWTOR guild.

We’ll see how I do in a PvP environment. It’s a big change, but PvP, and specifically world PvP, was a key part of what I really enjoyed about my favorite WoW guild. I’ve already raised my hand to help out with whatever needs doing in building the guild for launch. As a bonus, something about having an active guild forum to go and chat in has gotten me just that much more revved up about the game.

BETA Weekend #1 Invitees to Get a Second Chance

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Contrary to what the BETA FAQs announced last week, there is a special group of BETA weekend testers who *will* get a second crack at testing — the folks who were invited to BETA Weekend #1.

In a post on the forums, Community Manager Stephen Reid announced that notification of impending testing reinvites had been sent to BETA Weekend #1 invitees.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Now before you start fuming about this being unfair, note that Reid has gone on to clarify that these folks being reinvited to a future testing weekend will not take away any other tester’s ability to participate in BETA– rather, those #s will just be added to the overall #s they are inviting.

In light of this news, be on the lookout for phishing emails telling you to click for a BETA key. The new build of the BETA is still in internal testing, with no new BETA weekend announced and no invites sent.

BETA weekend post-mortem

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How was that skirmish for you, Darth?For those of us who didn’t get in to last weekend’s BETA testing extravaganza, but had to hear tales of purple lightning from the twittersphere, it was a bit of a bummer to hear that this weekend will not be host to another round of BETA invites.

Given that there is a new BETA build right around the corner, it makes perfect sense. But that doesn’t make folks any less antsy about it. For now, we’re left reading the very thorough BETA FAQs and the BETA weekend #1 testing post mortem.

A few highlights from the BETA FAQs:

  • NDA is still in effect. Other than saying you are in the BETA test, you are not allowed to talk about your BETA experience. Leaking content online can get you kicked out of testing and blocked from future testing.
  • Currently, there are no plans for those who’ve participated in a BETA weekend to get a second shot at BETA. So be sure to maximize the use of that time!
  • If you don’t think you’d be able to play during the BETA weekend timeframe for which you receive an invite, you can decline and be thrown back in the pool for a potential (but not guaranteed) future shot at it. (you can’t just defer it.)
  • Guild testing and BETA weekends are separate programs.

 

Making Your SWTOR Guild Application Stand Out from the Pack

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stand out from the crowd

One of the more interesting account features on the SWTOR community site is the Guild Application. If you’re like me, you  probably didn’t even notice it at first. But it’s there, accessible by clicking my account at the top of the screen, then clicking the Guild application link in the middle of your Account Management menu on the right of the screen.

If you are planning to apply to a guild before launch, you’ll want to make sure you spend some time with this page. The fields they make available are some of the same fields you see cropping up on guild applications in other MMOs, plus a few specific to SWTOR. I’ll walk you through how to make the most of these questions to help your future GM get to know you and your strengths.

The Basics

  • What class will you play first? (you can only pick one)
  • What time zone will you play in? (PST, EST, GMT)
  • What days do you plan on playing?
  • What hours do you plan on playing? (Morning, Afternoon, Evening, Weekends)

These fields help you form a basic screening for finding a guild that’s a good fit for when you plan on being available to play. Interestingly enough, these are the sort of small details that I’ve seen numerous new applicants in guilds leave over. SO make sure that if you are a PST time player you don’t join a guild that’s full of folks who are packing up for the night when you are just getting home from work.

Tell Us a Little Bit More About You…

  • List your past MMORPG experience (550 characters)
  • What are you looking for in a guild? (1000 characters)
  • What can you contribute to a guild? (1000 characters)
  • What else is important to know about you? (1000 characters)

This is the part of the application where you get to do the five paragraph essay on why you will be an excellent addition to the SWTOR guild to which you are applying. Yes, you technically *can* get away with one-sentence answers here, but why would you want to? The guild application, as I have opined elsewhere, truly is your place to shine as an applicant, and increase your chances of finding a guild that will be a good fit.

Lets take these questions one-by one and discuss.

List your past MMORPG experience

In addition to a laundry list of all the MMOs you’ve ever played (commenting on what you thought of them is optional and may be contentious), this is a good place to note if you’ve had any leadership positions, earned any special recognition or achievements, etc. Consider this to be a brief gaming resume. If SWTOR is going to be your first MMORPG, share other gaming experiences you’ve had, or what it is that’s inspired you to start up now. Resist the urge to embellish upon your accomplishments– just like on an IRL resume, it’s the kind of thing that can come back to bite you early and often.

What are you looking for in a guild?

No, this isn’t an in-game version of your childhood Christmas lists for Santa. You shouldn’t expect a guild to hand you all of the game’s perks on a silver platter. On the other hand, if you are someone whose perfect guild is one where everyone will lend you in-game currency, run your low-level characters through instance content, and talk to you on Mumble for hours, it’s probably in everyone’s best interest that you note that here. Ahem.

Some good things to note here: your interest in end game group content (raids/operations), PvP, and altism, how social of a guild you are looking for, and if you are interested in raiding, what sort of time commitment and level of focus you would want that to be for your guild. It’s also a good place to note any special considerations you keep in mind when picking out a guild — such as looking to play only with mature adult players or ensuring the guild lives by DBAD*.

What can you contribute to a guild?

Are you a quest completionist? An obsessive crafter? A hoarder of vanity pets? Do you blog or use twitter to keep up on game news and resources? These are all great things to share in this section. Additionally, if you aspire to being an officer in a guild, go ahead and mention it. And finally, if you have friends and family already in the guild name check them here as well.

NOTE: “friend” is not someone you just met in an instance today. I had a WoW guildie in a raiding guild who was responsible for some of the absolutely most annoying friends and family adds due to her spending much of her time playing alts in lowbie dungeons and apparently encouraging everyone in her groups to apply to our guild.

What else is important to know about you?

Of these four questions, for me, this me was the hardest. What more is there to know about me that’s relevant? Since this is not a document that anyone else sees, other than the guildmaster, it’s an opportunity to share something a little more personal than you might put in your public profile, such as what you do for a living or where you live or that your cat always howls into Vent when you’re not paying him enough attention. Or you can just use it to make a targeted pitch for why you would be a great fit for a listed raiding or officer slot. It’s a place where you can show a little personality, so make the most of those 1000 characters!

The best part about the guild application is once you spend the time to set it up once, you don’t have to do it again. You can just go in and revise what you have, adding in new accomplishments or revised things you are looking for at any time. It will be interesting to see if guilds continue to use the community website’s application system and forums after the game launches, or if there will be a migration to external guild website purveyors. Only time will tell.

For related reading on looking for a SWTOR guild, read this post. Happy guild hunting!

*DBAD = Don’t be a d***.