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Inquisitor's Roadhouse

Category Archives: SWTOR

How I’ve Been Prepping for SWTOR Patch 1.2

11 Wednesday Apr 2012

Posted by anexxia in crew skills, legacy system, pets, PTR

≈ 1 Comment

Tags

baby tauntaun pet, patch 1.2, Star Wars: The Old Republic, SWTOR, Taun Fawn

Thanks to playing around a bit on the PTR over the past 2 weeks, I’d started to get my characters ready for the Patch. I wasn’t expecting it to be coming out this week mind you, but now that it’s confirmed for Thursday, I’m glad I’d started preparing.

Grabbing Items That Have Planned Obsolescence

As previously noted, my first and foremost goal in this area was obtaining some purple lightsaber crystals. In addition to the one I equipped on Anexxia, I stuck a few in the bank for future 50s. Unfortunately, I’m not going to be able to score two purple crystals for my Marauder on my new server. I just didn’t have quite enough time to level her up and gather the credits to buy her crystals. I’ll just have to cross my fingers that as an artificer she’ll eventually be able to make some sort of super awesome crystals for her dual lightsabers.

The next thing I did, on my original server, was splash out on a sweet new ride, as seen above. They’re taking this mounts out of the game with Patch 1.2 so this was my last chance to grab one. And since I had the unused cash there, it was worth spending the million credits on. Some day, when I can move Anexxia over to a server I am actually playing on, it will have been worth it.

Mulling Over My Family Trees

If I had to make a prediction, I’d say that deciding on family tree structure and setting up custom UIs will consume most players’ entire Thursday night play time. That’s why I’ve been trying to think through my family connections this week. The matriarch picks have been easy enough, but then I have to think through for each of the alts, which of these roles is their best fit:

  • rival
  • ally
  • spouse
  • child
  • adopted child
  • sibling

I think the rival is a really fun choice and I’m planning to have at least 1 rival per family tree, to keep my matriarchs on their toes. Rival is a good way to deal with those opposite faction alts, for sure, but in my case, I think it’s more likely that we have a few strong willed Siths who’d just as soon murder each other as cooperate. I highly suggest thinking this through and sketching out your trees prior to logging in post-patch, especially if you’re like me and have families on multiple servers to setup.

Preparing for the Crafting Changes

I slowed down on my moddable gear crafting and instead made sure to shore up my stores of crafting materials. I expect there to be significant demand for the augmented custom pieces in the first few weeks post-patch, and as such, want to ensure I have enough materials on hand to make a good number of items right after the servers come back up.

The incoming crafting changes are a primary reason I hurried my new character through leveling her artifice to 400 so quickly, even though it meant missing out on her chance at her purple lightsaber crystals.

If you haven’t checked out the Patch Notes yet, a few of the key profession-wide crafting changes include:

  • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
  • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
  • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
  • Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
  • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
  • Augments can now be crafted by several professions.
  • Schematics are no longer consumed if a player attempts to use one that is already known.

Similarly, the Reverse Engineering process by which we obtain schematics and materials from crafted or found items is being improved significantly:

    • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
    • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
    • Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
    • Random items, particularly armor, can now be reverse engineered by crafters based on the items’ stats.
    • Crafted Vibroknives and shotguns can now be researched via reverse engineering. Reverse engineering Vibroknives and shotguns may now yield research variants for Armstechs.
    • Artificers can now reverse engineer relics, shields, generators, and foci.
    • Cybertechs can now reverse engineer all earpieces.
    • The chance of researching schematics via reverse engineering has been significantly increased.
    • Augments may now be reverse engineered for a chance to research their schematics by several professions.
    • Players can now decide how many items from a stack they wish to reverse engineer.

Synthweaving is one of the crafting professions that will gain the ability to craft augments, among a few other key changes:

  • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
  • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
  • Additional lower-level light armor schematics have been added.
  • Material requirements for some Custom (orange) outfits have changed.
  • The Codex entry for Synthweaving has been updated.
  • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.

I’m excited to log in and poke around on Thursday! Are you ready? How have you been preparing?

P.S. Thanks to my awesome TOR Reporter podcast co-host Chris, who picked up the code at PAX East, I am also the proud mama of this baby Taun Fawn! I got to visit him on the PTR last night, and have been assured by the protocol droids that he will come to stay with all the characters across my account in Live as soon as Patch 1.2 hits.

Getting Down on the SWTOR Patch 1.2 PTR

05 Thursday Apr 2012

Posted by anexxia in companions, crew skills, legacy system, PTR, video

≈ 9 Comments

Tags

crafting improvements, crew skills, legacy system, patch 1.2, PTR, Star Wars: The Old Republic, SWTOR

I have been on vacation, in a land without Internet or cellphone service, known as the NorCal coast. As such I have only just now gotten a chance to hop on the SWTOR PTR and check out all the changes that await us.

But first and foremost, I  have to tell you about the above screenshot. That isn’t a hack — that is me getting to dance with Khem Val!! That’s right, you too can unlock the companion dance ability (which you will find in your abilities window, under the legacy tab, so you can pull it out to your action bars to use it.) This totally awesome ability is available for the low low cost of only attaining social level II, or purchasable with Legacy level 3.

I didn’t realize just how much fun I would have with this one. But dancing with Khemmy totally made my day.

Ahem.

There are a number of other equally awesome and amazing changes now available to us on the PTR.

Family Tree

When you open your legacy window for the first time, you’ll get to start building your family tree. That means right now is the time to start thinking about how you plan to populate it. Whom will be your family matriarch/patriarch?

I made Anexxia my family matriarch then set about thinking about where all my other characters would fit in. AS of this writing, the options available to you for each successive character are:

  • rival
  • ally
  • spouse
  • child
  • adopted child
  • sibling

As you drag each character into the family tree, over the matriarch/patriarch, you will have the opportunity to decide where they fit in. And don’t stress — you can move them around if you don’t get it quite right on first click-and-drag.

Enhanced Character Screen

The biggest addition here is the Unify Colors button. You may toggle on or off which visible clothing pieces you would like to have color coordinated to match your chestpiece. That means no more putting off equipping that new piece of gear because you don’t want to look like a clown college’s wardrobe mistress.

Additionally, your character screen now has a few character customization options available at your fingertips that used to require some poking around in the preferences menu:

  • Show Dark Side Corruption
  • Hide Head Slot

Legacy Unlocks

AS you can see, my flitting around from character to character, on different servers, means I haven’t unlocked too many of the available legacy unlocks. But as seen at the top of the post, I did unlock the all important Companion Dance. Other easily attainable unlocks are the Tech Emotes, which allow you to /datapad, /holocom, and /map whenever the feeling suits you.

Crafting Improvements

The Crafting changes we’re seeing on the PTR are going to make those crafters among us very happy, starting with the individual profession windows. You can now sort by custom. That means no more clicking on every blue recipe in your window to try to find your moddable gear! And, those custom pieces now show as orange, which gives a visual queue and makes so much more sense.

To check out the critical success of moddable pieces, I crafted 25 synthweaving items, across all 3 armor proficiencies. Of those, 5 pieces critted, resulted in an augment slot being added. For ease of ID’ing these exceptional pieces, their names have [augmented] following their name.

Other nice changes to the items is showing you if an item is not able to be researched to find a new schematic, as in this example:

Or if an item *does* have the ability to be researched for finding a new schematic, it lists its % chance, as in this example:

User Interface (UI) Changes

Last and definitely not least, players will now be able to significantly customize their user interface, using in-game functionality. To say that I’m impressed with the level of customization is an understatement. but don’t just take my word for it– take a look at this UI overview window. I consider it to be required viewing for showing you how to make the most of the UI customization options available to you in Patch 1.2.

Finding Your SWTOR Guild (an Update)

21 Wednesday Mar 2012

Posted by anexxia in guilds, poll

≈ 11 Comments

Tags

finding a guild, finding a SWTOR guild, Star Wars: The Old Republic, SWTOR

One of the hardest things to do in any game — unless you are lucky enough to be part of a multi-game guild whose members’ interest in MMOs aligns with yours over time– is to find a guild that’s the right fit. But that’s where this guide comes in.

Before launch, it was, in theory, pretty easy to find a guild thanks to the guild recruitment functionality on the SWTOR website. With that handy tool removed, it is a little more arduous a task to find a guild that’s a good fit, but it truly can be done. Though it may take some trial and error– including joining a few guilds that turn out to be duds.

So, how do folks find guilds? A few of the more common methods include:

  • Word of mouth–asking your gaming buddies if they’d recommend their guilds as a good fit
  • Joining a guild affiliated with a blog you are a fan of or a website you’re a member of
  • Scanning Kristin Archer’s guild profiles on TORwars
  • Perusing the guild list on reddit or Ten Ton Hammer or TOR Syndicate
  • Eyeballing the guild recruitment posts in the server forums on SWTOR.com
  • Joining a guild that is advertising in trade or general chat on your server
  • And if all else fails and you can’t find quite what you are looking for, you can always start your own guild

At this point in my gaming life, I’ve pretty much done all of the above, EXCEPT for joining a guild that was advertising in chat for members. Call me old fashioned, but I would like to think I’m joining a guild that is more discriminating about creating a positive and collegial guild culture than by inviting all comers via a mass chat channel.

Before you jump in and start applying, make sure you know what you are looking for!

Before you start checking out guild recruitment posts, however, I think it’s a good idea to take a few minutes to think through what you are looking for in a guild. When I sit and think through the most important qualities I look for in a guild, a few of the top things that come to mind are:

  • I’d prefer West Coast, PvE. I’ve played on East Coast servers mind you, but I’m never home before 6PT, so unless the guild is a bunch of East Coast night owls, it doesn’t usually provide enough to do w/others.
  • I prefer a guild ruled by DBAD. In the guild’s overview in one form or another, I need to see that they don’t tolerate D-y behavior. Of course having it in writing is not always a guarantee the guild isn’t being run by a bunch of D’s but it’s a good ground floor.
  • I like a guild to have 15-20 people on per night minimum. This means there is a high likelihood of Operations and Flashpoint groups forming. Raiding has been one of my favorite activities in MMOs, so I like to see at least a glimmer of hope that there can be such activities in the future.
  • I prefer a diverse guild. What I mean more directly is: I don’t want to play exclusively with a bunch of teenage to 20-something dudes. It’s not that that demographic can’t be fun (I have enjoyed playing with so,e folks who fall into that category), but I get the most out of a guild when there is a solid mix of older professionally employed people, including a solid group of ladies. In fact, some of my favorite raid teams had a higher than average percentage of couples. I think that led to the high degree of coordination amongst the team.
  • On SWTOR specifically, I prefer the Empire. Because they have the purple lightning. I’m addicted, what can I say??? When searching, you want to make sure you only look for a guild that actually is the faction you want to play –ty to @Asros for making me realize I left this out.

So now that you’ve made your list, get out there and start hunting for your ideal guild! And let me know in the poll and the comments how you found your guild.

What to Wear: Moddable Synthweaving Gear Sets

19 Monday Mar 2012

Posted by anexxia in crew skills, gear, synthweaving

≈ 1 Comment

The orange moddable gear is one of my favorite aspects of SWTOR. I’m a huge fan of being able to find a look I like and stick with it until I get tired of it, at which point I can merrily go and craft myself something else to wear.  And this is true for my companions as well!

With Patch 1.2 these pieces will also have a small chance upon crafting to crit, which means to be crafted with the addition of an augment slot. Moddable gear with an augment slot will then have the potential –with maxed out mods inside– to be the best gear in the game.

This is by no means an exhaustive selection, but it does comprise the pieces I’ve most often crafted and equipped. It’s interesting to see how many schematics I am still missing. I have a dozen sets wherein I only have partial sets, which is a huge bummer. I hope we see more folks putting schematics up for sale on my server!

P.S. One important note: the non class restricted pieces look different when opposite faction users wear them. This is true even if you have an opposite faction person craft the item and list it for sale on the GTN. So the looks below are only true to Imperial fashion.

Heavy Armor

  • Fortified Electrum Headgear
  • Fortified Electrum Chestguard
  • Fortified Electrum Greaves

Light Armor

  • Anointed Zeyd-Cloth Headgear
  • Anointed Zeyd-Cloth Lower Robe
  • Anointed Zeyd-Cloth Vestments

This level 50 synthweaving set has a sort of art deco feel to me…

  • Traditional Brocart Headgear
  • Traditional Brocart Lower Robe
  • Traditional Brocart Vestments

This shiny rose gold football helmet is not quite what you might expect from this otherwise very girlie set.

  • Dark Acolyte’s Lower Robe
  • Dark Acolyte’s Robe

This set feels like it would be best for skulking around eavesdropping, allowing you to easily blend into the shadows.

Medium Armor

  • Resilient Polyplast Headgear
  • Resilient Polyplast Leggings
  • Resilient Polyplast Vest

I love this chest piece. and the helm is quite intimidating.

  • Marauder Elite Leggings
  • Marauder Elite Vest

I really love this outfit as well, and wish I would stumble across the headgear schematic one of these days. Above, I am just wearing the Polyplast Headgear.

  • Marauder’s Headgear

Hands down, this is my favorite helm. I like that it has a voice modulator too.

  • Sith Dueling Leathers
  • Sith Dueling Pants

Given how much a fan I am of the Medium leather items, I’d probably better get started working on a marauder sometime soon…

😉

Friday Five: Five Reasons to Tell Your Friends Why They Should Take on a SWTOR Weekend Pass

16 Friday Mar 2012

Posted by anexxia in friday five

≈ 7 Comments

Tags

Star Wars: The Old Republic, SWTOR

I don’t know about you, but I definitely have some gaming friends that I wish I could get onto my SWTOR servers to play with me. But many of them, having gotten tired of plunking down $60 a pop for games they may not end up loving, have been resistant to making the leap into SWTOR. But starting this weekend, with the SWTOR Weekend Pass, they have started to run out of excuses. That’s right, all your slacker friends who don’t already have a previously-active Star Wars: The Old Republic account can log on and play starter content with you, free of charge, with no payment method required, for up to four days.

And thus, today’s five, with the reasons why they should sign up to play SWTOR with you this weekend already:

  1. You know you want to play with a lightsaber. After all, we all saw you pretending that empty wrapping paper core was one. And those woosh woosh sounds you made. Mmmmhmm. We know all about it.
  2. Unlike spending St.Patrick’s Day at the bar, SWTOR is a hangover free zone.
  3. If you start now, you won’t be one of those carpetbaggers we all make fun of who jump on the bandwagon after the first expansion.
  4. Not only can you play the Knight or Inquisitor of your dreams, depending upon the class you choose you can eventually have a Twi’lek or a Jawa for a companion. And there are no ewoks for haters to hate on.
  5. Did I mention free? What other sort of rich, social, interactive entertainment do you have available this weekend with no cost to you?

Are you planning to hassle some of your peeps to try out SWTOR this weekend?

New Alts, New Legacy

13 Tuesday Mar 2012

Posted by anexxia in alts

≈ 2 Comments

Tags

alts, Legacy, Star Wars: The Old Republic, SWTOR

gilded Hutt

Despite my giddiness over my purple lightsaber, truth be told my beloved Inquisitor is not seeing much play time at the moment. No, it’s not that I stopped loving the purple lightning. But with my work schedule not always leaving me with much time to play, and not finding my groove for max level content after my truly fun and collegial raiding team disbanded, she’s been mostly relegated to crafter extraordinaire, at which she has kicked all kinds of butt.

My play time has been split amongst a number of alts — both Republic and Imperial. Some on my PvP server, others on PvE servers inhabited by some of my favorite tweeps. None of my guilds are super active, though I enjoy having some cheerful guild patter and an occasional flashpoint group. So yes, I am still looking for the perfect alt home.

In the interim, I’ve managed to squeak out a Legacy for one of the two sages I am leveling. Which means I now feel as though I can play around a bit with the Jedi Knight on that server as well, without diluting my time and efforts. Once every little kill and quest and exploration ratchets another tick in the Legacy bar, you no longer feel bad about frittering away all that time on your alts…

I should note that one of my favorite colleagues has started playing SWTOR. It’s her first ever MMO. I think this blog had a little hand in inspiring her to take the plunge, seeing how I prattled on about the joys of purple lightning. I’m looking forward to playing with her on my Imperial alts, and hope I can convince some more of my gaming colleagues to hop on the SWTOR bandwagon as well. It’s so much more fun when you have your comrades playing with you…

SWTOR Guild Summit Gives Us Plenty to Look Forward to in the Old Republic

06 Tuesday Mar 2012

Posted by anexxia in official announcements, previews

≈ 7 Comments

Tags

legacy system, Star Wars: The Old Republic, SWTOR

Most unfortunately for me, I was in meetings at work all day while  the SWTOR Guild Summit was in progress, without even time to check the twitter feed, except at lunch, to see what nuggets of information about the next big content patch were shared. But thanks to the many attendees who liveblogged from the event itself or while watching the livestream, I was able to get caught up pretty quickly.

First and foremost, I’m excited that today’s maintenance brings with it our next patch, which brings with it, those super top secret and awesome color crystals we heard about last week. I KNEW hoarding all those credits would eventually come in handy…other mentions of note:

  • Friends of Star Wars Free Trial
    Starting today, and only for a few weeks it looks like, SWTOR players can invite three (3) of their friends to take part in a 7-day trial of the game. During this trial period, invited players can explore each of the four Origin Worlds.
  • Server Group Finder Coming in Patch 1.3
    This is one of those much debated issues, and I’m glad with where they landed on this. The group finder feature will be introduced in the 1.3 game update, and will be limited to your server.  This makes me incredibly happy. Yes, expanding a group finder to a larger server pool would mean potentially shorter queue times, but having played WoW with both server-only and wider population looking for group tools, I can emphatically say I preferred the ability to get to know folks on my own server (and the inherent accountability for behavior) that went along with the server-only looking for group.
  • Ability to kick AFKers from Warzones
    That’s right, a Vote to kick system will be added in patch 1.2, allowing folks to kick out inactive players (you know, those people who stand in the corner for Huttball.) Will be interesting to see what they come up with to prevent abuse of kicking people who aren’t actually inactive (kick able to be cancelled by moving character?)
  • Ability to do 8-man Warzone premades, with groups able to persist between matches
  •  Lots of Legacy Unlocks!
    • Level to 50 with a species and you unlock all class variations of that species across both factions (i.e. yes, you can play a Sith Pureblood Bounty Hunter.)
    • Completing Chapters in your class story unlocking abilities across your characters. Example of unlocking Force Choke on all your characters after completing Chapter 3 on your Sith Warrior.
    • Social ranks will unlock some abilities too, such as ability to dance with your companion or new emotes
    • Jetpacks for Bounty Hunter, other classes receive rocket boots for a short duration sprint type ability.
    • Sprint moved to level 1. I am buying this for every alt. EVERY alt!
    • Mailboxes and the Galactic Trade Network on ships, so you need never return to the fleet again.
    • When character transfers come, the higher of the two legacies will take priorities, which means you won’t lose out on your high level legacy by transferring to a new server.
    • Ship droids will sell a voice restraining-bolt for certain mouthy ship droids.
    •  All these unlocks and rewards are retroactive, i.e. when the patch hits, your existing characters will automatically have access to all of this. you won’t miss out by having already leveled to 50.
  • Guild Banks coming in 1.2, with up to seven tabs available. Future patches to include a Guild calendar and some sort of “guild advertising” to help guilds recruit new members.
  • More vanity pets confirmed for 1.2, but we already knew that, didn’t we? 🙂

For full coverage of the event, head over to Darth Hater.

Guild Policies: The Application Process

23 Thursday Feb 2012

Posted by anexxia in guilds

≈ 5 Comments

Tags

designing an application process, guild policies, guild policy, Star Wars: The Old Republic, SWTOR

After the demise of the SWTOR forums-based guild application and forums, guild leaders have had to decide how they want to approach onboarding new members. Although many have gone for the “word of mouth” invite system, I am still a big fan  of having a solid application and a well-defined process.

Why I Like Filling Out Guild Applications

Having been in a number of guilds who have accepted all comers, and guilds that had well thought out applications, I am definitely a fan of the latter. A thoughtful selection of questions helps your guild define the attributes that are important to your members and the characteristics a new member will ideally have to fit in well with the personality of your guild.

On the flipside, the application and the process around vetting it can show an applicant a lot about your guild’s leadership structure and its members. I have actually decided against app’ing to a guild based upon its application questions and process. And that’s much better than joining a guild only to realize in a short amount of time its personality and activities are not at all in line with what you are looking for.

Deciding What Your Application Process Looks Like

It’s important that your guild’s officer team as a whole agrees upon how the process works, and what questions are important. If you have a rogue officer who will just invite folks willy-nilly, regardless of their app status, then there’s no point in having one. Likewise, if you have an officer who hazes all new applicants, but the other officers are not onboard with that, it can come across to the applicants and a dysfunctional officer team.

Call together an officer meeting and actually talk through how you want the process to work (i.e. if you even want an app, how long of a waiting period is there, is there public application review and comments, etc.) Then, if you have decided on an application, actually hammer out the questions. Finally, put the application up on your guild forum, with an explanation of the process.

4 Must-have Application Questions

For me, the following questions are the must-haves. If a guild isn’t asking these questions, they’re not getting a good sense of who their applicant is, in my opinion:

  1. What is your main character’s name, class, spec and level?
  2. This one is vital if you are running raids. It avoids the well-geared main being swapped for the brand new 50 after being invited to the guild, or the recruited healer morphing into a PvP spec’d DPS.

  3. Why are you leaving/why did you leave your last guild?
    Yes, I do realize this is often the big fat white lie section of an application. But you will be surprised at how often you do get a thoughtful response. If the reason smells fishy, talk to someone you know in their former guild and ask why they left. And beware the person app’ing to your guild who is currently in a rival guild — that is the smell of drama coming your way.
  4. Who do you know in the Guild?
    Follow-up with those named to see if they personally endorse the applicant. If not, this is not someone you want in your guild.
  5. If you don’t know anyone in the guild, what is prompting your application?
    This is a solid way to see if your forum posts, podcast pleas, and twitter recruitment calls are working. And if their reply is that they saw a guildie standing around the Fleet in their epic lootz and they want some, think about if you want this person in your guild.

Now, with that solid base in place, start thinking about what makes your guild unique, and start crafting some questions around that. If you are a raiding focused guild, you’ll want to ask questions about content completed, raiding availability, etc. If your guild is more casual and focused on alt leveling, ask about their stable of alts and how they like to spend their in-game time and what they are looking for a guild to provide them with socially.

Further reading from other guild management blog posts from my WoW blog:

  • Creating a Guild Application with Some Oomph
  • Managing Expectations: the Guild Application Process

Friday Five: Five Gaming Habits I’ve Changed with SWTOR

17 Friday Feb 2012

Posted by anexxia in friday five

≈ 13 Comments

Tags

gaming habits, Star Wars: The Old Republic, SWTOR

Nothing like a nice change of scenery

This past week, in part due to the podcast, I’ve gotten to thinking about how I’m approaching my SWTOR playing time a little different than I have approached some of my previous gaming time. And I thought it was about time I posted a Friday Five. And thus, we have today’s five:

  1. I rolled my main on a PvP server.
    I’ve always liked world PvP, but had never played on a player versus player server, having primarily focused on PvE end game for my last 6 years of MMO playing. I found it truly heightens your factioncentricity — and hones your senses to be able to spot the enemy before they spot you.
  2. I started in on the PvP as soon as I was high enough level to queue.
    Yes, this meant I ended up playing way more Huttball than I would have liked, but I figured if I was going to be playing on a PvP server, I might as well get some solid PvP practicing in. The fact that I lucked out and the first champion bag I turned in at 50 had a sweet headpiece in it was just icing on the cake.
  3. I’ve already rolled alts on 3 servers.
    Rather than waiting until I was burnt out completely on my main to roll an alt or explore another server, I pretty much started thinking about friends I wanted to alt around with starting on day one. And yes I am still open to playing more alts on more servers so leave me a note as to where else I need a baby sorcerer (full up on sages atm.)
  4. I’m using my professions as a primary way to support my characters.
    Yes, I have always been a professions overachiever, leveling them up at the speed of light regardless of the impact on my pocketbook. But I am actively using them to finance my characters so that I am not dependent upon dailies or PvP or space missions or other such activities to fund them.
  5. I’ve crossed raiding off my agenda for now.
    That’s right. You read that correctly. Between real life being too busy and it being a significant effort to find and keep a regular raid team going of fun folks who have the same POV on raiding and teamwork as me, this has gone into the “maybe later” bucket list. I absolutely LOVE raiding as a sorcerer, mind you, but I don’t have the bandwidth to keep after it — and keep it enjoyable– right now.

So what about you? What changes have you seen to your gaming style or activities since you started playing SWTOR?

Be My SWTOR Valentine

14 Tuesday Feb 2012

Posted by anexxia in screenshots, silly

≈ 2 Comments

ALthough you can’t send your SWTOR sweetheart a box of chocolates or a bouquet of flowers as a declaration of your love on Valentine’s Day, there are a few easy-to-procure items that still say “Be Mine”:

  • A shiny new speeder. So they’ll think of you as they zip along the planetary byways.
  • A pretty new moddable gear set. If you can’t make these items yourself, head to your local GTN station, search for your beloved’s armor proficiency, with the search parameters of 1 to whatever level your sweetheart is currently at, then sort by the left column, rarity. This will pop up all the empty moddable gear for your browsing enjoyment. Be sure to preview what the clothes will look like by choosing Control+click.
  • Courting Gifts. Sure, they won’t be able to use them if they aren’t actively pursuing the affections of a companion, but it’s a charming gesture nonetheless.

If you are more the experiential gift giver type, consider the following:

  • Take them on a trek to one of your favorite scenic in game spots and whisper sweet nothings in their ear.
  • Give them an IOU for doing their dailies for a week.
  • Make a pledge to do an hour of PvP with them each week until they get the one item they really need (*cough* purple lightsaber*cough*) from the PvP goodie bag.

Happy Valentines Day!

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